INTRODUCTION AND CONTRACTING PARTIES

1. These Terms and Conditions shall apply to all aspects of use of the website www.betta1.com and any of its subdomains (the “Website”), the online betting account via the Website (the “Account”) and the gaming and gambling products and betting services operated via the Website (the “Services”). The Website is operated by KC Gaming Limited (“Betta1” or “we” or “us” and variations of the same), a company duly organized under the laws of Zambia, with business registration no 120200001713

2. Please read these General Terms and Conditions carefully before you start to use any section of the Website. By using any section of the Website and/or by registering the Account, you agree to be bound by these Terms & Conditions together with:

the Sport Terms and Conditions;
the Live Betting Terms and Conditions;
the Virtual Terms and Conditions;
the Casino Terms and Conditions;
the Privacy Policy;
any other rule and terms and conditions available in the Betta1 Help Pages; and
any terms and conditions and/or rules with regards to promotions, bonuses and special offers which may be made available from time to time (together, the “Terms of Use“). In the event of the conflict or inconsistency between the terms and conditions of the Terms of Use, the order of precedence shall be as set out in this Clause I (2).

3. “User”, “Customer”, “you” and “your” refers to you, the private person accessing any part of the Website, registering an Account and/or using any of the Services. Your continued use of the Website and/or the Services, as the case may be, shall constitute the acceptance of the Terms of Use.

II. ACCESS AND USE OF THE WEBSITE AND THE SERVICES

1. Betta1 does not warrant the constant availability and functionality of the Website or any Services. We reserve the right to withdraw, suspend or amend any aspect or feature of the Website and/or any Service or part of the Service without notice. In addition, Betta1 may, in its absolute discretion, change the content of the Website or the Services (including, without limitation, any of the betting products or elements of these products) at any time.

2. You shall use the Website and any of the Services for your own personal and non-commercial use only. You shall not reproduce the Website or any part of in any form or create links that suggest any form of association, approval, sponsorship or endorsement on our part without Betta1’s express written consent.

3. Where the Website contains links to other websites and resources provided by third parties, these links are provided for your information only. We have no control over the contents of these sites or resources, and accept no responsibility for them or for any loss or damage that may arise from your use of the same, any of their content or the use of any information they may acquire about you (including personal data). Any such link does not constitute an endorsement by Betta1 of the use of that link, the company or organization behind that link or the contents of the website reached using that link.

4. The Account and any Services accessed through the Website may be used for the lawful purposes only and in a lawful manner, in your capacity as the private individual. You agree to comply with all applicable laws, statutes and regulations regarding the Website and any transaction performed by you via the Website. You must not misuse the Website by knowingly introducing viruses, trojans, worms, logic bombs or other material, which is malicious or technologically harmful. You must not attempt to gain unauthorised access to the Website or the Services. Any information or data accessed by you via the Website or any part of it (including, but not limited to, results, statistics, sporting data and fixture lists and odds, hereunder “Information or Data”) is for your personal use only and the distribution or commercial exploitation of such Information or Data is strictly prohibited. You shall not use any automated systems or software to copy and/or extract the whole or any part the Information or Data for any purposes.

5. The Customer is solely responsible for making all arrangements necessary to have access to the Website, the Account and/or the Services. Betta1 cannot guarantee that the Website or any of the Services will be compatible with any hardware or software used by you. For some of the Services you may need to download software in order to use them and if provided by us, we will licence the software to you for the purposes of utilising the Services by you only (or sub-license to you, to the extent the software is owned by a third party). Downloads may involve placing files and installation software on the hard drive of your device. Any material downloaded or otherwise obtained through the use of our Website is done at your own discretion and risk. Betta1 shall not accept any liability for any failures or issues that arise due to disconnection or unavailability of any of the Services in general and/or under your Account for whichever reason, including, without limitations, due to any equipment or software under our control or not, or operated by us or not, our equipment, internet connection or internet or telecommunication services provider, including, without limitation, your inability to view the Website content, place bets or access any of the Services.

You are only permitted to use any software made available via the Website for the purpose of using products on the Website and no other purposes. The software is owned and is exclusive property of Betta1 or its licensors and is protected by the applicable law. Your use of software does not give you any ownership of any intellectual property rights in software.

6. All indicated dates and times are based on WAT (West Africa Time).

7. The right to access and/or use the Website and/or the Services (including any or all of the products offered via the Website) may be illegal in certain countries (including, for example, the USA). You are responsible for determining whether accessing and/or use of the Website and/or the Services is compliant with the applicable laws in your jurisdiction. The Website and/or any of the Services does not constitute an offer, solicitation or invitation by Betta1 for the use of betting or other services in any countries where such activities are deemed to be illegal. Each person should ensure that he/she would be acting legally in the country where he/she is located while using the Website and/or the Services. Under no circumstances will we be liable for any breach of any state or country law that may occur as a result of your usage of the Website.

8. If the Customer uses the Services from a location falling outside Zambia, such activity shall be subject to all appropriate exchange control regulations and the laws of the foreign jurisdiction from which such activity originates and it shall be the responsibility of the Customer to ensure full compliance with the same. Betta1 makes no warranties and shall not be liable to the Customer if it is not able to remit any monies held by it to any account held by the Customer in a foreign jurisdiction.

9. The Services are available in Zambian Zambian Kwacha (ZMW) only.

AMENDMENTS TO THE TERMS OF USE

Betta1 may make changes to any part of the Terms of Use at any time for a number of reasons, including to comply with applicable laws and regulations. The new version of the Terms of Use will be published on the Website including the effective date of publication. We advise you review the Terms of Use on regular basis. It is your responsibility to ensure that you understand the Terms of Use. If any of the terms and/or any of the changes to the Terms of Use are unacceptable to you, you should stop using the Website and the Account. Your continued use of the Website, the Account and/or any of the Services will be deemed as your acceptance of any changes that we may make.

ACCOUNT REGISTRATION AND MANAGEMENT

1. A Customer must register an Account to utilise any of the Services. Betta1 reserves the right to refuse to register your Account with or without cause.

2. (a) In order to register an Account, you represent, warrant and agree that you are: (i) 18 years old; (ii) you will provide accurate registration information when opening your Account, including, without limitation, full name, the correct date of birth, country of residency, email address and telephone number and notify us of any changes of such details; (iii) you are opening the Account for your personal use and are acting as the principal and not on behalf of third party; (iv) you are legally capable of entering into binding contracts, including these Terms of Use and each subsequent bet or game play.

(b) Betta1 reserves the right to verify the Customer’s age at any time. In the event that you are found to have breached the clause 2 (a) or any of the representations and warranties therein are deemed false, we may (i) cancel any bet you have placed; (ii) not pay any winnings that may otherwise be payable in respect of such bet; (iii) terminate the Account and (iv) refer the matter to the police, family and/or appropriate regulatory authority.

3. By registering an Account and/or using any Services or the Website, you hereby agree that we shall be entitled to conduct any and all such identification, credit and other verification checks from time to time that we may require or deem necessary and/or are required by applicable laws and regulations and/or by the relevant regulatory authorities for use of the Website and the Services generally. You agree to provide all such information as we require in connection with such verification checks. Betta1 shall be entitled to suspend or restrict your Account and/or any of the Services or part thereof in any manner that we may deem to be appropriate, until such time as the relevant checks are completed to our satisfaction. Without limiting the foregoing, in the event we cannot successfully verify any of the elements of the Account registered details or if any information provided is deemed to be false or inaccurate, Betta1 reserves the right to void any of the bets, suspend or terminate your Account and forfeit he balance of your Account. Betta1 reserves the right to engage a third party to perform verification checks. Any information you provide to Betta1 for Account registration or send to Betta1 as part of the Account management or verification procedures shall be used in accordance with the Privacy Policy. It is your responsibility to ensure that all details you provide us in satisfaction of our verification checks are kept up to date.

4. You cannot buy, sell or transfer the Account to other User(s). You shall not transfer or sell your Account and/or acquire or accept a transfer of another registered Account with Betta1 from another person.

5. Betta1 does not allow any employee, anyone else in any way connected to such employee or anyone otherwise connected to a third party service provider (to be determined at Betta1’s absolute discretion) to bet on any market or event where the respective service provider is providing the service to Betta1. All such bets shall be void.

6. Every Customer may open only one Account. If we have reasonable grounds to believe that you have more than one Account (including any Accounts you opened with misspellings or different variations of your name or email) and we reasonably believe that multiple Accounts have been opened or used in breach of the Terms of Use, we may close your Accounts, or allow you to retain the first Account you opened with us. We will be entitled to declare all bets placed under any duplicate Account(s) as void and withhold any winning payments.

7. When opening an Account, you may be allocated or may be requested to choose the username and will need to create a password. You must keep all Account information secure at all times, including the Account username and password. You are responsible for the security of your Account and all transactions performed under your Account. If you lose, or forget your username and/or password, or if you believe that a third party is aware of them, you should contact us immediately so your security details can be changed. Betta1 has no reason to believe that at the time of acceptance of the bet, the bet was not placed by you. All the bets will stand if the correct user name and password are entered to access the Account. Betta1 shall not be liable for any loss that you may incur as a result of misuse of username(s) and/or passwords(s) or from any unauthorized use of your Account, whether fraudulent or otherwise.

8. The Customer can request termination of their Account whenever they wish by sending a request to the Customer Service in writing, via email to info@myBetta1.com or visiting their Account. Any negative balance on the Account will be immediately due and payable to Betta1 and the Account cannot be terminated until such amount is paid in full. An Account terminated by you may be reopened depending on the circumstances and the reasons for Account termination, on your request and at Betta1’s discretion, subject to successful identity verification checks. In such event, the use of the Website and/or the Services shall be subject to the Terms of Use that are in force at the date of Account reactivation. You will not be able to register a new account with Betta1 once your Account has been closed.

9. Without limiting any rights of Betta1 hereunder or in law, if Betta1 reasonably believes, at its sole discretion, that you have breached these Terms of Use, including any of sports or game rules and terms and conditions applicable to any specific functionality, bonus or promotion, or actual or suspected prohibited behaviour leading to collusion or fraud or activity aimed at defrauding Betta1, or there has been unusual activity on the Account, or for any legal reasons, Betta1 may:

(i) suspend your Account for up to 90 days; and/or

(ii) restrict you from withdrawing funds from your Account and/or making deposits and/or placing the bets; and/or

(iii) prevent you from accessing your Account; and/or

(iv) terminate your Account.

Betta1 may require you to provide any additional information that is necessary to conduct an investigation and/or verify your compliance with these Terms of Use (including an identification documentation and/or documentation from your payment provider).

Betta1 may notify you of the Account suspension using the email address registered under the Account or via online pop-up notice when logging into your Account, provided such notification will at no time be a pre-condition for any suspension or termination of the Account, as the case may be.Betta1 will address the issue that has given rise to the Account suspension as soon as may be reasonably practicable, including requesting verification information from you, and the Account and/or any specific suspended functionality will be either re-activated or terminated. If any potentially suspicious activity is performed under your Account, you may be requested to provide us with additional documentation confirming your identity or source of funds or address. Such evidence may be requested due to, but not limited to the same, the size, volume or pattern of bets placed with us across any or all of our betting channels. Betta1 may suspend or close your Account immediately as a result of the activity that cannot be verified by a supporting evidence. If Betta1 terminates the Account pursuant to the foregoing or due to your breach of any of the Terms of Use, and you have placed any bets on the events that have not yet taken place as of the time of the termination of the Account, Betta1 reserves the right to void such bets and return the original stakes to your Account balance; this includes the multiple bets which will be recalculated and settled accordingly. In the event of termination of the Account for the reasons of fraud or associated fraudulent type of behaviour, any residual credit balance, including the winnings may be forfeited and the open bets void. On termination of the Account, your rights to use the Services shall immediately terminate. It is your sole responsibility to uninstall or remove any software used in relation to the use of the Website and/or the Services, as you may deem appropriate.

10. Account Suspension and Termination. Without limiting or restricting Betta1’s right to rely on any remedies available to it, we may exclude the User from the Services, suspend and/or terminate the Account and/or cancel any bets placed under the Account, including the winning bets, at our absolute discretion and without having to disclose the reason. If you have any query regarding your Account, it is your sole responsibility to notify Betta1 as soon as possible and provide all relevant information as we may require. Following the termination of the Account, Betta1 will return any amounts used to place then open bets (other than the bonus funds which will be forfeited) into your Account, unless such funds are not due to you as per these Terms or Use or otherwise. We reserve the right to withhold the funds in the Account from you pending determination of any investigation where we suspect you have acted in breach of these Terms of Use or any other rules and terms and conditions applicable to or any part of the Services, including, where we suspect the Account to be linked with fraudulent or suspicious activity, and where we have to withhold the funds by law or to comply with any request or instruction form any governmental or regulatory authority. Betta1 shall not be liable to you for any termination of the Account for whichever reason. Your sole remedy in the event of termination of the Account by Betta1 shall be the payment of any undisputed account balance you may then have in the Account subject to these Terms of Use and applicable law, and Betta1 shall have no further liability whatsoever.

11. Betta1 shall report any of your Account details to sporting bodies, associations, authorities, police or any other investigatory and/or state authorities, or any other third party as prescribed or permitted by law or any applicable rules. Without limiting any of the rights of Betta1 hereunder, where we have reason to believe that you are and/or your activity under the Account indicate you are involved in fraud, dishonest or criminal acts, we reserve the right to refuse a bet or game wager (jointly and severally under the Terms of Use a “bet”) or any part of a bet offered to us and to void any accepted bets and withhold settlement (there may be other instances where we may void a bet as detailed under the specific sport/event rules, or as otherwise instructed by an appropriate regulator or authority). You shall indemnify and shall be liable to pay us, on demand, all costs, charges or losses sustained or incurred by us (including any direct, indirect or consequential losses, loss of profit and loss of reputation) arising directly or indirectly from your fraud, dishonesty or criminal actions.

DEPOSITS AND WITHDRAWALS

1. You can deposit the funds into your Account with one of the payment methods made available by Betta1. The bank account registered by you under the Account must be a bank account operated by a Zambian licensed bank only. Betta1 reserves the right to verify the ownership of the payment method(s) utilized to credit your Account and/or ownership or origin of the funds by requesting supporting evidence from you. If you deposit funds using a payment method (bank account, credit or debit card) that is not your own, and without limiting our rights, we may suspend your Account granted hereunder, we may request from you additional information and documentation we may deem necessary to demonstrate that you are authorized to use the respective payment method. Your Account may remain suspended until you provide and we verify the information requested. In no way does this limit the other remedies that may be available to us in the event that you did not have permission and authorization to use another person’s payment method or if any of the Services require the deposit(s) to be made from the payment method that is issued or registered in your name. If we determine that a deposit into your Account is from a bank account or other payment method held or issued not in your name, or from the monies provided to you by a third party to be used for wagering, then we may elect to refund the deposit directly back to its source. If this determination occurs after bets have been placed under your Account, your bets will be voided and we will not be obliged to pay any winnings which might otherwise have been payable to you or reimburse you for any loss incurred. Betta1 does not charge the fees for deposits made by bank transfers, credit or debit cards however, your payment provider’s charges may apply. The minimum and maximum deposit amount may apply depending on the type of the payment method you choose and you can only bet up to the amount available on your Account. Please refer to our FAQs pages. Any deposits that are subject to the bonus promotion offer will be regulated by the bonus promotion rules and may not be available for withdrawal.

2. Your Account should not be used as a banking facility of any kind and will not generate any interest. Deposits should only be made with a view to using funds to place bets. The Account is provided to you solely to enable you to use the Services and pursuant to the Terms of Use only. If you, for whatever reason, appear to be depositing or withdrawing money without genuine play, Betta1 reserves the right to suspend or restrict your Account and to investigate the respective activity. This may result in the Account being terminated. In such circumstances, we reserve the right, in addition to any other rights we have, to set off from your Account, without prior notice, any bank charges we have incurred.

3. Betta1 reserves the right to change the payment methods we accept from time to time. Furthermore, in our absolute discretion and without giving reason, we reserve the right to refuse to accept any type of payment method presented to us irrespective of whether we have previously accepted such payment method type from you or would usually accept that payment type from any Customer.

4. The Customer may withdraw the available cash balance of the Account (this will include any winnings received from any stakes made from the cash balance of the Account) by making a withdraw request from the Account, to the same bank account provided upon registration, or any other bank account registered by the Customer under the Account, each registered in the User’s name and which may be subject to verification.

5. Betta1 reserves the right to reject any withdrawal of funds if it appears to be linked with transactions predominantly performed with the purpose of allowing the transfer of money from one payment method to another payment method, including, without limitation un-played deposits withdrawals

6. Betta1 may undertake any verification checks at withdrawal as may be required by Betta1 or by third parties (including, but not limited to, regulatory bodies). Betta1 may suspend the availability of any withdrawal method and/or the withdrawal function available in the Account until the completion of the verification checks and/or suspend the Account and/or any of the Services availability.

Without limiting the provisions of Clause III (3), upon withdrawal request initiated by you, you may be requested to send us a copy of your ID (front/rear) and any or all of the following documents :

– In case of credit card transactions, a copy of the card used to make the payment, showing the last 4 digits only;

– A copy of an official document (bank statement, debit card statement etc.) no older than one calendar month, showing your billing address, bank account number and Betta1 related transactions where applicable;

– Any other document that may be relevant in order to complete the check.


Your cooperation and compliance with our requests will speed up the verification process.

7. The withdrawals are generally processed within 5 banking days, subject to verification process which may apply. Betta1 does not accept any liability for any delays which may be due to the payment provider.

8. The Customer shall not attempt any charge-backs, reversals or otherwise cancel any deposit previously made into the Account. If we incur any charge-backs, reversals or other charges in respect of your Account, we reserve the right to charge you for and/or set off from your Account balance the relevant amounts incurred.

9. We reserve the right to withhold payment and to declare bets void if we reasonably believe you have breached these Terms of Use, including, without limitation, pursuant to the terms and conditions applicable to any specific Services, you were under the age of 18 when you registered the Account or placed a bet, you were in a jurisdiction that renders your use of the Services illegal, another person made deposits into or withdrawals form your Account , we have not been able to verify your identity of any of the statements you make in the course of the user of your Account or when requested by Betta1. If you owe any money to us for any reason, we have the right to offset that against money in any of your Accounts with us, as may be applicable, or money that you have otherwise won, and take that into account before making any further payments to you or permitting you to withdraw any funds from your Account.

10. “In order to adhere to anti money laundering requirements and prevent the prevelance of suspicious transactions. Betta1 customers will be required to utilise 80% of any deposit made before the deposit can be withdrawn.”
Furthermore, the policy also curtails the usage of the accounts as banking/savings accounts. Betta1 is a sports book and gaming provider and not a bank.

11. You are responsible for reporting your winnings to the tax and/or other authorities as may be applicable from time to time.

12. Withdrawal of deposit that establishes bonus, results in a forfeiture of the bonus and proceeds from bonus.

PLACING BETS

1. You acknowledge that we have no obligation to accept any bet or wager that you may wish to place with us. We reserve the right to decline, or limit, any bet that a user wishes to place prior to its acceptance.

2. You will not be able to place a bet if you have insufficient funds in the Account. All bets are subject to the minimum stake requirement. When placing a bet, you must exercise your own judgement. You are solely responsible for any bet placed under your Account and to ensure the bet is correct. It is your sole responsibility to review and understand the Terms of Use and any individual terms of betting or play applicable to your chosen Service; these are available on the Website at all times. If you have any questions, please contact our Customer Services team. If you need to view the details of your bet, visit your Account.

3. All bets are subject to the maximum pay-out limit which may be subject to change. Your bet will be deemed valid when accepted by Betta1 server and (i) for all the sports bets, your betslip appears on your Account with the confirmation message that you bet has been placed and the betting slip number on the bet slip and (ii) for all the bets placed on the games, when bet ID appears on your Account (the “Accepted Bet”). You cannot cancel or change the Accepted Bet. Only Accepted Bets will appear on your Account and shall be deemed as the valid bets.

4. Betta1 is not liable for the settlement of any bets that are not Accepted Bets or for invalid bets. The winnings due on undisputed valid bets made from the cash balance of your Account will be added to the cash balance of your Account once settled. This balance will remain on your Account unless you submit a request that part, or all, of the qualifying balance for withdrawal.

5. Without prejudice to any specific terms applicable to any of the Services and any of the terms hereunder, Betta1 reserves the right to withhold payment of the winnings and to declare bet void if we have evidence that the following has occurred:

(i) the integrity of the event has been called into question;

(ii) the price(s) or pool has been manipulated;

(iii) match-rigging has taken place;

(iv) you were under 18 years of age when you placed the bet;

(v) you were in a jurisdiction (or a resident of a jurisdiction) that renders the provision of our products or services to you or your use of them illegal when you placed the bet; or

(vi) any other reasons as stated under the Terms of Use.

BONUSES / PROMOTIONS & REWARDS

1. We may make available the bonus offers, promotions or reward programs on the website, your email registered under your Account or social media. You can find more information under your Account and our help pages.

2. Your eligibility for the offer or promotion and/or participation in the rewards program will be subject to the terms and conditions for the respective bonus offer, promotion or rewards program available on the website and/or your Account.

3. Betta1 reserves the right to deny or to terminate any bonuses, promotions and/or special offerings, as well as to modify, suspend or discontinue their validity at its sole discretion and without informing the Customer.

TRANSFER OF FUNDS BETWEEN ACCOUNTS

1. You may transfer the funds from your Account to another Account (the “Transfer of funds” or “Transferred funds”) provided you have completed account verification procedure, as notified to you by Betta1 under the Account, and subject to the limits available here.

2. Transfer of funds is permitted between the betting Accounts only and cannot be withdrawn by the receiver. Betta1 reserves the right to request proof of identity from the sender and/or the receiver at any time for any reason.

3. The entire amount of the Transferred funds must be wagered at least 1x, at odds of 1.5 or more on sports (live, pre-match or zoom) or on Betta1 League, Betta1 races, Betta1 Play, Virtual or on any casino play, before it can be withdrawn, if applicable. No portion of the Transferred funds may be used to obtain or contribute towards a bonus or promotion.

4. Once confirmed, the Transfer of funds cannot be reversed to the sender or cancelled. The receiver may return the entire amount of the Transferred funds or part of it to the sender only.

RESPONSIBLE GAMING

1. We believe in Responsible Gaming and take our responsibility in this matter seriously. Gambling should be an exciting pastime, and we urge our Customers to have fun, but not bet beyond their means. Betta1 is committed to endorsing responsible wagering among its Customers as well as promoting the awareness of problem gambling and improving prevention, intervention and treatment.

2. We undertake any effort in order to ensure your pleasant online gaming experience while playing in Betta1, keeping full awareness of the financial harms associated with problem gambling. With regard to the purposes pointed out herewith, we do strongly suggest our Customers to try keeping clearly separate gambling from his/her daily activities; considering the lasting time of each gambling session before its commencing; not to treat gambling as an alternative source of income or a way to recoup debit.

3. The Customer may request to our Customer Service temporary or permanent self-exclusion from part or all of the Services as well as the termination of the Account at any time. We will use all our reasonable endeavours to ensure compliance with self-exclusion; however, you accept that we are not liable if you manage to by-pass our security measures in circumstances that are beyond our reasonable control. You can access self- exclusion options under your Account or contact us via info@myBetta1.com .

ERRORS AND OMISSIONS

1. Betta1 makes an effort to ensure there are no errors made in its systems utilised to make the Website and/or the Services available for use. However, human and/or system’s error may occasionally result in errors. Betta1 reserves the right to correct any error, whenever identified, and to void any bets placed where such error occurred.

2. A number of circumstances may arise where a bet is accepted, or a payment is made by us in error. A non-exhaustive list of such circumstances is as follows:

(a) where we misstate any odds or terms of a bet as a result of obvious error or omission in inputting the information or setting up a market, or as a result of a computer malfunction;

(b) where we have made a ‘palpable error’. A palpable error occurs where:

(i) in relation to bets placed prior to an event taking place, the prices/terms offered are materially different from those available in the general market; or

(ii) in relation to any event, the price/terms offered at the time the bet is placed are clearly incorrect given the probability of the event occurring;

(c) where we have continued to accept bets on a market which should have been suspended or had already finished (referred to as ‘late bets’);

(d) where an error has been made as a result of your fraudulent or prohibited activity or activity under your Account in breach of the Terms of Use;

(e) where we should not have accepted, or have the right to cancel or re-settle, a bet pursuant to any of the relevant terms and conditions applicable to any of the Services;

(f) where an error is made by us as to the amount of winnings/returns that are paid to you, including as a result of a manual or computer input error; or

(g) where an error has been made by us as to the amount of free bets and/or bonuses that are credited to your Account;

(h) where a bet containing incompatible events is accidentally accepted, because of human or technical error;

(i) where systems or communication error occurs related to the generation of random numbers;

(j) failure of any of our systems;

such circumstances being referred to as an “Error“.

3. Betta1 reserves the right to:

(a) correct any Error made on a bet placed and re-settle the same at the correct price or terms which were available or should have been available on the Website at the time that the bet was placed and the bet will be deemed to have taken place on the terms which were usual for that bet; or

(b) where it is not reasonably practicable to correct and re-settle under paragraph 2 (a) above, to declare the bet void and return the stake to the Account; or

(c) in circumstances where the Error has resulted from your fraudulent or prohibited activity or activity under your Account in breach of the Terms of Use, to void the bet and terminate your Account.

4. If we wrongly pay an amount to you or we pay you more than the amount to which you are properly entitled to, you agree to repay to us immediately upon request from us the amount that has been wrongly paid or overpaid to you. The Customer must inform Betta1 as soon as possible of any amount wrongly credited to their Account. We have the authority to adjust your Account to reflect the true outcome and rectify the Error. This includes, without limitation, cancelling the bets or winnings from the events or games where you have used the funds, which have been credited to the Account or awarded to you as a result of an Error. Betta1 may withhold any winnings which you may have won with such funds and you will immediately repay to us any such amounts when a demand for repayment is made. Without prejudice to the foregoing, Betta1 may set off such amounts from any positive balance on your Account pursuant to the provisions of Clause IV (9).

5. Neither we (including our employees or agents), nor our partners or suppliers, shall be liable for any loss, including loss of winnings, that results from any Error by us or any mistake made by you in utilizing the Services.

6. You shall inform us as soon as reasonably practicable should you become aware of any Error and stop immediately any further activity in relation to the Service(s) the Error applies to.

7. If you want to report an Error or have any questions please contact the Customer Support Team. Please note that any calls to our Customer Support Team may be monitored or recorded for training and quality management purposes and to assist us in quick and effective resolution of queries.

8. In the event that the printed version of a document or of a coupon differs from the web version, the latter shall prevail. In the event of any dispute, the Customer agrees that the records of our server shall act as the final authority in determining the outcome of any claim.

NO WARRANTY

1. Betta1 will endeavor to provide the Website and/or any Services using our reasonable skill and care. We make no further warranty or representation, whether express or implied, in relation to the Website and/or the Services. All implied warranties or conditions of satisfactory quality, fitness for purpose, completeness or accuracy are hereby excluded to the fullest extent permitted by law.

2. No warranty is given as to the uninterrupted provision of any Information or Data via the Website or any part of it, its accuracy or as to the results obtained through its use. The Information or Data is not intended to amount to advice or recommendations and is provided for information purposes only. It should not be relied upon when placing bets, which are made at your own risk and discretion. 3. Further, Betta1 makes no warranties that the Website and/or any of the Services will meet your requirements or will be uninterrupted, timely, secure or error-free, that defects will be corrected, or that the Website or the server that makes it available or the Services are free of viruses or bugs or represents the full functionality, accuracy, reliability of the materials or as to results or the accuracy of any information obtained by you through the Website.

LIMITATIONS OF LIABILITY

1. You agree that your use of the Website and any of the Services is at your sole risk.

2. Betta1 does not accept any liability for any damages, liabilities or losses of any kind, which are deemed or alleged to have arisen out of or in connection with the Website, any of its content, the Account and/or any of the Services (including delays or interruptions in operation or transmission, communication or lines failure, any person’s misuse of the Website, the Account and/or the Services or any error). Betta1 shall not be liable to you in contract, tort (including negligence), breach of statutory duty or in any other way (arising directly or indirectly) for:

loss of business, loss of profits, loss of revenue, loss of data, loss of opportunity, loss of good will or reputation or any special, indirect or consequential loss, arising out of, or in relation to your use of the Website, the Services, any activity under the Account and these Terms of Use, even if such losses are foreseeable or if we have been notified by you of the possibility of such losses.

3. We are not liable for any loss of content or material uploaded or transmitted through the Website and/or the Account or otherwise transmitted to us and you confirm that we will not be liable to you or any third party for any modification to, or suspension or discontinuance of the Services or any part or component thereof. Betta1 reserves the right to cancel or suspend the Services without any liability whatsoever.

4. Furthermore, we shall not be liable for any loss or damage that you may suffer because of any act of God, power failure, trade or labour dispute, act, failure or omission of any governmental authority or the government, obstruction of any telecommunication services or networks, or any other act, omission, delay or failure caused by a third party or otherwise outside of our control.

5. Betta1’s maximum liability to you arising out of the Terms of Use in relation to one incident or series of related incidents, whether for breach of contract, tort (including negligence), or otherwise will be limited to:

(i) the amount of the bet relevant to the which the liability in question has arisen; and

(ii) where funds paid by you into your Account have been misplaced by us, the return of the same amount into your Account.

Nothing in this Clause shall limit Betta1’s liability to pay the Customer winnings or other sums properly owing to the Customer, subject always to the Terms of Use and the maximum winnings limits.

6. Nothing in the Terms or Use shall exclude or limit Betta1’s liability for liability that cannot be excluded by the applicable law.

INTELLECTUAL PROPERTY RIGHTS

1. You acknowledge and agree that all intellectual property rights in our Website, the Services and/or Information or Data shall remain at all times vested in Betta1 or its licensors. These intellectual property rights include, without limitation, copyright, trade marks, the underlying software, the design, graphics, layout, look and feel and structure of our Website, database rights, design rights, domain names and rights to goodwill and/or to sue for passing off. You are permitted to use this material and content only as expressly authorised by us or our licensors, and for the purposes set forth in the Terms of Use only. Our licensors reserve the right to enforce any of their intellectual property rights in any of the content, including, without limitation, Information or Data, and/or the Services directly against you.

2. You agree not to (and agree not to assist or facilitate any third party to) copy, reproduce, transmit, publish, display, distribute, commercially exploit, tamper with or create derivative works of such material and content.

COMPLAINTS AND CLAIMS

1. All complaints regarding a bet placed through the Services or a game played, must be communicated to Betta1 within 15 calendar days from the date of the settlement of the bet, or if still pending, from the date of acceptance of the bet. All complaints must be addressed to Customer Services, and need to include your Account User ID and the details of the transaction.

2. All claims with regards to unresolved complaints or any disputes regarding the outcome of the complaint resolution must be sent in writing to Customer Services, Interactive Media and Gaming Limited, No 6, Sunset Villa, Tabho Mbeki Road Lusaka, within 15 calendar days from the date of the resolution of the complaint. Ensure to include your Account User ID, the details of the transaction your claim relates to and all the relevant correspondence with Customer Service. Failure to provide the correct and full details, or requests sent after 15 calendar days from the date of the resolution of the complaint, will result in disregarding the claim.

3. Without prejudice to any rights under these Terms of Use or in law, Betta1 reserves the right to suspend the Account and/or refuse the acceptance of any bets, and/or not to grant or withdraw any promotional offers once the claim has been received and until its complete resolution.

4. Without prejudice to the provisions of Clause IX (8), the User acknowledges that the outcome of the games played through the Services shall be determined by the random number generator where applicable and the results that appear on the game server will at all times prevail. You further agree that our server records will be the final authority in determining the terms and circumstances or your use of the Services and the associated results.

5. Offensive or rude language, as well as malicious or damaging comments, will not be tolerated while contacting our staff or while discussing our products and services in any media, network or forum. Any infringement of this policy will result in a suspension of the Account or in every additional action as may be permitted by law.

WAIVER

If Betta1 fails to insist upon strict performance of any of your obligations or if we fail to exercise any of the rights or remedies to which we are entitled, this shall not constitute a waiver of such rights or remedies and shall not relieve you from compliance with such obligations. A waiver by us of any default shall not constitute a waiver of subsequent default. No waiver by Betta1 shall be effective unless provided in writing, excluding email.

SEVERABILITY

If any provision of the Terms of Use is found by any court or administrative body of competent jurisdiction to be invalid or unenforceable, such invalidity or unenforceability shall not affect the other provisions of the Terms of Use which shall remain in full force and effect. In such instances, the part declared invalid or unenforceable shall be amended in a manner consistent with the applicable law to reflect, as closely as possible, Betta1’s original intent.

ASSIGNMENT AND TRANSFER

You may not assign, transfer, charge or otherwise deal in your rights and/or obligations under the Terms of Use without our prior written consent. Betta1 is entitled to assign, transfer, charge or otherwise deal in our rights under these Terms of Use as we see fit.

RELATIONSHIP AND THIRD PARTY RIGHTS

1. Nothing in the Terms of Use shall create or be deemed to create a partnership, joint venture or principal-agent relationship between the User and Betta1.

2. Unless expressly stated, nothing in the Terms of Use shall create or confer any rights or any other benefits whether pursuant to the statue or otherwise in favour of any person other than you and Betta1 respectively.

APPLICABLE LAW AND PLACE OF JURISDICTION

1. These Terms of Use shall be governed by and interpreted in accordance with the laws of Zambia and you irrevocably submit to the non- exclusive jurisdiction of the courts of Zambia in relation to any dispute in relation to the Terms of Use.

2. Any bet placed by the Customer shall be governed by the applicable provisions of the Zambia Criminal Code Act, CAP. 22 and any regulations and rules made in terms thereof, as amended from time to time. It shall be the responsibility of the Customer to ensure that he/she is aware of these provisions.

ENTIRE AGREEMENT

The Terms of Use and any document expressly referred to in them and any guidelines or rules posted on the Website represent the entire agreement between Betta1 and the Customer in relation to the subject matter of the Terms of Use and supersede any prior agreement, understanding or arrangement between the Customer and Betta1, whether oral or in writing. The current version of the Terms of Use is valid for the latest review of the website.

BETTA1 BONUS PROMOTIONS TERMS AND CONDITIONS
Version 2: Effective since 20.01.2021

1. These Betta1 Bonus Promotions Terms and Conditions (the “Bonus Terms and Conditions”) apply to any bonus promotion that may be made available on www.Betta1.com, Betta1 social media platform(s) and/or in the Customer account. Each bonus promotion is organised by Interactive Media and Gaming Limited (“Betta1”) and is subject to the respective Bonus Rules that supplement these Bonus Terms and Conditions. Unless otherwise expressly defined in these Bonus Terms and Conditions, all capitalised terms shall have the meaning ascribed to them in the General Terms and Conditions, General Sport Betting Rules and the Casino Terms and Conditions. These Bonus Terms and Conditions do not apply to the Betta1 League Bonus and Betta1 Racing Bonus offers.

2. Participation in bonus promotions is available via betting Account online functionality only. The bonus promotions and/or the bonus balance of the Account are not accessible or available through SMS betting functionality.

3. Betta1 may make available the following bonus promotions categories: Casino Bonus Promotion(s) or Sports Bonus Promotion(s). Casino Bonus Promotion requires that any Bonus Funds or Qualifying Deposit, as set in the Bonus Rules, must be used for casino stakes only. Sports Bonus Promotion requires that any Bonus Funds or Qualifying Deposit, as set in the Bonus Rules, must be used for the bets placed on pre-match and live sports only. There may be multiple types of bonus promotions running within the same bonus promotion category at the same time.

4. The Customer may participate in different bonus promotions categories at the same time but only one bonus promotion type for the respective category can be assigned to one Account within the bonus promotion Term (i.e. only one Sports Welcome Bonus Promotion can be used under one Account). No bonus promotion is transferable between the Accounts.

5. In general, the bonus promotion may allow the Customer to receive a certain amount of the bonus funds (the “Bonus Funds”), to the bonus balance of the Account if (i) the Customer makes the Qualifying Deposit (as in the Bonus Rules) or (ii) makes qualifying casino stake or pre-match or live sports bet according to the Bonus Rules and/or (iii) meets the relevant Deposit Wagering Requirements, unless specified otherwise in the Bonus Rules. If the Customer does not meet the Deposit Wagering Requirements in any way or places the bet that does not meet all of the requirements for such bet under the Bonus Rules, the Customer will not be eligible to receive the Bonus Funds. Betta1 may, at its sole discretion, assign the discretionary amount of credit to the Account bonus balance; in such case, only Bonus Wagering Requirements specified in the Bonus Rules will apply.

6. The Bonus Funds, once credited to the bonus balance of the Account, can be used for the bets or stakes immediately and in the event of multiple Bonus Funds credits, in the order of the expiry date of the relevant bonus promotion Term i.e. the Bonus Funds with the earlier bonus promotion Term expiry date will be available for the bets or stakes in the bonus balance of the Account first. The Bonus Funds that are available under the bonus promotion in the bonus balance of the Account at any given time for the bets or stakes will be the “Active Bonus Promotion”. There can be only one Active Bonus Promotion per promotion category in the Account. If, during the Active Bonus Promotion, the Customer receives the Bonus Funds under the bonus promotion with the earlier s Term expiry date than the expiry date of the then current Active Bonus Promotion, the Bonus Funds credited under the bonus promotion with the earlier expiry date of the Term, shall become the Active Bonus Promotion. Any open bets initiated under the any Active Bonus Promotion, including their settlement date requirement, will remain valid. The Bonus Funds of the previous Active Bonus Promotion will become available for betting again after all of the Bonus Funds of then Active Bonus Promotion has been staked.

7. The bonus promotion will be completed (the “Completed Bonus Promotion”) when (i) all Bonus Funds have been staked (at any time within the Term) and (ii) according to the respective Bonus Wagering Requirements (including the bets settlement date(s)). Failure to meet the preceding cumulative criteria will cause the entire portion of the bonus balance associated with the respective bonus promotion (such portion of the bonus balance being the Bonus Funds and any winnings from the bets placed from such Bonus Funds) to be forfeited.

8. The winnings from the bets and/or stakes that meet the Bonus Wagering Requirements will be credited to the bonus balance of the Account (the “Bonus Winnings”). The Bonus Winnings may be redeemed by the Customer into the cash balance of the Account for Completed Bonus Promotions only. For the avoidance of doubt, the Customer may redeem the Bonus Winnings only after the bonus promotion is a Completed Bonus Promotion (as in paragraph 7 above) and at any time before the expiry of the Term, unless already credited to the cash balance by Betta1. In the event the bonus balance of the Account is below the minimum bet amount at the expiry of the Term, such bonus balance will be forfeited by Betta1.

9. The following will not count towards the Deposit Wagering Requirements and/or Bonus Wagering Requirements and/or the Qualifying Bets under the Bonus Rules:

(i) any bets placed on the events scheduled to be completed after the expiry of the bonus promotion Term and/or after the date that is part of the Deposit Wagering Requirements and
(ii) cashed out bets and/or void bets;
(ii) bets with the odds below the minimum odds requirements specified un the Bonus Rules;
(iii) any void bet or bets that form part of a multiple bet bring the cumulative odds below the minimum cumulative odds stated it the Bonus Rules;
(iv) bets placed from the Qualifying Deposit and/or the Bonus Funds, as the case may be, that are cancelled according to the Sports General T&C;
(v) any stakes on casino games with equal probability outcomes;
(vi) any stakes on casino games or bets on sports at or on expiry of the Term;
(vii) any other excluded bets or stakes under the Bonus Rules.

Any stakes for the bets placed from the Qualifying Deposit and/or the Bonus Funds that are cancelled, will be returned to the Qualifying Deposit balance and/or the Bonus Funds balance, and will need to be staked again according to the Bonus Rules.

10. Without prejudice to the provisions of the General Terms and Conditions, the General Sport Betting Rules and/or the Casino Terms & Conditions, if any term of these Bonus Terms and Conditions and/or the Bonus Rules is breached and/or there is suspicion or evidence (including in Betta1’s electronic records) of abuse of the bonus promotion in any way, including, without limitation, a series of bets placed by a Customer or group of Customers with the intention to abuse the bonus promotion, any attempts to participate in the bonus promotion more than once, or in the event of an abuse of an error or malfunction in the Betta1 system, Betta1 reserves the right to (i) suspend access to the Account; (ii) request supporting evidence from the Customer, such as proof of funds and the ID in a satisfactory format; (iii) take any such other actions as may be deemed appropriate to investigate the Account activity; (iv) reclaim any Bonus Funds and the bonus promotion related winnings from the bonus balance and where bonus balance has been redeemed, from the general account balance; (v) cancel any open bets initiated from the Bonus Funds ; (vi) cancel the bonus promotion and/or eligibility for any future bonus promotion; (vii) close the Account without the right for reinstatement; and/or (viii) report any abuse to the law enforcement authorities as may be required or permitted by law. Bonus promotion abuse encompasses, without limitation, placing bets on the guaranteed customer profits irrespective of the outcome.

11. Betta1 reserves the right to amend these Bonus Terms and Conditions, cancel the bonus promotion, alter or amend the Bonus Rules at any time if deemed necessary in its opinion, if the circumstances arise outside of its control or if required by law. In all such circumstances, Betta1 may allow the Customer to complete the bonus promotion according to the Bonus Rules unless prevented from doing so by law or then current relevant circumstances.

12. The registration and use of the Account, all deposits, all bets (including from the Bonus Funds), the withdrawals and complaints are subject to the General Terms and Conditions, the General Sport Betting Rules and the Casino Terms & Conditions.

The current version of the Terms and Conditions is valid for the latest review of the website.

Sport T&C’s
Version 30: Effective since 20.01.2021

These Sport T&C apply to all pre-match and live betting on any sport and/or market, through any betting channels made available by Betta1, unless stated otherwise for or in addition to any type of sport betting and/or any specific sport.

1. The minimum stake is ZMW 100.

2. The maximum cumulative payout for Betta1 within any given 24 hour period will not exceed ZMW 10,000,000,000 (the “daily payout”)). If the cumulative daily payout on all Betta1 tickets exceeds this amount, any subsequent payout of the winnings on each valid bet will be adjusted accordingly; e.g. if Betta1 reaches the daily payout and you request the payout of your original bet with the winnings amounting to ZMW 2,000,000 on the same day, the amount paid to you will be ZMW 1,000,000. The daily payout may be subject to change by publication on the website.

3. A bet is not valid until a transaction code has been issued by Betta1 prior to the betting event. All bets that have not been confirmed before the start of the betting event by the issuance of a code will be considered void. The printed version or a photo of a bet that has not yet been confirmed by Betta1 will not be considered as a valid receipt. Betta1 only recognizes bets that appear as confirmed on the bet list of the betting account. Bets, which do not directly appear on Betta1’s server, are not valid. If you are unsure about the validity of a bet, please check your Account or contact our Customer Service.

4. It is up the Customer’s sole responsibility to verify that the number of bets placed and the amount staked are coherent with his will before confirming the bet. Once confirmed, the bet cannot be changed or cancelled by the Customer. All odds are subject to changes. Only the odds indicated by Betta1 in the bet receipt are deemed as valid.

5. Betta1 has the right to refuse, accept or partially accept the bet amount. Furthermore, Betta1 has the right to cancel all accepted bets before the betting event begins without any explanation. In such cases, a communication informing the Customer of the cancellation of the bet will be sent to the Customer’s registered email address or a private message will be sent to the Account. In case of irregularities impacting upon the outcome of a betting event (e.g. team playing with youth squad because of strike/protest/illness etc.), Betta1 has the right to declare the whole betting event void even after the event has taken place.

6. It is possible to place single as well as multiple bets. Multiple bets, which combine different selections within the same event or within different events, are not accepted if the outcome of one affects or is affected by the outcome of the other, unless special odds are offered for the combined eventuality. Where such a bet is accidentally accepted, because of human or technical error, Betta1 reserves the right to void part of or the whole of the bet.

Combined bets – Normally, combined bets are created according to the ‘x/y’ type, in which case the appropriate number of combinations will be created, with the amount of money being assigned to each combination separately. If, for example, you enter the amount of 100N for the combination bet of the ‘5/6’ type, there will be a total of 600N placed (6 combinations, 100N each). It is also possible to bet on different game types regarding related betting events in the same combined bet. However, since it is not permitted to create multiple bets referring to related betting events, only the allowed number of combinations will be created in this case, with the entered amount of money being distributed to each of these combinations. It is the responsibility of the Customer to check if the number of combinations and the total amount of money staked corresponds with what he/she wants to bet before confirming the bet. Once the bet is confirmed (single, multiple or combined), it can not be cancelled by the Customer.

7. Betta1 operates maximum limits per bet (single bet, multiple bet or combined bet) or per any combination within a bet. The maximum winning per bet is ZMW 50,000,000. The Customer will not have the right to receive the winnings exceeding the maximum limit per bet whether or not the Customer was notified at the time of placing the bet or otherwise that potential winnings per bet would exceed the per bet maximum winnings amount. In the event the potential winnings included in the bet slip exceed the amount of the maximum winning per bet (due to technical or human error), the Customer will have the right to receive the winnings as indicated in the betslip only and in any event, up to the maximum winning per bet. Betta1 reserves the right vary the maximum winning per bet at any time by publishing the new limit on its website.

8. Each sport is subject to the maximum winning per 24 hour period as listed below (the “Daily Limit”). The Daily Limit is exclusive of the original stake and applies per Customer or group of Customers, whether a betting syndicate or Customers acting together, who have placed bets containing the same selections, including where placed in a series of bets, at a range of prices, over one or different days, using one or multiple Accounts and/or across different betting channels. Should Betta1 have any reason to believe that a number of bets have been placed this way, the total payment of all such bets combined will be limited to one single maximum winning payout. Daily Limit is subject to change. The lowest Daily Limit will apply where a multiple bet is placed involving events with different Daily Limits.

Betta1 reserves all of its rights under Clause V (10) of the General Terms and Conditions, but not limited by or to the same, in relation to any and all bets and/or Account activity. Daily Limit(s):

Daily Limit A: 300,000,000.00 ZMW

Soccer: English Premier League, Championship, League 1, League 2, FA Cup, Spanish La Liga / Primera Division, Italian Serie A, German Bundesliga I, French Ligue 1, UEFA Champions League and UEFA Europa League, Scottish Premiership, Portuguese Primeira Liga, Dutch Eredivisie, Belgian First Division A, Turkish Super League, Japanese J-League, Australian A-League, Finnish Veikkausliiga, USA MLS, Copa Libertadores, Norwegian Tippeligaen / Eliteserien , Brazilian Serie A, Argentinian SuperLiga.

Tennis: Atp Slam, WTA Slam;

Basket: NBA;

Baseball: MLB,

Ice Hockey: NHL,

American Football: NFL.

aily Limit B: 50,000,000.00 ZMW

For all other Sports (e.g. Tennis, Basket etc.), other Soccer Competitions, Antepost, Soccer Specials, Soccer Players, Zoom League, Basket Players.

9. All the information, dates and timings published by Betta1 are purely indicative. If the time or date of a betting event is brought forward, all bets placed before the beginning of the event and confirmed by Betta1 shall be considered valid, whereas bets placed after will be considered void. In case of multiple bets, only the selection related to the bet placed after the beginning of the event will be voided and such multiple bet will remain valid even if the minimum number of betting events is below the minimum required.

10. Unless otherwise stated in these Sport Terms & Conditions and/or any individual sports/bet typologies, whenever an event is (i) officially postponed and/or (ii) interrupted, all related bets will remain valid if the event takes place and is completed by midnight (WAT) of the day following the date originally set for the match. If it does not take place or is not completed according to foregoing, all the bets related to that event will be deemed void within 24 hours. Where the interruption takes place during extra time and, according to these Sport Terms & Conditions and/or individual sports, extra time does not affect the outcome of the bet, all the bets related to regular time will stand.

11. Unless otherwise stated in these Sport Terms & Conditions for certain sports/bet typologies, if an event does not take place in the expected venue, or if one of the teams (for team sports) or one of the participants (for individual sports) does not coincide with those originally scheduled for the match Betta1 reserves the right to void all related bets.

12. The team/player displayed on the left side is considered to be the home team/player and the one displayed to the right is considered to be playing away. If a match takes place in a neutral venue, the “n” mark or the name of the venue may be displayed and the displaying order of the teams/players will be irrelevant. If a home team, for whatsoever reason chooses to play on some venue other than their official one, it will be still considered as the home team and no “n” sign will be necessary. Finally, for some competitions, for logistical reasons, not always the team that first appears in the match plays on his home pitch (Country) but it could happen (check the official competition web site) that the match is played in another pitch and in these cases it is not necessary to insert the sign “n” in the match details.

13. Unless otherwise stated in these Sport Terms & Conditions for certain sports/bet typologies, the outcome of a bet is based on the result achieved on the game field. Following decisions taken by disciplinary, sports or legal bodies and affecting or amending the result achieved on the game field will not be taken into consideration.

14. In the event of equal position/result of two or more competitors, the winnings will be computed dividing the original odds accepted by the number of competitors that share the same result. If, for example, two competitors whose price is 2.80 and 1.90 share the same result (they are both declared winners) the resulting prices will be: 1.4 (2.80/2) and 0.95 (1.90/2). 15. All void events will be validated by 12:00 a.m. (WAT) on the day following the validation of the result.

16. Only 3 (three) bets may be accepted by Betta1 under the same Account on the identical events/markets selection (the “Identical Bets”). The Identical Bet means a single bet and/or a multiple bet and/or a combination of a single bet and a multiple bet, which has the same selections within the same event and/or different selections that have the same outcome, even if the stake is different. Without prejudice to any of the rights granted to Betta1 hereunder in relation to the bets, Betta1 reserves the right to void any Identical Bet that is placed in excess of the initial 3 (three) Identical Bets, even if such bets have been accepted by Betta1 due to human or technical error, and regardless of the outcome of such bet.

17. If an event is not offered with the market “Any Other”, Betta1 reserves the right to add new participants at any time after the publication of the initial list, including eventually requests by the Customers.

18. The Customer has an obligation to inform Betta1 as soon as possible of any amount wrongly credited on his/her Account. Without limiting Betta1’s rights granted under the General Terms and Conditions or in law, Betta1 may at any time set off any positive balance resulting from the erroneous operation, as well as cancel possible bets or transactions made with the erroneously credited funds.

19. Neither we (including our employees or agents) nor our partners or suppliers are liable for any loss resulting from any error made. Bets placed in order to cover flawed bets will stand valid if not impaired by errors.

20. Additional or new markets may be made available by Betta1 from time to time. It is the responsibility of the Customer to read the respective “Market Rules” applicable before placing any bets.

21. All winning bets may be subject to taxes and levies imposed by the provincial and/or federal Taxes and levies shall be retained by Betta1 and paid over on behalf of the player as may be required by applicable law.

22. Betta1 reserves the right to withhold payment and to declare bets on an event void if we have evidence that the following has occurred: (i) the integrity of the event has been called into question; (ii) the price(s) or pool has been manipulated; or (iii) match rigging has taken place. Evidence of the above may be based on the size, volume or pattern of bets placed with Betta1 across any or all of our betting channels. A decision given by the relevant governing body of the sport in question (if any) will be conclusive.

23. Where there is evidence of a series of bets each containing the same selection(s) having been placed by or for the same individual or syndicate of individuals, Betta1 reserves the right to make bets void or withhold payment of returns pending the outcome of any subsequent investigation.

24. If the Customer has withdrawn the amounts obtained through any of the bets that have been void for the reasons listed above and/or pursuant to any terms of the General Terms and Conditions or individual Sport Betting Rules, without limiting Betta1’s rights to recover such funds granted hereunder or in law, Betta1 reserves the right to set off the respective sum from the Account or from any amount that may be validly due to the Customer from Betta1.

Cut 1

• By ticking the ‘Cut 1’ box you agree to accept the lower maximum payout displayed on your betslip
• The ‘Cut 1’ feature will only be available on multiples of 5 legs or more
• The ‘Cut 1’ feature is available on any sports multiple
• The ‘Cut 1’ feature is only available on Betta1 New Mobile
• The ‘Cut 1’ feature does not affect the Betta1 up to 170% Multiple Boost
• The payout on a ‘Cut 1’ accumulator will be recalculated depending on the odds of the winning selections in the multiple

AMERICAN FOOTBALL

Article 1

The outcome of a bet on an American Football event is based on the result of the match after the scheduled regular time and overtime where applicable. All results are settled based on NFL.com or the relevant competition’s official website.

Article 2

Whenever an American football match is officially postponed or suspended, all the related bets will remain valid if the event takes place and is completed within midnight (WAT) of the day following the date originally set for the match. If it does not take place or is not completed within the mentioned time frame, all the markets related to that event will be considered void.

Article 3

Market Types

Head to Head (HH).

You have to predict the winner of the match. There are 2 possible outcomes: 1 HH (the home team wins), 2 HH (the away team wins).

Handicap (spread).

You have to predict the winner of the entire match adding or subtracting the indicated spread to the result of the match.

Example: If you bet on “1H (8.5)” and the handicap is applied to the home team the bet will be winning if the home team wins with a margin of victory of at least 9 points. If you bet on “2H (8.5)” and the handicap is applied to the home team the bet will be winning if:

– the away team wins the match.

– the away team loses conceding a maximum of 8 points to its opponent.

Over/Under (spread).

You have to predict if the total number of points scored during the entire match will be over or under the spread indicated.

Home/Away Over/Under (spread)

You have to predict if the total number of points scored by the home or away team during the match will be over or under the spread indicated.

Double Chance

You have to predict the result of the game excluding any extra time. There are 2 possible results: 1X (considering only the points scored in the regular time, wins or draws the home team), X2 (considering only the points scored in the regular time, the home team wins, the away team wins or draws ).

HT/FT

You have to predict the outcome of the 1st half of the match together with the outcome of the entire match.

Race to 10 points.

You have to predict which team will get firstly up to 10 points. There are 3 possible outcomes:

“name_team1”, neither, “name_team2”.

First Team to Score.

You have to predict which team will have the first scoring play of the match.

Highest Scoring Quarter

You have to predict which quarter period of the match will have the most points scored.

Over/Under Touchdown.

You have to predict if the total number of touchdown scored during the entire match will be over or under the spread indicated.

Winning Margins

You have to predict the margin of victory in the match for the home or away team, or whether the match ends in a draw.

Overtime Yes/No

You have to predict whether there will be an overtime period in the game.

Period Betting

Period betting can apply to 1st half bets, 2nd half bets, specific quarter bets or Overtime. Each market will be labelled for the specific period in which the result will be determined Eg. ‘First half – 3 way’ – this means your bet is based on the 3 Way result of the first half period only.

Eg. ‘Second quarter – Point Spread’ – this means your bet is based on the total points scored in the second quarter period only. Other markets offered as Period betting

3 Way – you have to predict the final result of the named period

Over/Under – you have to predict the total amount of points scored within the named period

Handicap – you have to predict the winner of the named period adding or subtracting the indicated spread to the result of the named period.

Draw no bet – you have to predict the result of the named period. If the named period ends in a tie, the selection is considered void.

Double Chance – you have to predict the result of the named period. There are 3 possible options:

1X – home team wins or draw
X2 – away team wins or draw
12 – either home or away team win.

MVP (Most Valuable Player).

You have to predict which player will be named the match MVP (best player). Bets for this market are settled in accordance with NFL.com or the relevant competition organiser’s official result.

Total Touchdowns (Under/Over)

You have to predict if the total number of touchdowns scored during the entire match will be over or under the spread indicated.

Total Sacks (Under/Over)

You have to predict if the total number of sacks recorded during the entire match will be over or under the spread indicated.

First Touchdown Scorer

You have to predict the scorer of the first touchdown in the match. If no touchdown is scored the No Touchdown selection will be the winner.

Defence/Special Teams selections will also be offered.

First Scoring Play

You have to predict how the first points in the match will be scored.

First Offensive Play

You have to predict whether the first offensive play in the match will be a Pass or a Run.

First Drive Result

You have to predict the whether the result of the first offensive drive in the match will be a Touchdown, Field Goal attempt, Punt of Any Other Outcome.

Coin Toss

You have to predict which team in the match will win the coin toss to determine the first play.

Total Passing Yards

You have to predict whether the total passing yards of the selected player will be over or under the indicated spread.

Total Receiving Yards

You have to predict whether the total receiving yards of the selected player will be over or under the indicated spread.

Total Rushing Yards

You have to predict whether the total receiving yards by the selected player will be over or under the indicated spread.

First Field Goal

You have to predict which team will score the first field goal in the match.

Field Goal Missed

You have to predict whether there will be a field goal missed in the match.

Article 4

NFL Draft

Draft details listed on www.nfl.com will be used for settlement purposes, including official draft orders and player positions published.

If your selected player withdraws prior to the start of the event, the selection will be considered void.

1st/2nd /Last Overall Pick NFL Draft

You have to predict which player will be selected with the 1st/2nd/Last overall pick in the NFL Draft.

1st Drafted for Player Position (Quarterback; Running Back; Wide Receiver; Tight End; Linebacker; Offensive Lineman; Defensive Lineman; Cornerback; Safety) You have to predict which player will be selected first for the different player position (Quarterback; Running Back; Wide Receiver; Tight End; Linebacker; Offensive Lineman; Defensive Lineman; Cornerback; Safety)

1st Round Number of Players for Player Positions (Under/Over)

You have to predict if the total number of players for the indicated position on the name of the market, during the 1st Round of the NFL Draft, will be over or under the spread indicated.

1st Round Number of Players from University College (Under/Over)

You have to predict if the total number of players from the indicated university college on the name of the market, during the 1st Round of the NFL Draft, will be over or under the spread indicated.

Team to Draft Player

You have to predict which team will select the indicated player on the name of the market

Draft List Position for Player (Under/Over)

You have to predict if the Draft List position of the player indicated on the name of the market, will be over or under the spread indicated.

Article 5

American Football Antepost

All antepost bets are based on the final outcome of the indicated competition.

NFC & AFC Conference winners are settled after the playoff stage and not on regular season standings.

All antepost bets will be settled and paid on the completion of the indicated tournament and not necessarily the date shown on the website.

Possible decisions taken by disciplinary, sports or legal bodies before or during the competition affecting or amending the outcome of antepost bets will be taken into consideration (for example, any penalties or disqualification). If such decisions are taken after the official proclamation of the winner they will not be considered.

ANTEPOST SOCCER

Article 1

All antepost bets are based on the final outcome of the indicated competition.

Article 2

All antepost bets will be settled and paid on the completion of the indicated tournament and not necessarily the date shown on the website.

Article 3

Possible decisions taken by disciplinary, sports or legal bodies before or during the competition affecting or amending the outcome of antepost bets will be taken into consideration (for example, any penalties or disqualification). If such decisions are taken after the official proclamation of the winner they will not be considered.

Article 4

Market Types

Winner.

You have to predict the winner of the given tournament.

Relegation

You have to predict which team or teams will be relegated from the division. This bet will only be settled after the official conclusion of any relevant playoffs. Possible decisions taken by disciplinary, sports or legal bodies before or during the playoffs affecting or amending the outcome of this bet will be taken into consideration. If such decisions are taken after the conclusion of playoffs, they will not be considered.

To Be Directly Relegated

You have to predict which team or teams will be relegated directly from the division, without considering playoffs. Possible decisions taken by disciplinary, sports or legal bodies before or during the playoffs affecting or amending the outcome of this bet will be taken into consideration. If such decisions are taken after the conclusion of league, they will not be considered.

No Winner

You have to predict if the selected team or player will not win the given tournament.

Top 2 / Top 3 / Top 4 / Top 5

You have to predict if the selected team or player will finish in the respective top position when the competition ends.

Finish Bottom

You have to predict if the indicated team or player will finish in last place when the competition ends

Bottom two

You have to predict if the indicated team or player will finish in one of the bottom two positions when the competition ends

To be promoted.

You have to predict that the selected team will be promoted to the higher division of its national league. This bet will be settled and paid only after the official conclusion of any relevant playoffs. Possible decisions taken by disciplinary, sports or legal bodies before or during the playoffs affecting or amending the outcome of this bet will be taken into consideration. If such decisions are taken after the conclusion of playoffs, they will not be considered.

HH Team.

You have to predict which of the two teams indicated will achieve the best positioning at the end of the given tournament or season, considering real points as well as possible spreads offered by Betta1. If the two teams complete the competition with the same amount of points the official standings published by the Football League of the respective country will be considered in order to determine the winner.

Goalscorer Season Match Bets.

You have to predict which player will score the most League goals over the course of the specific season. Players must make at least 5 appearances during the season or the match will be void. League goals only apply. Own goals do not count. Goals scored in other competitions do not count towards the final total.

Top Goalscorer.

You have to predict the player that will score the most goals during the given tournament. Goals scored in other competitions are not taken into consideration. If the chosen player plays at least once during the season, the bet will be valid. If the chosen player changes team/league during the season, the bet will be valid. If the player who scores the most goals was not included among the betting options offered by Betta1 the winning selection will be “other”. If the option “other” was not included among the possible selections the bet will be lost.

Player Tournament Goals 1X2

You have to predict which player in the specific tournament will score the most goals. If the named players score an equal amount of goals in the tournament, the selection ‘X’ will be the winner. If a named player is included in the final squad but does not play, the bet is still considered valid. Goals scored in penalty shoot outs do not count.

Top Team Goalscorer.

You have to predict the player that will score more goals in his team during the given tournament. Goals scored in other competitions are not taken into consideration in this market. Other players are available on request. If the winning selection was not listed in the market the bet will be a considered a loser. In a tournament like World Cup, if a player is not a part of the squad/team, the selection is deemed void. If there is more than one winning selection, the dead heat rule will apply (art.14 of the “General Sport Betting Rules” section): If two or more competitors reach the same position/result, the original odds at the time of bet acceptance will be divided by the number of competitors who share the same result. If, for example, two competitors whose odds were 2.80 and 1.90 share the same result (they are both declared winners), the final odds will be 1.4 (2.80/2) and 0.95 (1.90/2). Own goals do not count for this market. e.g. if Italy beat Germany 1-0 with an own goal but fail to score any other goals before elimination, the winning selection will be No goalscorer.

Player Tournament Goals Over/Under

You have to predict whether the amount of goals scored for the named player will be over or under the spread throughout the tournament. If the player does not play any part in the tournament the selection will be void. Extra time goals count towards the final total, but goals scored in penalty shootouts do not count.

Top Tournament Scorer by League

You have to predict which player from the selected league will be the top goalscorer in the named tournament. Players named in the market count even if they move club. Extra time goals count but goals scored in penalty shootouts do not count.

Team to Score the Fastest Goal

You have to predict which team will score the fastest goal in the entire tournament. The winner will be determined by which team scores in the earliest minute of any match in the tournament. If two or more teams score the fastest goal in the same minute, dead heat rules will apply and the odds will be divided by the total amount of winning selections.

Team Points Over/Under (spread).

You have to predict if the total amount of points collected by the selected team at the end of the given tournament will be over or under the spread indicated. Only points collected within the tournament indicated in the bet are taken into consideration.

Winning group.

You have to predict the group of the winning team of the named competition.

Straight Forecast.

Straight Forecast bet is one where you choose two selections which will finish first and second in the correct order and will qualify into next round. In order to get a return you must pick both the first and second placed selections which need to be in the correct order of placement.

Tricast.

Tricast bet is one where you choose three selections which will finish first, second and third in the correct order. In order to get a return you must pick the first, the second and the third placed selections which need to be in the correct order of placement.

Advancing Double

Advancing Double bet is one where you choose two selections which will finish first and second in any order and will qualify into next round. In order to get a return, you must pick both the first and second placed selections which needn’t to be in the correct order of placement.

Continent of Winner.

You have to predict from which continent will the winning team come from (eg. Brazil – South America).

Exact Group Points.

You have to predict exactly how many points will the selected team win in the group stage.

To Qualify

You have to predict if the indicated team will qualify to the following phase of the tournament.

Not to Qualify

You have to predict if the indicated team will not qualify to the following phase of the tournament.

To Reach the Final/Semi-Finals/Quarter-Finals

You have to predict if the indicated team or player will qualify for the specific round of the named competition.

Golden Ball World Cup.

You have to predict which player will be named as the best player of the tournament. Results on FIFA.com will be used for settlement purposes.

World Cup Golden Glove

You have to predict which goalkeeper will win the Golden Glove award at the World Cup. Results on FIFA.com will be used for settlement purposes.

World Cup Best Young Player

You have to predict who will be named the best young player at the World Cup. Results on FIFA.com will be used for settlement purposes.

Winner & Top Goalscorer.

You have to predict which team will win the tournament and the player which will score most goals. Winner and Top Goalscorer rules apply for the selected market

Name the Finalists.

You have to predict, which two teams will meet in the final match of the tournament.

Tournament Total Goals, Team Total Goals, Group Total Goals, Total Own Goals.

You have to predict how many goals will be scored depending on the type of the market (Tournament, Team, Group, Own Goal). For each market, same rules are applied; goals scored in 90 minutes or in extra-time will count. For markets referring to a particular set of fixtures on a given date(s), only goals scored in 90 minutes count. Goals scored in penalty shootouts do not count. If a game is postponed, Total Goals (for a group of games on given date(s)) will be made void.

Tournament Highest/Lowest Scoring Team.

You have to predict which will be the highest/lowest scoring team during the tournament. For markets applying to the whole tournament, only goals scored in 90 minutes or in extra-time will count. Goals scored in penalty shootouts do not count. If there is more than one winning selection, the dead heat rule will apply (art.14 of the ”General Sport Betting Rules” section): Stage of Elimination.

You have to predict when the selected team will finish the tournament, based on the round where a team exits the competition – regardless of extra-time, replays etc. A team winning the final would be deemed furthest progressing.

Tournament Totals/Specials

Total Tournament Yellow/Red Cards.

The maximum number of cards per player per match is one yellow and one red (e.g. a second yellow card leading to a red card does not count). Cards awarded in extra-time do not count. Only players on the pitch count (e.g., if a manager or a substitute on the bench is shown a card, it will not count for these markets).

Total Group Stage Cards

You have to predict how many cards will be awarded to your selection in the group stage of the given tournament. The maximum number of cards per player per match is two (one yellow and one red). A second yellow card leading to a red card does not count. A straight red card counts as two. Only players on the pitch count (e.g., if a manager or a substitute on the bench is shown a card, it will not count).

Top (x) Club

You have to predict which of the named teams will be the winner of the named tournament (for example which Premier League team from London will finish highest in the Premier League).

W/O Markets

You have to predict winner of the named competition (which team in the market will finish highest in the named tournament) without taking into consideration the named team(s). For example Bundesliga 2019/20 – w/o Bayern Munich would mean whichever team finished highest in the Bundesliga in the 2019/20 season without considering Bayern Munich.

W/O the Big Six

You have to predict winner of the named competition (which team in the market will finish highest in the named tournament) without taking into consideration the named team(s). For example Premier League 2019/20 – w/o the Big Six would mean whichever team finished highest in the Premier League in the 2019/20 season without considering Arsenal, Chelsea, Liverpool, Manchester City, Manchester Utd and Tottenham.

Tournament – Top Country Club

You have to predict which of the teams of the same country will achieve the best position at the end of the given tournament or season.

If two or more teams will reach the same position/result, the original odds at the time of bet acceptance will be divided by the number of competitors who will share the same result. (Eg. Real Madrid and Barcellona whose odds were 3.25 and 1.85 share the same result (they are both declared winners), the final odds will be 1.625 (3.25/2) and 0.925 (1.85/2).

Tournament – Winning Nation

You have to predict from which Nation will the winning team come from (eg. Liverpool – England).

Best Promoted Team

You have to predict which newly promoted team will finish in the highest position in the given tournament. If there is a tie situation, the official league table at the conclusion of the final match of the scheduled season will determine the settlement of bets. End of season play-offs will count. If two teams are eliminated at the same stage/round the bets will be settled as void.

All English Final

You have to predict if both teams reaching the final game are English teams.

All Italian Final

You have to predict if both teams reaching the final game are Italian teams.

All French Final

You have to predict if both teams reaching the final game are French teams.

All German Final

You have to predict if both teams reaching the final game are German teams.

All Spanish Final

You have to predict if both teams reaching the final game are Spanish teams.

Highest Scoring Team

You have to predict which team will score more goals during the tournament. If two or more teams score the same number of goals, the original odds at the time of bet acceptance will be divided by the number of competitors who will share the same result.

Eg. Real Madrid and Barcelona whose odds were 3.25 and 1.85 share the same result (they are both scored 90 goals), the final odds will be 1.625 (3.25/2) and 0.925 (1.85/2).

Head to Head (including playoffs/playout)

You have to predict which team will finish higher in the league. End of season play-offs will count. If two teams are eliminated at the same stage/round the bets will be settled as void.

Head to head (reg. season)

You have to predict which team will finish higher in the league. End of season play-offs will not count. If there is a tie situation, the official league table at the conclusion of the final match of the scheduled season will determine the settlement of bets.

Winning Group

You have to predict which Group in the Group Stage will contain the eventual tournament winner.

Who will go the furthest?

You have to predict which team in a head-to-head matchup will advance the furthest in the tournament. If the two teams are eliminated at the same stage, the bets will be voided.

To Be Directly Promoted

You have to predict which team or teams will be promoted directly from the division, without considering playoffs. Possible decisions taken by disciplinary, sports or legal bodies before or during the playoffs affecting or amending the outcome of this bet will be taken into consideration. If such decisions are taken after the conclusion of league, they will not be considered.

ATHLETICS

Article 1

The outcome of a bet on athletics is based on first published official results. If a competition is shortened or otherwise affected by weather conditions the bets will be settled according to the decisions taken by tournament officials.

Article 2

Whenever a competition is officially postponed or suspended, all the related bets will remain valid if the event is resumed or finished within 72 hours from the official start time. If it is not resumed or if it is not completed within the mentioned time frame, all selections related to that event will be considered void.

Article 3

If the effective conditions of the competition are different from those originally published by the official competition body, Betta1 reserves the right to deem void any related bets.

Article 4

If one or more participants retire before the beginning of the competition all the selections related to their performance will be deemed void.

Article 5

If an athlete retires before the beginning of the event and his/her quote as a winner is equal or inferior to 5.0, Betta1 reserves the right to declare all the types of bets in conjunction with this event as void.

Article 6

Market Types
Winner.

You have to predict the winner of the competition.

Podium.

You predict that the selected athlete will reach the podium (first, second or third position).

HH.

You have to predict which of the two athletes specified in the bet will achieve the best position in the overall event. If one or both of them are disqualified this selection will be deemed void

AUSSIE RULES

Article 1

All match markets will be settled including overtime if played unless otherwise stated. Regulation time must be completed for bets to stand unless otherwise stated. If the duration of a match is changed by the governing body prior to the commencement of play, the revised game length will be regarded as the official regulation time for this match, and all bets will stand as long as this new regulation time is completed.

Article 2

Whenever an Aussie rules match is officially postponed or suspended, all the related bets will remain valid if the event takes place and is completed within midnight (WAT) of the day following the date originally set for the match. If it does not take place or is not completed within the mentioned time frame, all the markets related to that event will be considered void.

Article 3

Market Types

Head to Head (HH).

You have to predict the winner of the match. There are 2 possible outcomes: 1 HH (the home team wins), 2 HH (the away team wins).

Handicap (spread).

You have to predict the winner of the entire match adding or subtracting the indicated spread to the result of the match.

Example: If you bet on “1H (8.5)” and the handicap is applied to the home team the bet will be winning if the home team wins with a margin of victory of at least 9 points. If you bet on “2H (8.5)” and the handicap is applied to the home team the bet will be winning if:

– the away team wins the match.
– the away team loses conceding a maximum of 8 points to its opponent.
Over/Under (spread).

You have to predict if the total number of points scored during the entire match will be over or under the spread indicated.

Odd/Even.

You have to predict if the number points scored during the match is going to be odd or even.

BADMINTON

Article 1

Whenever a badminton match is officially postponed or suspended, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match. If it is not resumed or if it is not completed before midnight the following day, all the markets related to that event will be considered void.

Article 2

If a player withdraws or is disqualified before or after the start of the match, all markets related to the match will be void, with the exception of markets where the outcome has already been determined.

Article 3

If a tournament is postponed or suspended all outright bets will stand and will be paid out on conclusion of the tournament. If a tournament is cancelled all outright bets will be considered void, unless the selected player has already been eliminated, in which case they are deemed as a loser.

Article 4

Outright bets on a player to win a tournament or reach a certain phase will be void if the player withdraws prior to the start of the tournament.

Article 5

Market Types

Match Result

You have to predict the winner of the match. If the match is cancelled or a player withdraws after the match has started, all bets on the match will be void.

Points Over/Under

You have to predict if the total number of points scored in the match will be over or under the spread indicated.

Odd/Even Points

You have to predict if the number of point scored during the match is going to be odd or even.

Set 1 Winner

You have to predict the winner of the 1st set. If a player retires or is disqualified before the completion of the first set, this market will be considered void.

Set 1 Over/Under

You have to predict whether the total points scored in the first set only is over or under the indicated spread.

Set 1 Odd/Even

You have to predict whether the total points scored in the first set only is an odd or even number

BANDY

Article 1

Whenever a Bandy match is officially postponed or suspended, all related bets will remain valid if the event is resumed or completed by midnight of the original start time. If it is not resumed or completed in that time frame, all bets related to that event will be made void.

Article 2

The outcome of a Bandy match is based on the result at the end of regular time. No overtime periods are considered unless specified.

Article 3

Markets Types

1X2

You have to predict the winner of the match at the end of regular time.

Double Chance

You have to predict the outcome of the match. There are 3 possible outcomes:

1X – home team win or match ends in a draw
X2 – away team win or match ends in a draw
12 – either home or away team win

Draw no Bet

You have to predict which team will win the match. If the match ends in a draw at the end of regular time, the selection will be void.

BASEBALL

Article 1

Unless otherwise stated for specific bets the outcome of a bet on a baseball event is based on the result of the match after the scheduled regular time plus possible extra innings. Where Mercy Rule is applied, all bets will stand on score at the time.

Note: In Japanese baseball the match can finish as a tie after extra innings. In this case all bets on the Head to Head market would be deemed void. Bets on over/under and handicap markets will settled based on the result after extra innings.

Article 2

4,5 innings rule

If a match is suspended (called) by the officials, only the score achieved after 5 completed innings will be considered, unless the home team is winning after 4,5 innings.

Article 3

Whenever a baseball match is officially postponed or suspended, all the related bets will remain valid if the event takes place and is completed within midnight (WAT) of the day of the match. If it is not resumed or if it is not completed within the mentioned time frame, all the selections related to that event will be considered void

Article 4

When not specified within the bet, if two matches involving the same teams are being played the same day, only the result of the first match is considered unless the specified by the start time of the event.

Article 5

Market Types

Head to Head (HH).

You have to predict the winner of the entire match. There are 2 possible outcomes: 1 HH (the home team wins), 2 HH (the away team wins).

Handicap (spread).

You have to predict the winner of the entire match adding or subtracting the indicated spread to the result of the match.

Example: If you bet on “1H (4.5)” and the handicap is applied to the home team the bet will be winning if the home team wins with a margin of victory of at least 5 points.

If you bet on “2H (4.5)” and the handicap is applied to the home team the bet will be winning if:

– the away team wins the match.
– the away team loses conceding a maximum of 4 points to its opponent.

Over/Under (spread).

You have to predict if the total number of runs gained during the match will be over or under the spread indicated. Markets which include a draw/tie option are considered regular time only.

Odd/Even

You have to predict if the number points scored during the match is going to be odd or even. Zero is considered even.

Odd/Even Home/Away

You have to predict whether the total points scored in the match by the home or away team is an odd or even number. Zero is considered even.

Over/Under Home/Away

You have to predict whether the total points scored by either the home or away team is over or under the spread indicated.

Extra Inning YES-NO

You need to predict whether extra innings will be played or not. There are two selections to choose from;

YES – there will be an extra inning
NO – there won’t be an Extra Innings in the match.

In case the match is not played or suspended, all bets will be voided.

Winning Margins

You have to predict the margin of victory in the match for the home or away team, or whether the match ends in a draw.

1×2

You have to predict the outcome of the entire match.

First/Last Points

You have to predict which team will score the first point of the match.

You have to predict which team will score the last point of the match.

1-2 + Over/Under Points

You have to predict the winner of the match and whether the number of points played is over or under the indicated spread.

Total Runs

You have to predict the correct runs band in which the total number of runs scored in the match will finish. There are 5 bands to choose from, 1-5, 6-7,8-9,10-11 and 12+.

Over/Under Until 1st /3rd / 5th / 7th Innings (spread)

You have to predict if the total number of runs gained after 1/3/5/7 full Innings will be over or under the spread indicated.

Asian Handicap Until 1st /3rd / 5th / 7th Innings (spread)

You have to predict the result after the first 1/3/5/7 innings of a game have been completed, adding or subtracting the indicated spread to the result of the match at the specific moment.

DNB Until 1st / 3rd / 5th / 7th Innings

You have to predict the result after the first 1/3/5/7 innings of a game have been completed. Draw is considering void.

1X2 Until 1st/ 3rd / 5th / 7th Innings

You have to predict the result after the first 1/3/5/7 innings of a game have been completed

Odd/Even Until 1st/ 3rd / 5th / 7th Innings

You have to predict if the number points scored after the first 1/3/5/7 innings of a game have been completed, is going to be odd or even. Zero is considered even.

Until 5th Inning/FT

You have to predict the outcome after the 5th inning completed together the outcome of the entire match.

Home/Away First Score & Win (Yes-No)

You have to predict if the Home/Away team will score the first point and win the match. There are two selections to choose from;

Yes – The same team to score the first point will win the match

No – The team will score the first point will not win the match

Baseball Players Special

Player Hit Under/Over Home Runs

You have to predict whether the named player will hit over or under the given number of Home Runs

Bets are valid if the named player is in the starting lineup of the match.

Extra Inning are included

Article 6

Baseball Antepost

All antepost bets are based on the final outcome of the indicated competition.

MLB Conference winners are settled after the playoff stage and not on regular season standings unless specified.

All antepost bets will be settled and paid on the completion of the indicated tournament and not necessarily the date shown on the website.

Possible decisions taken by disciplinary, sports or legal bodies before or during the competition affecting or amending the outcome of antepost bets will be taken into consideration (for example, any penalties or disqualification). If such decisions are taken after the official proclamation of the winner, they will not be considered.

BASKETBALL

Article 1

The outcome of a bet on a basketball event is based on the scheduled regular time plus overtime, extra time/times played subsequently after a draw during regular time, unless specified. If the competition format considers the aggregate score of two legged tie matches in order to qualify, all matches and connected bets will be resulted accordingly.

Therefore it could be possible to have some matches ending with a draw, with no extra time played. Moreover, it’s also possible to have some return matches where an extra match is played after regular time result was different from a draw.

Example given:

First leg: Denver Nuggets-Chicago Bulls 85-80
Second Leg: Chicago Bulls-Denver Nuggets 78-73

In this case an extra time will be played in the second match, as there’s a tie in the aggregate score.

Only the results published on the official website for each competition will be considered valid for the bet settlement.

Article 2

Whenever a basketball match is officially postponed or suspended, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match. If it is not resumed or if it is not completed within the mentioned time frame, all selections related to that event will be considered void.

Article 3

Market Types

Head to Head (HH).

You have to predict the winner of the entire match. There are 2 possible outcomes: 1 HH (the home team wins), 2 HH (the away team wins).

1X2 Basket

You have to predict the result of the game excluding any extra time. There are 3 possible results: 1 (considering only the points scored in the regular time, the home team wins), X (considering only the points scored in the regular time, the two teams draw and the extra ones will be played time), 2 (considering only the points scored in the regular time, the away team wins).

1X2 1st Quarter

You have to predict the outcome of the 1st quarter, selections are 1-the home team, 2-the away team and X-draw. If the quarter is uncompleted this market will be void.

1X2 2nd Quarter

You have to predict the outcome of the 2nd quarter, selections are 1-the home team, 2-the away team and X-draw. If the quarter is uncompleted this market will be void.

1X2 3rd Quarter

You have to predict the outcome of the 3rd quarter, selections are 1-the home team, 2-the away team and X-draw. If the quarter is uncompleted this market will be void.

1X2 4th Quarter

You have to predict the outcome of the 4th quarter, selections are 1-the home team, 2-the away team and X-draw. If the quarter is uncompleted this market will be void.

1X2 1st Half

You have to predict the outcome of the 1st half, selections are 1-the home team, 2-the away team and X-draw. If the half is uncompleted this market will be void.

1X2 2nd Half

You have to predict the outcome of the 2nd half (not including overtime), selections are 1-the home team, 2-the away team and X-draw. If the half is uncompleted this market will be void.

1X2 (5.5)

You have to predict the whether the home or away winning margin will be above or below 6 points. Selections are 1-home wins by 6 or more points, X-either team wins by 5 or less points and 2-away team wins by 6 or more points.

Matchbet and Totals

You have to predict the combination of the final result of the match and whether the total points scored in the match are over or under the specified spread (including overtime). Selections are Home/Over, Home/Under, Away/Over and Away/Under.

HH Half Time (2 way)

You have to predict which team will be in the lead at the end of first half. In the event of draw, the bets will be declared void.

Halftime/Fulltime (regular time only)

You have to predict the outcome of the 1st half combined with the outcome of the match.

Odd/Even.

You have to predict if the total number points scored during the match (regular time only) is going to be odd or even.

Odd/Even Home

You have to predict if the total number points scored (regular time only) by the home team will be odd or even.

Odd/Even Away

You have to predict if the total number points scored (regular time only) by the away team will be odd or even.

Odd/Even 1st Quarter

You have to predict if the total number points scored in the 1st quarter will be odd or even, if the quarter is uncompleted this market will be void.

Odd/Even 2nd Quarter

You have to predict if the total number points scored in the 2nd quarter will be odd or even, if the quarter is uncompleted this market will be void.

Odd/Even 3rd Quarter

You have to predict if the total number points scored in the 3rd quarter will be odd or even, if the quarter is uncompleted this market will be void.

Odd/Even 4th Quarter

You have to predict if the total number points scored in the 4th quarter will be odd or even, if the quarter is uncompleted this market will be void.

Odd/Even 1st Half

You have to predict if the total number points scored in the 1st half will be odd or even, if the half is uncompleted this market will be void.

Odd/Even 2nd Half

You have to predict if the total number points scored in the 2nd half (not including over time) will be odd or even, if the half is uncompleted this market will be void.

Over/Under (spread).

You have to predict if the total number of points scored during the entire match will be over or under the spread indicated.

Over/Under 1st Quarter

You have to predict if the total number of points scored during the 1st quarter will be over or under the spread indicated, if the quarter is uncompleted this market will be void.

Over/Under 2nd Quarter

You have to predict if the total number of points scored during the 2nd quarter will be over or under the spread indicated, if the quarter is uncompleted this market will be void.

Over/Under 3rd Quarter

You have to predict if the total number of points scored during the 3rd quarter will be over or under the spread indicated, if the quarter is uncompleted this market will be void.

Over/Under 4th Quarter

You have to predict if the total number of points scored during the 4th quarter will be over or under the spread indicated, if the quarter is uncompleted this market will be void.

Over/Under 1st Half

You have to predict if the total number of points scored during the 1st half will be over or under the spread indicated, if the half is uncompleted this market will be void.

Over/Under 2nd Half

You have to predict if the total number of points scored during the 2nd half (not including overtime) will be over or under the spread indicated, if the half is uncompleted this market will be void.

Over/Under Home/Away 1st Quarter

You have to predict if the total number of points scored by the named team (Home or Away) during the 1st quarter will be over or under the spread indicated, if the quarter is uncompleted this market will be made void.

Over/Under Home/Away 2nd Quarter

You have to predict if the total number of points scored by the named team (Home or Away) during the 2nd quarter will be over or under the spread indicated, if the quarter is uncompleted this market will be made void.

Over/Under Home/Away 3rd Quarter

You have to predict if the total number of points scored by the named team (Home or Away) during the 3rd quarter will be over or under the spread indicated, if the quarter is uncompleted this market will be made void.

Over/Under Home/Away 4th Quarter

You have to predict if the total number of points scored by the named team (Home or Away) during the 4th quarter will be over or under the spread indicated, if the quarter is uncompleted this market will be made void.

Over/Under Home/Away 1st Half

You have to predict if the total number of points scored by the named team (Home or Away) during the 1st half will be over or under the spread indicated, if the half is uncompleted this market will be made void.

Over/Under Home/Away 2nd Half

You have to predict if the total number of points scored by the named team (Home or Away) during the 2nd half (not including overtime) will be over or under the spread indicated, if the half is uncompleted this market will be made void.

Draw No Bet

You have to predict the result of the game excluding overtime. There are 2 possible results: 1DNB- the home team wins and 2DNB- the away team wins. In case of a draw the market will be made void.

DNB 1st Quarter

You have to predict the winner of the 1st quarter, if the quarter finishes as a draw all bets will be made void for this market, if the quarter is uncompleted this market will be made void.

DNB 2nd Quarter

You have to predict the winner of the 2nd quarter, if the quarter finishes as a draw all bets will be made void for this market, if the quarter is uncompleted this market will be made void.

DNB 3rd Quarter

You have to predict the winner of the 3rd quarter, if the quarter finishes as a draw all bets will be made void for this market, if the quarter is uncompleted this market will be made void.

DNB 4th Quarter

You have to predict the winner of the 4th quarter, if the quarter finishes as a draw all bets will be made void for this market, if the quarter is uncompleted this market will be made void.

DNB 1st Half

You have to predict the winner of the 1st half, if the half finishes as a draw all bets will be made void for this market, if the half is uncompleted this market will be made void.

DNB 2nd Half

You have to predict the winner of the 2nd half (not including overtime), if the half finishes as a draw all bets will be made void for this market, if the half is uncompleted this market will be made void.

Double Chance

You have to predict the result of the game excluding any overtime. There are 2 possible results: 1X-home win or draw and X2-away win or draw.

Double Chance 1st Quarter

You have to predict the result of the 1st quarter. There are 2 possible results: 1X-home or draw and X2-draw or away win. If the quarter is uncompleted this market will be made void.

Double Chance 2nd Quarter

You have to predict the result of the 2nd quarter. There are 2 possible results: 1X-home or draw and X2-draw or away win. If the quarter is uncompleted this market will be made void.

Double Chance 3rd Quarter

You have to predict the result of the 3rd quarter. There are 2 possible results: 1X-home or draw and X2-draw or away win. If the quarter is uncompleted this market will be made void.

Double Chance 4th Quarter

You have to predict the result of the 4th quarter. There are 2 possible results: 1X-home or draw and X2-draw or away win. If the quarter is uncompleted this market will be made void.

Double Chance 1st Half

You have to predict the result of the 1st half. There are 2 possible results: 1X-home or draw and X2-draw or away win. If the half is uncompleted this market will be made void.

Double Chance 2nd Half

You have to predict the result of the 2nd half (not including overtime). There are 2 possible results: 1X-home or draw and X2-draw or away win. If the half is uncompleted this market will be made void.

Handicap (spread)

You have to predict the winner of the entire match adding or subtracting the indicated spread to the result of the match.

Example: If you bet on “1H (8.5)” and the handicap is applied to the home team the bet will be winning if the home team wins with a margin of victory of at least 9 points.

If you bet on “2H (8.5)” and the handicap is applied to the home team the bet will be winning if:

– the away team wins the match.

– the away team loses conceding a maximum of 8 points to its opponent.

Handicap (spread) 1st Quarter

You have to predict the winner of the 1st quarter adding or subtracting the indicated spread to the result of the quarter, if the quarter is uncompleted this market will be made void.

Handicap (spread) 2nd Quarter

You have to predict the winner of the 2nd quarter adding or subtracting the indicated spread to the result of the quarter, if the quarter is uncompleted this market will be made void.

Handicap (spread) 3rd Quarter

You have to predict the winner of the 3rd quarter adding or subtracting the indicated spread to the result of the quarter, if the quarter is uncompleted this market will be made void.

Handicap (spread) 4th Quarter

You have to predict the winner of the 4th quarter adding or subtracting the indicated spread to the result of the quarter, if the quarter is uncompleted this market will be made void.

Handicap (spread) 1st Half

You have to predict the winner of the 1st half adding or subtracting the indicated spread to the result of the half, if the half is uncompleted this market will be made void.

Handicap (spread) 2nd Half

You have to predict the winner of the 2nd half (not including overtime) adding or subtracting the indicated spread to the result of the half, if the half is uncompleted this market will be made void.

1-2 Race to markets

You have to predict which team will score the named number of points first. If neither team reaches the named points total all bets will be made void for that selection. These markets include race to 5, 10, 15, 20, 30, 40 and 50 points.

Winning Margin.

You have to predict the correct points margin the match is won by the end of the match (including any overtime)

Winning Margin Home.

You have to predict by which points margin the home team will win the game including any overtime.

Winning Margin Away.

You have to predict by which points margin the away team will win the game including any overtime.

Margin 1X2

You have to predict the winning margin of the match (including overtime). The Sections are 1 – Home to win by 6 or more, 2 – Away to win by 6 or more and X – Either team to win by 0 to 5 points.

Margin Fulltime

You have to predict the winning margin of the match for either team (including overtime). The Sections are 1-5 points, 6-10 points, 11-15 points, 16-20 points, 21-25 points and 26 or more points.

Margin Home Fulltime

You have to predict the winning margin of the match for the home team (including overtime). The Sections are 1-5 points, 6-10 points, 11-15 points, 16-20 points, 21-25 points and 26 or more points.

Margin Away Fulltime

You have to predict the winning margin of the match for the away team (including overtime). The Sections are 1-5 points, 6-10 points, 11-15 points, 16-20 points, 21-25 points and 26 or more points.

To Score 1st Point.

You have to predict which team will score the last basket of the matchTo Score Last Point.

You have to predict which team will score the last basket of the match.

Overtime (Yes/No).

You need to predict whether extra time will be played or not. There are two selections to choose from; YES – there will be an overtime or NO – there won’t be an overtime in the match. In case the match is not played or suspended, all bets will be voided.

Article 4

Basketball Antepost Markets

Winner.

You have to predict the winner of the given tournament according to the official ranking of the competition.

Top Tournament Point Scorer.

You have to predict the player that will score more points during the given tournament. Points scored in other competitions are not taken into consideration. If the chosen player plays at least once during the season, this bet will stand.

HH Tournament Scorer.

You have to predict which of the two players will score more points during the given tournament. Points scored in other competitions are not taken into consideration. If the two players score the same number of points this bet will be void.

HH Team

You have to predict which of the two teams indicated will achieve the best positioning at the end of the REGULAR SEASON (without playoffs) according to the official ranking position taken from official league website.

Best player of the Tournament (MVP).

You have to predict which player will be elected BEST PLAYER (MVP) of the event. Only the official result from the named competition website count. If a winner is not officially announced, all bets on the market will be made void.

Correct score Playoff Series.

You have to predict the final result of the series of matches between the 2 teams indicated. If the series is not completed before the winner of the tie is announced, the bet will be void. If the series is not completed but a winner is announced, the team declared the winner will be paid.

Best coach

You have to predict which coach will be voted as the best in the named championship.

Only the result published on the official website of the competition will be considered valid for the bet settlement.

Series Winner

You have to predict the winner of the playoff series between the 2 teams indicated.

If the series is not completed but a winner is announced, the team declared the winner will be paid.

Article 5

Fantasy Bets

Fantasy Bets are related to duels between two teams or players who are not playing against each other in the real match, but against different opponents in two different matches with the outcome of both being combined together to produce the result of the fantasy bet.

Unless otherwise stated; when a fantasy bet refers to a fictional duel between teams and at least one of the matches involved is deemed void, also the resulting fantasy bet will be void.

Unless otherwise stated; when a fantasy bet refers to a fictional duel between players and at least one of the players involved does not play on the current match day, the resulting fantasy bet will be considered void. The fantasy bet will stand only if the players involved start the match from the first minute.

BASKETBALL SPECIALS

Article 1

Market Types

Over/Under Points

You have to predict whether the named player will score over or under the given number of points. Bets are valid if the named player participates in the match.

Over/Under Assists

You have to predict whether the named player will score over or under the given number of assists. Bets are valid if the named player participates in the match.

Over/Under Rebounds

You have to predict whether the named player will score over or under the given number of rebounds. Bets are valid if the named player participates in the match.

Race to x Points

You have to predict which team will reach the named number of points first in the match.

BASKETBALL 3×3

Article 1

The outcome of a bet on a basketball 3×3 event is based on the scheduled regular time plus overtime, extra time/times played subsequently after a draw during regular time, unless specified. If the competition format considers the aggregate score of two legged tie matches in order to qualify, it could be possible to have some matches ending with a draw, with no extra time played. Moreover, it’s also possible to have some return matches where an extra time is played after regular time result was different from a draw.Only the results published on the official website for each competition will be considered valid for the bet settlement.

Article 2

Whenever a basketball 3×3 match is officially postponed or suspended according to the time written in the coupon, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match. If it does not take place or is not completed within the mentioned time frame, all the bet typologies related to that event will be considered void.

Article 3

Market Types

Head to Head (HH)

You have to predict the winner of the entire match. There are 2 possible outcomes: 1 HH (the home team wins), 2 HH (the away team wins)

BEACH SOCCER

Article 1

The outcome of a bet on a beach soccer event is based on the scheduled minutes of play plus injury time. Unless otherwise stated, overtimes and penalty shoot outs will not affect the outcome of the bet.

Article 2

Whenever a beach soccer match is officially postponed or suspended, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match, otherwise bets will be considered void.

Article 3

Market types

Match Result (1X2)

You have to predict the outcome of the entire match.

Double Chance

You have to predict the outcome of the entire match. There are 3 possible outcomes:

1X – home team wins or draw

X2 – away team wins or draw

12 – either home or away team win

Over/Under (spread)

You have to predict if the total number of goals scored during the entire match will be over or under the spread indicated.

Both Teams to Score

You have to predict whether both teams score at least one goal each during the match OR only one team or both teams do NOT score any goals during the match.

Odd/Even

You have to predict if the number goals scored during the match is going to be odd or even. The score 0-0 is considered even.

Handicap 1X2

You have to predict the final result of the match taking in consideration the handicap in brackets. For example, (0:1) indicates that the AWAY team has one goal advantage, as for (1:0) indicates that the HOME team has one goal advantage.

Draw No Bet

You have to predict which team will win the match. If the match ends in a draw the selection will be void.

Home No Bet (HNB)

You have to predict if the away team will win the match or if the match ends in a draw. If the home team wins the match, the bet will be considered void.

Away No Bet (ANB)

You have to predict if the home team will win the match or if the match ends in a draw. If the away team wins the match, the bet will be considered void.

BEACH VOLLEY

Article 1

If any player is replaced with another player before the start of the match, all bets will be void. If a match starts but is not completed, all bets on based on the final result will be deemed void, with the exception of markets where the outcome has already been determined.

Article 2

Whenever a beach volley match is officially postponed or suspended, all the related bets will remain valid if the event takes place and is completed within midnight (WAT) of the day following the date originally set for the match. If it does not take place or is not completed within the mentioned time frame, all the bet typologies related to that event will be considered void.

Article 3

Market types

2 Way Match Result (Head-to-Head)

You have to predict the winner of the match. If the match ends with a draw, all related bets will be deemed void.

3 Way Match Result (1X2)

You have to predict the winner of the match.

Totals (Over/Under)

You have to predict if the total number of points scored during the regular time of the match will be over or under the spread indicated.

Handicap

You have to predict the winner adding or subtracting the indicated spread of points scored by each team.

The handicap, if positive or negative is always associated with the first team.

Example:

If you bet on”(H.-4.5) Home” the bet will be winning if the first team scores the most points with a margin of victory of at least 5 points.

Odd/Even

You have to predict if the number points scored during the match is going to be odd or even.

Number of Sets

You have to predict how many sets are completed over the course of the match.

Correct Set Score

You have to predict the exact final score in sets for the match.

Set Winner

You have to predict the winner of the named set.

Set Totals

You have to predict whether the number of points scored in the named set is over or under the indicated spread.

Set Handicap

You have to predict the winner of the named set taking into account the indicated spread.

Set Odd Even

You have to predict if the number of points scored in the match is an odd or even number.

BOXING

Article 1

The outcome of a bet on Boxing is based on first published official results.

Article 2

Whenever a fight is officially postponed or suspended, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match. If it is not resumed or if it is not completed within the mentioned time frame, all bets related to that event will be considered void.

Article 3

If one combatant withdraws before the beginning of the match, all the related bets will be void. If the withdrawal takes place after the beginning of the match, his/her opponent will be deemed winner.

Article 4

Market Types

1X2.

You have to predict the outcome of the fight, independently from the method of victory (Knock Out, Technical Knock Out or points victory). There are 3 possible outcomes: 1 (the first competitor wins), X (the match ends in a draw), 2 (the second competitor wins).

Head to Head (HH).

You have to predict the winner of the entire match. There are 2 possible outcomes: 1 HH (the first competitor wins), 2 HH (the second competitor wins). If the match ends in a draw the selection will be void and will not be included in the computation of a possible bonus.

Over/Under Round

You have to predict whether the total number of rounds will be over or under the indicated spread. For settlement purposes where a half round is stated then 1 minute 30 seconds of the respective round will define the half to determine under or over. If a fighter fails to emerge from their corner for the start of any round, the fight is deemed to have ended in the previous round. If for any reason the number of rounds in a fight is changed then bets on Over/Under Round already placed will be void and stakes returned.

Method of Victory

You have to predict which fighter will win and by what method.

The result is settled on the official result announced by the match referee.

KO – Knockout, Technical Knockout or Disqualification.

DEC – Points Decision or Technical Decision

Draw – Either a Draw after the completed scheduled rounds or a Technical Draw.

Round Betting

You have to predict which round the selected fighter will win the fight in. For betting purposes betting on rounds is for a fighter to win by KO, TKO or disqualification during that round. In the event of a Technical Decision before the end of the fight all bets will be settled as a win by Decision. If a fighter fails to emerge from their corner for the start of any round, the fight is deemed to have ended in the previous round. If for any reason the number of rounds in a fight is changed then bets on round betting already placed will be void and stakes returned.

For example:

1-Rnd 1 is the first fighter to win in round 1.

2-Rnd 1 is the second fighter to win in round 1.

1-Dec is the first figher to win by any points decision whether that be a Technical Decision or Decision at the scheduled end of the fight.

2-Dec is the second figher to win by any points decision whether that be a Technical Decision or Decision at the scheduled end of the fight.

Draw – Any draw whether that be a Technical Draw or a Draw at the scheduled end of the fight.

Multi Rounds

You have to predict which group of rounds the selected fighter will win the fight in. For betting purposes betting on grouped rounds is for a fighter to win by KO, TKO or disqualification during that group of rounds. In the event of a Technical Decision before the end of the fight all bets will be settled as a win by Decision. If a fighter fails to emerge from their corner for the start of any round, the fight is deemed to have ended in the previous round. If for any reason the number of rounds in a fight is changed then bets on round betting already placed will be void and stakes returned.

CRICKET

Article 1

All match betting will be settled in accordance with official competition rules.

In matches affected by adverse weather, bets will be settled according to the official result. This includes matches affected by a mathematical calculation such as the Duckworth-Lewis method (DL) or the Jayadevan system (VJD)

If a match is cancelled before any play has taken place and not replayed within 24 hours of the original start time, all markets will be made void.

If the match is tied and the official competition rules do not determine a winner; or if the competition rules determine a winner by a coin toss or drawing of lots, then all undecided markets will be considered void.

In the event of an over not being completed, all undecided markets on this specific over are considered void unless the innings has reached its natural conclusion. eg. declaration, team all out, etc.

All markets do not consider ‘Super Overs’ unless specified.

Bets will stand if at least one ball is bowled.

Article 2

Interruption/Postponements

All match betting will be settled in accordance with official competition rules. In matches affected by adverse weather, bets will be settled according to the official results.

In the event of interruption of a match due external factors, undecided bets will be declared void, unless a winning team is determined according to the official rules of the tournament.

Article 3

Matches not played as listed

If a match venue is changed, bets already placed will stand valid (if the home team is still those scheduled). In the event that the home and away team scheduled are reversed, all bets related to the original listing will be declared void. If a team replaces those originally scheduled, all bets will be declared void.

Article 4

Market Types

Head to Head (HH).

You have to predict the winner of the entire match. There are 2 possible outcomes: 1 HH (the home team wins), 2 HH (the away team wins).

Totals

You have to predict how many runs will be scored by both teams in the match.

Odd/Even

You have to predict whether the total runs scored in the match will be an odd or even number.

First Over Total Runs

You have to predict whether the total runs scored in the first over of the innings only will be over or under the indicated spread.

First Over Odd/Even

You have to predict whether the total runs scored in the first over of the innings only will be an odd or even number. Zero is considered even.

Totals Home/Away

You have to predict whether the total runs scored by the home or away team in their respective innings will be over or under the spread indicated.

Different Types of Cricket Matches

-One Day Matches/Twenty20 Matches – matches played in one day with a specific number of overs
-Test First/Class Matches – matches played over a number of days until a result is determined
-County Championship Matches – matches played over a number of days until a result is determined

Article 5

Cricket Antepost Markets

Winner.

You have to predict the winner of the given tournament according to the official ranking of the competition.

Top Tournament Run Scorer.

You have to predict the player that will score more runs during the given tournament. Runs scored in other competitions are not taken into consideration. If the chosen player plays at least once during the season, this bet will stand.

Top Tournament Wicket Taker.

You have to predict the bowler that will take the most wickets during the given tournament. Wickets taken in other competitions are not taken into consideration. If the chosen bowler plays at least once during the season, this bet will stand.

CYCLING

Article 1

The outcome of a bet on a cycling competition is based on first published official results. If a race is shortened or otherwise affected by weather conditions the bets will be settled according to the decisions taken by tournament officials.

Article 2

If a race is officially cancelled all the related bets will be deemed void. Whenever a stage race is postponed or suspended, all the related bets will stand valid until the race is completed or cancelled. Whenever a single-day race is postponed or suspended, all the related bets will stand valid if the event is resumed or finished within 72 hours from the official start time. If it is not resumed or if it is not completed within the mentioned time frame, all bets related to that event will be considered void.

Article 3

If one of the participants indicated in the bet does not take part in the named competition, all bets on the selection will be voided.

Article 4

If one of the participants retires before the beginning of the race or the first stage of a “tour” and his odd for winning the race is equal or fewer than 5.0, Betta1 reserves the right to void all bets affected by this happening.

Article 5

Market Types – all markets can be offered for specific races or stages AND antepost.

Winner.

You have to predict the winner of the race or competition.

Group winner.

You have to predict which of the named cyclists included in the bet will reach the best positioning within the group. If one or more cyclists of the group retire before the beginning of the race, all the bets will be voided.

1st and 2nd.

You have to predict which two cyclists will finish the event in first and second position in the correct order.

Podium.

You have to predict that the selected cyclist will reach the podium (first, second or third position).

Top 6.

You have to predict that the selected cyclist will complete the race within the first six positions.

Top 10.

You have to predict that the selected cyclist will complete the race within the first ten positions.

Head to Head (HH).

You have to predict which of the two cyclists specified in the bet will achieve the best position in the overall event. Whenever in a stage one of the two cyclists is disqualified during an advanced stage of the competition that his opponent has not even reached, the disqualified participant will be considered the winner.

If one of two riders retire or are disqualified during one of the race stages, the rider who remains in the race will be considered as the winner.

If both competitors do not reach the following stage the bet will be void.

If both competitors reach the following phase but they do not complete the competition, the winner will be the one that obtained the best timing during the previous stage.

Winner’s Team

You have to predict the team of the winner (race or stage). Any withdrawal won’t be considered.

U/O Race Stages Win

You have to predict whether the named cyclists or team will win over or under the given number of race stages.

If the named cyclists retire before the beginning of the race, all the bets will be voided.

If during the competition the total number of stages will be changed, the bets still valid.

Exact number of Race Stages Win

You have to predict the exact number of race stages win by the named cyclists or team.

If the named cyclists retire before the beginning of the race, all the bets will be voided.

If during the competition the total number of stages will be changed, the bets still valid.

DARTS

Article 1

Whenever a darts match is officially postponed or suspended, all the related bets will remain valid if the event takes place and is completed within midnight (WAT) of the day following the date originally set for the match. If it does not take place or is not completed within the mentioned time frame, all bets related to that event will be considered void.

Article 2

If one player withdraws before the beginning of the match, all the related bets will be void. If the withdrawal takes place after the beginning of the match, his/her opponent will be deemed winner.

Article 3

Bets on a player winning a given tournament or reaching a certain phase of it will be void if the player withdraws before the first match of such tournament; otherwise, they will stand.

Article 4

Market Types

Head to Head (HH).

You have to predict the winner of the match. There are 2 possible outcomes: 1 HH (the first player wins), 2 HH (the second player wins).

If the match ends with a draw, all related bets will be deemed void.

1X2.

You have to predict the winner of the match. There are 3 possible outcomes: 1 (the first player wins), X (the match ends with a draw), 2 (the second player wins).

Most 180s

You have to predict which player will score the most 180s in the entire match. If both players score the same number of 180s, the selection will be considered void.

Total 180s

You have to predict whether the number of 180s scored in the match by both players is over or under the indicated spread.

First 180

You have to predict which player will score the first 180 in the match. If no 180s are scored in the match, the selection will be made void.

First Leg Winner

You have to predict which player will win the first leg of the match.

Correct Score

You have to predict the exact correct score in the match. This can apply to both number of games or number of sets, depending on the requirement of the tournament.

Article 5

Darts Antepost

Winner.

You have to predict the winner of the competition.

Most Tournament 180s

You have to predict which player will score the most 180s in the entire tournament. If one or more players achieves the most 180s in the tournament, dead heat rules will apply.

ESPORTS

Esports General Rules

All below general rules apply to ALL esports games

Article 1

Official results and statistics are used for settling. In the event where no statistics are provided by the governing body, independent agencies will be used to support settlement of bets.

Article 2

All outrights/long term bets will be deemed void if the specific team or player (if it’s a single player game) doesn’t participate in a single match in the tournament.

Any pre-match bets that are placed after official starting times will be deemed void.

Any match/map/game two way markets are deemed void in case a match finished in a draw, if the draw option is not available. If a draw option has not been made available, then extra time will count, if played.

In the case of an event being cancelled, postponed or interrupted and not played within 48 hours from the original time, bets will be voided.

In the case of an event starting but then is not completed, undetermined markets will be deemed void.

In the case of a team/player forfeiting or being disqualified before the match started, all match markets will be voided.

Article 3

If the announced number of maps/rounds is changed or the match is offered with an incorrect map/round format, all bets will be voided. Bets on the moneyline will stand if odds were correct.

If the name of a player or team is misspelled, all bets will stand if the name is a clear indication of the game or match being played on.

In the case of a team changing their roster but playing under the same team name, or a player changing his name, bets will stand.

In the case of a team changing its team name but remains with the same roster (players/coach), bets will stand.

Article 4

In the case of victory by in-play disqualification of an opponent or retirement, already determined bets will be settled according to the result. For moneyline, handicap, over/under and all the prop markets, the full match must be played for bets to stand if not yet determined.

If a team starts with less than equal players, for example a 5v5 team match starts with less than 10 players, or if a 6v6 team match starts with less than 12 players, all bets on the map and series will be voided.

In the case of a team starting with a map advantage as part of the tournament format, the 1st map markets always refer to the first map actually played, 2nd map referring to the second map played and so on. If the advantage comes from a walkover/default win that was awarded by admin decision for example due to one team showing up late to their match this does not apply.

Should performance be hindered in any way, we reserve the right to void all bets on that game. For example, if a server change leads to a team’s performance being hindered in such a way they are not able to play at a competitive level

Article 5

CS:GO – Markets Types

Antepost Winner

You have to predict the winner of the given tournament.

1-2

You have to predict the winner of the match. There are 2 possible outcomes: 1 HH (the home team wins), 2 HH (the away team wins).

1X2

You have to predict the outcome of the entire match. There are 3 possible outcomes: 1 HH (the home team wins), 2 HH (the away team wins), X (draw).

Maps Handicap

You have to predict the winner of the entire match adding or subtracting the indicated spread to the result of the match.

Example: If you bet on -1.5 maps handicap and the handicap is applied to the home team, the bet will be winning if the home team wins with a margin of 2 maps. In a best of three (3) match the home team has to win 2 – 0 for the bet to be a winner, if the match ends in 2 – 1 the bet is lost.

Maps Total

You have to predict if the total number of points scored during the entire match will be over or under the spread indicated.

Example: If you bet on over 2.5, in a best of three (3) match, 3 maps need to be played for the bet to be a winner. If the score was 2-1 or 1-2, the bet is a winner, if the score was 2-0 or 0-2, the bet is lost.

Maps 1/2/3 Winner

You have to predict the winner of that particular map. There are 2 possible outcomes: 1 HH (the home team wins), 2 HH (the away team wins).

Correct Score (B03)

You have to predict the final result of the match of matches between the 2 teams indicated. If the match is not completed the bet will be void.

Correct Score (B05)

You have to predict the final result of the match of matches between the 2 teams indicated. If the match is not completed the bet will be void.

Article 6

League of Legends – Markets Types

Antepost Winner

You have to predict the winner of the given tournament.

1-2

You have to predict the winner of the match. There are 2 possible outcomes: 1 HH (the home team wins), 2 HH (the away team wins).

1X2

You have to predict the outcome of the entire match. There are 3 possible outcomes: 1 HH (the home team wins), 2 HH (the away team wins), X (draw).

Maps 1/2/3 Winner

You have to predict the winner of that particular map. There are 2 possible outcomes: 1 HH (the home team wins), 2 HH (the away team wins).

Best of 2 Correct Score

You have to predict the final result of the series of maps between the 2 teams indicated. There are 3 possible outcomes: 2-0, 0-2, 1-1.

Best of 3 Correct Score

You have to predict the final result of the series of maps between the 2 teams indicated. There are 4 possible outcomes: 2-0, 2-1, 0-2, 1-2.

Best of 5 Correct Score

You have to predict the final result of the series of maps between the 2 teams indicated. There are 6 possible outcomes: 3-0, 3-2, 3-1, 0-3, 1-2, 2-3.

Maps Total

You have to predict if the total number of points scored during the entire match will be over or under the spread indicated.

Example: If you bet on over 2.5, in a best of three (3) match, 3 maps need to be played for the bet to be a winner. If the score was 2-1 or 1-2, the bet is a winner, if the score was 2-0 or 0-2, the bet is lost.

Article 7

DOTA 2 – Markets Types

Antepost Winner

You have to predict the winner of the given tournament.

1-2

You have to predict the winner of the match. There are 2 possible outcomes: 1 HH (the home team wins), 2 HH (the away team wins).

1X2

You have to predict the outcome of the entire match. There are 3 possible outcomes: 1 HH (the home team wins), 2 HH (the away team wins), X (draw).

Maps 1/2/3 Winner

You have to predict the winner of that particular map. There are 2 possible outcomes: 1 HH (the home team wins), 2 HH (the away team wins).

Best of 2 Correct Score

You have to predict the final result of the series of maps between the 2 teams indicated. There are 3 possible outcomes: 2-0, 0-2, 1-1.

Best of 3 Correct Score

You have to predict the final result of the series of maps between the 2 teams indicated. There are 4 possible outcomes: 2-0, 2-1, 0-2, 1-2.

Best of 5 Correct Score

You have to predict the final result of the series of maps between the 2 teams indicated. There are 6 possible outcomes: 3-0, 3-2, 3-1, 0-3, 1-2, 2-3.

Article 8

Rainbow 6 – Market Types

1-2

You have to predict the winner of the match. There are 2 possible outcomes: 1 HH (the home team wins), 2 HH (the away team wins).

Article 9

Esoccer

In relation to Electronic Leagues Matches (e.g esports, elec league, liga pro or other) duration, the time could change depending on the specific tournament and the format is not the same as Soccer.

Esoccer Market Types

1X2

You have to predict the outcome of the entire match. There are 3 possible outcomes: 1 (the home team wins), 2 (the away team wins), X (Draw)

Over/Under

You have to predict if the total number of goals scored during the entire match will be over or under the spread indicated.

Double Chance

You have to predict the outcome of the entire match. There are 3 possible outcomes:

1X – home team wins or draw

X2 – away team wins or draw

12 – either home or away team win

Home To Score

You have to predict whether the home team will score at least one goal during the match.

Away To Score

You have to predict whether the away team will score at least one goal during the match

Home No Bet

You have to predict if the away team will win the match or if the match ends in a draw. If the home team wins the match, the bet will be considered void.

Away No Bet

You have to predict if the home team will win the match or if the match ends in a draw. If the away team wins the match, the bet will be considered void.

Draw No Bet (DNB)

You have to predict which team will win the match. If the match ends in a draw the selection will be void.

Goal/No Goal (GG/NG)

You have to predict whether both teams score at least one goal each during the match OR only one team or both teams do NOT score any goals during the match

Odd/Even

You have to predict if the number goals scored during the match is going to be odd or even. The score line 0-0 is considered even.

Article 10

EBasket – Market Types

In relation to EBasket Matches, the duration time is subject to change depending on the specific tournament.

Match Winner

You have to predict the winner of the entire match. Overtimes are included.

Over/Under

You have to predict if the total number of points scored during the entire match will be over or under the spread indicated.

Overtimes are included.

Handicap (spread)

You have to predict the winner of the entire match adding or subtracting the indicated spread to the result of the match. Overtimes are included.

Example:

If you bet on “1H (8.5)” and the handicap is applied to the home team the bet will be winning if the home team wins with a margin of victory of at least 9 points.

If you bet on “2H (8.5)” and the handicap is applied to the home team the bet will be winning if:

– the away team wins the match.

– the away team loses conceding a maximum of 8 points to its opponent.

Article 11

ESport StarCraft

1-2

You have to predict the winner of the match. There are 2 possible outcomes: 1 HH (the home team wins), 2 HH (the away team wins).

Best of 2 Correct Score

You have to predict the final result of the series of maps between the 2 teams indicated. There are 3 possible outcomes: 2-0, 0-2, 1-1.

Best of 3 Correct Score

You have to predict the final result of the series of maps between the 2 teams indicated. There are 4 possible outcomes: 2-0, 2-1, 0-2, 1-2.

Best of 5 Correct Score

You have to predict the final result of the series of maps between the 2 teams indicated. There are 6 possible outcomes: 3-0, 3-2, 3-1, 0-3, 1-2, 2-3.

Best of 7 Correct Score

You have to predict the final result of the series of maps between the 2 teams indicated.

Best of 9 Correct Score

You have to predict the final result of the series of maps between the 2 teams indicated.

Maps X Winner

You have to predict the winner of X map. There are 2 possible outcomes: 1 HH (the home team wins), 2 HH (the away team wins).

Maps Total

You have to predict if the total number of points scored during the entire match will be over or under the spread indicated.

Example: If you bet on over 2.5, in a best of three (3) match, 3 maps need to be played for the bet to be a winner. If the score was 2-1 or 1-2, the bet is a winner, if the score was 2-0 or 0-2, the bet is lost.

Match Handicap X.5

You have to predict the winner of the entire match adding or subtracting the indicated spread (X.5) to the result of the match in terms of maps won by each team.

Example: If you bet on -1.5 maps handicap and the handicap is applied to the home team, the bet will be winning if the home team wins with a margin of 2 maps. In a best of three (3) match the home team has to win 2 – 0 for the bet to be a winner, if the match ends in 2 – 1 the bet is lost.

Article 12

ESport Hearthstone

1-2

You have to predict the winner of the match. There are 2 possible outcomes: 1 HH (the home team wins), 2 HH (the away team wins).

Article 13

ESport Call of Duty

1-2

You have to predict the winner of the match. There are 2 possible outcomes: 1 HH (the home team wins), 2 HH (the away team wins).

Article 14

ESport Overwatch

1-2

You have to predict the winner of the match. There are 2 possible outcomes: 1 HH (the home team wins), 2 HH (the away team wins).

Article 15

ESport Street Fighter V

1-2

You have to predict the winner of the match. There are 2 possible outcomes: 1 HH (the home team wins), 2 HH (the away team wins).

Article 16

ESport Rocket League

1-2

You have to predict the winner of the match. There are 2 possible outcomes: 1 HH (the home team wins), 2 HH (the away team wins).

Article 17

ESport PlayerUnknowns Battlegrounds

1-2

You have to predict the winner of the match. There are 2 possible outcomes: 1 HH (the home team wins), 2 HH (the away team wins).

Article 18

ESport Arena of Valor

1-2

You have to predict the winner of the match. There are 2 possible outcomes: 1 HH (the home team wins), 2 HH (the away team wins).

Article 19

Etennis

In relation to Electronic Leagues Matches (e.g esports, elec league, liga pro or other) duration, the time could change depending on the specific tournament, and the format is not the same as ‘real’ Tennis.

Simulated Reality League: Bets are all virtual, based on real names and real leagues, but the games and results are virtual.

To determine if a bet wins or loses, the Etennis match needs to be completed. If the match is not completed, the bet will be considered void. For the markets not otherwise otherwise specified, the rules and terms & conditions of ‘real’ Tennis will be applied.

Market Types

Head to Head (HH).

You have to predict the winner of the match. There are 2 possible outcomes: 1 HH (the first player wins), 2 HH (the second player wins). If the match is not completed, the bet will be considered void.

Over/Under Games (spread).

You have to predict if the total number of games played in the match will be over or under the spread indicated. A tiebreak is regarded as a game. The amount of games played will be indicated in the bet settlement by the second number in brackets. If the match is not completed, the bet will be considered void.

FLOORBALL

All games must start on the scheduled date for bets to be valid. If a game has been postponed or cancelled before its due start time or is not completed in full according to regulation time then all bets are deemed void. All match markets will be settled on the score at the end of regulation time and will exclude overtime if played, unless stated otherwise.

Article 1

The outcome of a bet on a Floorball event is based on the scheduled minutes of play plus injury time. Unless otherwise stated, overtimes and penalty shoot outs will not affect the outcome of the bet.

Article 2

Whenever a Floorball match is officially postponed or suspended, all related bets will remain valid if the event takes starts or resumes before midnight of the day of the match, otherwise bets will be considered void.

Article 3

Market Types

Match Result (1X2)

You have to predict the outcome of the entire match

Double Chance

You have to predict the outcome of the entire match. There are 3 possible outcomes:

1X – home team wins or draw

X2 – away team wins or draw

12 – either home or away team win

Draw No Bet

You have to predict the result of the game excluding any extra time. There are 2 possible results: 1DNB (considering only the points scored in the regular time, the home team wins in a draw, the bet will be void), 2DNB (considering only the points scored in the regular time, the away team wins in case to draw the bet will be void).

FORMULA 1- NASCAR – INDY CAR

Article 1

The outcome of a bet on a Formula 1/Nascar/Indy Car event is based on the first published official results. The decisions taken by official federation (including but not limited to FIA) and affecting or amending the result achieved on the race field will not be taken into consideration.

Article 2

Whenever a race is officially postponed or suspended, all the related bets will remain valid if the event is resumed or finished within 72 hours from the official start time. If it is not resumed or if it is not completed within the mentioned time frame, all the bet typologies related to that event will be considered void.

Article 3

If a race is for whatsoever reason abandoned before the completion of the 75% of the planned distance (rounded down to the nearest whole number of laps) the event will be considered void, even though official federation (including but not limited to FIA) might regard the race as completed and assign points to drivers/teams.

Article 4

If one or more drivers retire before the beginning of the first practice session of the race and at least one of them has odds for winning the race equal or fewer than 5, Betta1 reserves the right to void all the bet typologies affected by this happening. If a driver is not able to take part to the qualifying sessions, all bets directly related to that driver will be void. If a driver is not able to take part to the main race after complete the qualifying, all bets directly related to that driver concerning the main race will be void (bets concerning qualifying sessions will stand). A driver participating in the warm-up lap is considered to have participated in the race if the same (warm-up lap) has been completed.

Article 5

If a driver is not able to complete at least one lap of a practice session, all bets directly related to that driver for this session will be void.

Article 6

If a decision taken by the race officials (including but not limited to FIA) after the completion of the practice/qualifying session directly influences the outcome of the race, Betta1 reserves the right to void all bets affected by such information.

Article 7

Market Types

Winner (Race).

You predict that the selected driver will be the winner of the race.

Winning Constructor (Race).

You have to predict which team will the winning driver belong to.

1st and 2nd (Race).

You have to predict that the two drivers selected will conclude the race in first and second position in the correct order.

1st or 2nd (Race).

You have to predict that the selected driver will reach the first or the second position at the end of the race.

Top (Race).

You have to predict that the selected driver will reach the podium (first, second or third position).

Top 6 (Race).

You have to predict that the selected driver will end the Race within the first six positions. In order to be considered winner, the driver must complete at least the 90% of the laps completed by the winner rounded down to the nearest whole number of laps.

Top 10 (Race).

You have to predict that the selected driver will end the Race within the first ten positions. In order to be considered winner, the driver must complete at least the 90% of the laps completed by the winner rounded down to the nearest whole number of laps.

HH (Race).

You have to predict which among the two drivers specified in the bet will achieve the best position in the race. Should these drivers retire or being disqualified at the same lap this bet typology will be considered void. If one or more of the drivers listed in the bet are not able to take part in the race this bet typology will be deemed void.

Winner (Pole).

You predict that the selected driver will achieve the best position during the qualifying session.

1st and 2nd (Pole).

You predict that the two drivers selected will achieve the first and second position in the correct order in the qualifying session.

Podium (Pole).

You predict that the selected driver will conclude the qualifying session in first, second or third position.

HH (Pole).

You have to predict which of the two drivers specified in the bet will achieve the best position in the qualifying session.

Classified/Non Classified.

You have to predict whether the driver will be classified or not according to the official federation report (including but not limited to FIA), published after the main race. In order to be considered as classified, the driver must complete at least the 90% of the laps completed by the winner rounded down to the nearest whole number of laps.

Number of Classified Drivers.

You have to predict how many cars/drivers will be classified according to the official federation report (including but not limited to FIA) published after the main race.

Point Finish (1-10).

You predict that the selected driver during the current event will get at least one point, i.e. that he will complete the race within the first ten positions.

No Point.

You predict that the selected driver during the current event will not get any point, i.e. that he will complete the race from the 11th position downwards.

Fastest Lap.

You have to predict which driver will perform the fastest lap during the Grand Prix main race.

First Driver Retirement.

You have to predict which driver will retire first during the Grand Prix main race. A driver disqualified or having an accident is considered as retired. If two or more drivers retire during the same lap they will be considered as equal, independently from the order in which they retired.

First constructor retirement.

You have to predict which team will retire first during the Grand Prix main race. A driver disqualified or having an accident is considered as retired. If two or more drivers retire during the same lap they will be considered as equal, independently from the order in which they retired

Cars not to Complete First Lap.

You have to predict how many cars/drivers will not complete for whatever reason the first lap of the race.

Safety Car.

You have to predict if the safety care will come out onto the track during the race.

Antepost

Winner Constructor Championship

You predict the winner of the Constructors Championship. If at least one of the regular driver of the Team doesn’t join the first qualifying session of the season, and the Winner Constructor Championship’s odd is equal or lower than 5.0, Betta1 reserves the right to void all the bets related to the above odd. If all the regular drivers of the Team join the first qualifying session of the season all the bets related to the above odd will be considered as valid.

Winner Drivers Championship

You predict the winner of the current Winner Drivers Championship. If the selected Driver doesn’t join the first qualifying session of the season, and the Winner Drivers Championship odd is equal or lower than 5.0, Betta1 reserves the right to void all the bets related to the above odd. If the named Driver joins the first qualifying session of the season, all the bets related to the above odd will be considered as valid.

Driver Championship Head to Head Overall

You predict which driver will set the best placement in the current Driver Championship. If both of the drivers achieve the same points in the season, the winner will be declared with the same criteria used by the official federation (including but not limited to FIA; which means that only the best placements in the seasons will be considered to determine the winner.

FUTSAL

Article 1

The outcome of a bet on a futsal event is based on the result of the match after the scheduled regular time plus injury time. Unless otherwise stated for specific bets overtimes and penalty shoot outs will not affect the outcome of the bet.

Article 2

Whenever a futsal match is officially postponed or suspended, all the related bets will remain valid if the event takes place and is completed within midnight (WAT) of the day following the date originally set for the match. If it does not take place or is not completed within the mentioned time frame, all bets related to that event will be considered void.

Article 3

Market Types

Match Result (1X2)

You have to predict the outcome of the entire match.

Double Chance

You have to predict the outcome of the entire match. There are 3 possible outcomes:

1X – home team wins or draw

X2 – away team wins or draw

12 – either home or away team win

Over/Under (spread)

You have to predict if the total number of goals scored during the entire match will be over or under the spread indicated.

Draw No Bet

You have to predict which team will win the match. If the match ends in a draw the selection will be void.

Both Teams to Score

You have to predict whether both teams score at least one goal each during the match OR only one team or both teams do NOT score any goals during the match.

Handicap 1X2

You have to predict the final result of the match taking in consideration the handicap in brackets. For example, (0:1) indicates that the AWAY team has one goal advantage, as for (1:0) indicates that the HOME team has one goal advantage.

Asian Handicap

You have to predict the final two-way result of the match taking into account the handicap offered.

Please refer to the following examples regarding settlement of bets:

Handicap Line 0 Ball

If either team wins by any margin they (the winning team) are to be settled as the winning selection. In the event of a draw all bets are void and stakes are refunded.

Handicap Line 0,0.5 Ball

Team giving a 0,0.5 ball start:

– Win by any score – All bets on this selection are winners.

– Draw – Half the stakes are refunded on this selection. The other half of the stake is classed as a loser.

– Lose by any score – All bets on the selection are losers.

Team receiving 0,0.5 ball start:

– Win by any score – All bets on this selection are winners.

– Draw – Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer.

– Lose by any score – All bets on the selection are losers.

Handicap Line 0.5 Ball

Team giving a 0.5 ball start:

– Win by any score – All bets on this selection are winners.

– Draw – All bets on this selection are losers.

– Lose by any score – All bets on this selection are losers.

Team receiving a 0.5 ball start:

– Win by any score – All bets on this selection are winners.

– Draw – All bets on this selection are winners.

– Lose by any score – All bets on this selection are losers.

Handicap Line 0.5,1 Ball

Team giving a 0.5,1 ball start:

– Win by 2 or more – All bets on this selection are winners.

– Win by exactly 1 – Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer.

– Draw or lose by any score – All bets on this selection are losers.

Team receiving a 0.5,1 ball start:

– Draw or win by any score – All bets on this selection are winners.
– Lose by exactly 1 – Half the stake is refunded to the customer. The other half is classed as a loser.
– Lose by 2 or more – All bets on this selection are losers.

Handicap Line 1 Ball

Team giving a full ball start:

– Win by 2 or more – All bets on this selection are winners.
– Win by exactly 1 – All bets on this selection are void and refunded to the customer.
– Draw or lose – All bets on this selection are losers.

Team receiving a full ball start:

– Win by any score or draw – All bets on this selection are winners.
– Lose by exactly 1 – All bets on this selection are void and refunded to the customer.
– Lose by 2 or more – All bets on this selection are losers.
Odd/Even

You have to predict if the number goals scored during the match is going to be odd or even. The score 0-0 is considered even.

Correct Score

You have to predict the correct score of the entire match.

GOLF

Article 1

The outcome of a bet on a golf tournament is based on official results from the governing organisation of the tournament. If a tournament is shortened or otherwise affected by weather conditions the bets will be settled according to the decisions taken by tournament officials, but only if 36 holes have been completed. Should 36 holes not be completed all bets on that event will be deemed void.

For the purposes of settlement, only the rankings published on the official website of the related tournament will be considered.

Article 2

If a tournament is postponed or suspended all bets will stand and will be paid out after its conclusion. If a tournament is cancelled prior to the start, all bets will be considered void.

Article 3

If there are any changes to the 2/3 ball pairings for that round, bets will be settled on the original pairings/groups.

Article 4

Market Types

Tournament Winner

You have to predict the winner of the tournament.

Group winner

You have to predict which of the named players included in the bet will achieve the best finishing position in the tournament.

2 Way Tournament Matchbets

You have to predict which of the two players indicated will achieve the best position at the end of the tournament. If the two players achieve the same positioning in the tournament, the bet will be voided.

Podium

You have to predict whether your selected player will finish in the top 3 in the tournament, including ties.

Top 6

You have to predict whether your selected player will finish in the top 6 in the tournament, including ties.

Top 10

You have to predict whether your selected player will finish in the top 10 in the tournament, including ties.

2 Way Round Matchbets

You have to predict which of the two players indicated will achieve the best score in the named round of the tournament. If the two players achieve the same score in the round, the bet will be voided.

3 Way Round Matchbets

You have to predict which of the three players indicated will achieve the best score in the named round of the tournament. If two or more of the players achieve the same score in the round, dead heat rules will apply.

HANDBALL

Article 1

The outcome of a bet on a handball event is based only on regular time only. Unless otherwise stated for specific markets, overtimes and penalty shootouts do not count towards final settlement.

Article 2

Whenever a handball match is officially postponed or suspended, all the related bets will remain valid if the event is resumed or starts before midnight of the day following the date originally set for the match, otherwise all bets will be deemed void.

Article 3

Market Types

Match Result (1X2)

You have to predict the outcome of the match in regular time.

Match Result (Head to head)

You have to predict the outcome of the match. If the match finishes in a draw (including OT), this selection will be considered void.

Double Chance

You have to predict the outcome of the entire match. There are 3 possible outcomes:

1X – home team wins or draw
X2 – away team wins or draw
12 – either home or away team win

Goal spreads (Handicap)

You have to predict the winner of the entire match adding or subtracting the indicated spread to the result of the match.

The handicap, if positive or negative is always associated with the home team.

Example:

If you bet on “(H.-2.5) Home” the bet will be winning if the home team after regular time wins with a margin of victory of at least 3 goals.

Total Spreads (Over/Under)

You have to predict if the total number of goals scored during the entire match will be over or under the spread indicated.

HT/FT

You have to predict the outcome of the 1st half of the match together with the outcome of the entire match.

Odd/Even

You have to predict if the number of goals scored is odd or even.

Winning Margin

You have to predict the margin of victory for either the home or away team.

Highest Scoring Half

You have to predict which half will have the most goals scored.

Win Both Halves

You have to predict if the selected team win both halves of the match.

1st/2nd Half betting

3 Way (1X2)

You have to predict the result of the indicated half of the match only.

Double Chance

You have to predict the outcome of the indicated half only. There are 3 possible outcomes:

1X – home team wins or draw
X2 – away team wins or draw
12 – either home or away team win

Draw No Bet

You have to predict which team will win the indicated half. If the indicated half ends in a draw then the selection will be void.

Totals Home/Away

You have to predict whether the total goals scored by either the home or away team is over or under the spread indicated.

Odd/Even Home/Away

You have to predict whether the total goals scored in the match by the home or away team is an odd or even number. Zero is considered even.

1st Half Odd/Even

You have to predict if the number of goals scored in the 1st Half is odd or even.

Article 4

Handball Antepost

All antepost bets are based on the final outcome of the indicated competition.

All bets unless specified are settled after the playoff stage and not on regular season standings.

All antepost bets will be settled and paid on the completion of the indicated tournament and not necessarily the date shown on the website.

Possible decisions taken by disciplinary, sports or legal bodies before or during the competition affecting or amending the outcome of antepost bets will be taken into consideration (for example, any penalties or disqualification). If such decisions are taken after the official proclamation of the winner they will not be considered.

ICE HOCKEY

Article 1

The outcome of a bet on an ice hockey event is based only on regular times. Unless otherwise stated overtimes and penalty shootouts will not affect the outcome of the bet.

Article 2

Whenever an ice hockey match is officially postponed or suspended, all the related bets will remain valid if the event starts or is resumed before midnight (WAT) of the day following the date originally set for the match, otherwise bets on the match will be considered void.

Article 3

Market Types

1X2 Match Result

You have to predict the outcome of the match.

Match Result (including OT)

You have to predict the outcome of the match, including any overtime period.

Draw No Bet

You have to predict which team will win the match. If the match ends in a draw the selection will be void.

Totals (Over/Under)

You have to predict if the total number of points scored during the regular time of the match will be over or under the spread indicated.

Totals Including Overtime (Over/Under)

You have to predict if the total number of points scored during the entire match (including any overtime period) will be over or under the spread indicated.

Double Chance

You have to predict the outcome of the entire match. There are 3 possible outcomes:

1X – home team wins or draw
X2 – away team wins or draw
12 – either home or away team win
Both Teams to Score

You have to predict whether both teams score at least one goal each during the match OR only one team or both teams do NOT score any goals during the match.

Odd/Even

You have to predict if the number goals scored during the match is going to be odd or even. The score 0-0 is considered even.

Handicap

You have to predict the final result of the match taking in consideration the handicap in brackets. For example, (0:1) indicates that the AWAY team has one goal advantage, as for (1:0) indicates that the HOME team has one goal advantage.

Correct Score

You have to predict the correct score of the match after regular time.

Total Spreads

You have to predict if the total number of points scored during the regular time of the match will be over or under the spread indicated.

Totals Spreads Including Overtime

You have to predict if the total number of points scored during the entire match (including any overtime period) will be over or under the spread indicated.

Period Betting

Period betting can apply to 1st half bets, 2nd half bets, specific period bets or Overtime. Each market will be labelled for the specific period in which the result will be determined.
Eg. ‘First half – 3 way’ – this means your bet is based on the 3 Way result of the first half period only.
Eg. ‘Second period – Draw No Bet – this means your bet is based on the final result of the second period only.
Other markets offered as Period betting

3 Way – you have to predict the final result of the named period

Totals (over/under) – you have to predict the total amount of points scored within the named period

Draw no bet – you have to predict the result of the named period. If the named period ends in a tie, the selection is considered void.

Double Chance – you have to predict the outcome of the named period. There are 3 possible outcomes:

1X – home team wins or draw
X2 – away team wins or draw
12 – either home or away team win
Both Teams to Score – you have to predict whether both teams score at least one goal each during the named period OR only one team or both teams do NOT score any goals during the named period.

First Team to Score – you have to predict which team will score first during the named period only.

Last Team to Score – you have to predict which team will score last during the named period only.

Odd/Even Goals – You have to predict if the number goals scored during the named period is going to be odd or even. The score 0-0 is considered even.

Totals Home/Away

You have to predict if the total number of points scored by the home or away team during the match will be over or under the spread indicated.

Highest Scoring Period

You have to predict which period of the match will have the most points scored.

Overtime Yes/No

You have to predict whether there will be an overtime period in the game.

First Team to Score

You have to predict which team will score first during the match.

Last Team to Score

You have to predict which team will score last during the match.

Article 4

Ice Hockey Antepost

All antepost bets are based on the final outcome of the indicated competition.

All bets unless specified are settled after the playoff stage and not on regular season standings.

All antepost bets will be settled and paid on the completion of the indicated tournament and not necessarily the date shown on the website.

Possible decisions taken by disciplinary, sports or legal bodies before or during the competition affecting or amending the outcome of antepost bets will be taken into consideration (for example, any penalties or disqualification). If such decisions are taken after the official proclamation of the winner they will not be considered.

MMA/UFC

Article 1

The outcome of a bet on MMA or UFC is based on first published official results.

Article 2

Whenever a fight is officially postponed or suspended, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match. If it is not resumed or if it is not completed within the mentioned time frame, all bets related to that event will be considered void.

Article 3

If one combatant withdraws before the beginning of the match, all the related bets will be void. If the withdrawal takes place after the beginning of the match, his/her opponent will be deemed winner.

Article 4

Market Types

1X2.

You have to predict the outcome of the fight, independently from the method of victory (Knock Out, Technical Knock Out or points victory). There are 3 possible outcomes: 1 (the first competitor wins), X (the match ends in a draw), 2 (the second competitor wins).

Head to Head (HH).

You have to predict the winner of the entire match. There are 2 possible outcomes: 1 HH (the first competitor wins), 2 HH (the second competitor wins). If the match ends in a draw the selection will be void and will not be included in the computation of a possible bonus.

Victory by Points.

You have to predict if the match will be won by points. In case of Knock Out, Technical Knock Out or Draw the bet will be lost.

Victory by KO.

You have to predict if the match will be won by Knock Out or Technical Knock Out. In case of victory by points or Draw the bet will be lost.

Under / Over

The Under / Over on a fight represents the total number of completed rounds. The halfway point of a round is at exactly two minutes and thirty seconds into a five minute round. Thus, 2½ rounds would be two minutes and thirty seconds of the 3rd round.

If an over/under total lands on the exact half round total in a fight, the bets will be voided and the money refunded.

MOTOGP RACING

Article 1

The outcome of a bet on a Moto racing event is based on the first published official results. Following decisions taken by disciplinary or legal bodies (including but not limited to FIM) and affecting or amending the result achieved on the race field will not be taken into consideration.

Article 2

Whenever a race is officially postponed or suspended, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match. If it is not resumed or if it is not completed within the mentioned time frame, all bets related to that event will be considered void.

Article 3

If a race is for whatsoever reason abandoned before the completion of the 75% of the planned distance (rounded down to the nearest whole number of laps) the event will be considered void, even though the federation might regard the race as completed and assign points to drivers/teams.

Article 4

At the end of all bets, the final classification with 1st, 2nd and 3rd placements officially announced will be considered as valid. For all other positions, the final classification as published by the International Federation of Motorcycling will be taken as valid at the end of the race. Other disqualifications and requests made after the race results are published will not be taken into consideration.

Article 5

If one or more drivers retire before the beginning of the first practice session of the race and at least one of them has odds for winning the race equal or fewer than 5, Betta1 reserves the right to void all the bet typologies affected by this happening. If a driver is not able to take part to the qualifying sessions (or Superpole in the Superbike), all bets directly related to that driver will be void. If a driver is not able to take part to the main race after complete the qualifying, all bets directly related to that driver concerning the main race will be void (bets concerning qualifying sessions will stand). A driver participating in the warm-up lap is considered to have participated in the race.

Article 6

If a driver is not able to complete at least one lap of a free practice session, all bets directly related to that driver for this session will be void.

Article 7

If a decision taken by the race officials/FIM after the completion of the practice/qualifying session directly influences the outcome of the race, Betta1 reserves the right to void all bets affected by such information.

Article 8

Market Types

Winner (Race).

You predict that the selected driver will be the winner of the race.

1st and 2nd (Race).

You predict that the two drivers selected will conclude the race in first and second position in the correct order.

Podium (Race).

You predict that the selected driver will reach the podium (first, second or third position).

HH (Race).

You have to predict which of the two drivers specified in the bet will achieve the best position in the race. In case of both drivers either retiring or being disqualified at the same lap this bet typology will be deemed void.

Winner (Pole).

You predict that the selected driver will achieve the best position during the qualifying session.

1st and 2nd (Pole).

You predict that the two drivers selected will achieve the first and second position in the correct order in the qualifying session.

Podium (Pole).

You predict that the selected driver will conclude the qualifying session in first, second or third position.

HH (Pole).

You have to predict which of the two drivers specified in the bet will achieve the best position in the qualifying session.

Best of group.

You have to predict which driver will achieve the highest position in the selected group. In case one of the drivers of the group does not take part in the race, the bet will be deemed void.

MUSIC & TV

Article 1

The outcome of a bet available on Cinema and Music is based on the outcome of the entire tournament.

Article 2

All bets will be settled and paid only after the official conclusion of the related tournament. Under no circumstances should these bets be settled and paid before the aforementioned deadline.

Article 3

Possible decisions taken by disciplinary or legal bodies before or during the competition, affecting or amending the outcome of a bet, will be taken into consideration (for example, any penalties or disqualification). If such decisions are taken after the official proclamation of the winner, they will not be considered.

Article 4

Market Types

Winner.

You have to predict the winner of the competition.

Big Brother Naija 2019

Winner

You have to predict the Winner of the event; bets will be settled according to the official results published by the organizer of the event. All bets placed on evicted and ejected participants will be settled as losers. Bets placed on participants who leave voluntarily will be settled as losers.

Any readmission of a participant will not be considered as a new participant in the event; therefore, all previous bets will remain running.

In the case of a premature closing of the event, without a clear winner, all bets will be settled as split winners between the remaining participants. All bets on previously eliminated participants will be settled as losers.

In the case of multiple winners, all bets will be settled as split winners between the named winners. All bets on previously eliminated participants will be settled as losers.

If a new participant enters the event, they will be considered as ‘Other’. All previous bets will remain valid.

If the closing date of the event is delayed or brought forward, all bets remain valid (in case of a clear winner)

Head Of House Task (Week (N)

You have to predict the participant named Head of House Task for the nominated week; bets will be settled according to the official results published by the organizer of the event. All bets placed on evicted and ejected participants will be settled as losers. Bets placed on participants who leave voluntarily will be settled as losers.
Any readmission of a participant will not be considered as a new participant in the event; therefore, all previous bets will remain running.
In the case of a premature closing of the event, without a clear winner, all bets will be voided and stakes refunded.
In the case of multile winners, all bets will be settled as split winners between the named winners. All bets on previously eliminated participants will be settled as losers.
If new participants enter the event the betting list could be updated, all previous bets will remain valid.
In the event no one is nominated as Head of House Task for the named week, the bets for that week will be voided and stakes refunded.
Winner of “Veto Power Game of Chance (Week (N)

You have to predict the winner of the “Veto Power Game of Chance” for the named week; bets will be settled according to the official results published by the organizer of the event. All bets placed on evicted and ejected participants will be settled as losers. Bets placed on participants who leave voluntarily will be settled as losers.
Any readmission of a participant will not be considered as a new participant in the event; therefore, all previous bets will remain running.
In the case of a premature closing of the event, without a clear winner, all bets will be voided and stakes refunded.
In the case of multiple winners, all bets will be settled as split winners between the named winners. All bets on previously eliminated participants will be settled as losers.
If new participants enter the event the betting list could be updated, all previous bets will remain valid.
In the event no one is named as the winner of “Veto Power Game of Chance” for the named week, the bets for that week will be voided and stakes refunded.
Last Male/Female Competitor in the House
You have to predict the last male/female competitor who remains in the event (this includes the eventual winner); bets will be settled according to the official results published by the organizer of the event. All bets placed on evicted and ejected participants will be settled as losers. Bets placed on participants who leave voluntarily will be settled as losers.
Any readmission of a participant will not be considered as a new participant in the event; therefore, all previous bets will remain running.
In the case of a premature closing of the event, without a clear winner, all bets will be settled as split winners between the remaining participants. All bets on previously eliminated participants will be settled as losers.
In the case of multiple winners, all bets will be settled as split winners between the named winners. All bets on previously eliminated participants will be settled as losers.
If a new participant enters the event, they will be considered as ‘Other’. All previous bets will remain valid.
If the closing date of the event is delayed or brought forward, all bets remain valid (in case of a clear winner)

Participant in the Top 3 Competitors

You have to predict the whether the participants will make the top three final participants in the event (this includes the eventual winner); bets will be settled according to the official results published by the organizer of the event. All bets placed on evicted and ejected participants will be settled as losers. Bets placed on participants who leave voluntarily will be settled as losers.

Any readmission of a participant will not be considered as a new participant in the event; therefore, all previous bets will remain running.

In the case of a premature closing of the event, without a clear winner, all bets will be settled as split winners between the remaining participants. All bets on previously eliminated participants will be settled as losers.

In the case of multiple winners, all bets will be settled as split winners between the named winners. All bets on previously eliminated participants will be settled as losers.

If a new participant enters the event, they will be considered as ‘Other’. All previous bets will remain valid.

If the closing date of the event is delayed or brought forward, all bets remain valid (in case of a clear winner)

First Elimination of Sunday Night Live Tv show

You have to predict the first participant to be eliminated in the event; bets will be settled according to the official results published by the organizer of the event. The elimination must occur during the first live Sunday Night TV show, if there is no elimination during the live show all bets we be made void and stakes refunded.

Any bets on participants that leave the event prior to the Live Sunday Night TV show, whether that is through eviction, ejection or leaving voluntarily will voided and stakes refunded. Any readmission of a participant will not be considered as a new participant in the event; therefore, all previous bets will remain running.

In the case of a premature closing of the event all bets will be voided and stakes refunded.

In the case of multiple eliminations named at the same time, bets placed on the named participants will be settled as split winners.

If new participants enter the event the betting list could be updated, all previous bets will remain valid.

Head to Head

You have to predict the Winner of the event, who progresses furthest in the event; bets will be settled according to the official results published by the organizer of the event. If one of the participants of the head to head is ejected or evicted, the other participants (if still in the house) will be deemed the winner of the head to head. Bets placed on participants who leave voluntarily will be settled as though that participant has left the house. Any readmission of a participant will not be considered as a new participant in the event; therefore, all previous bets will remain settled.

In the case of a premature closing of the event, without a clear winner, all bets remaining bets will voided and stakes returned. In the case of simultaneous eliminations of participants (for example eliminated on the same Live show) where both participants are named in the same Head to Head market, all bets on these markets will be voided and stakes returned.
If new participants enter the event the betting list could be updated, all previous bets will remain valid.

OLYMPICS (WINTER & SUMMER)

Article 1

For settlement purposes, the participants who will be prize winners at the prize-winning ceremony with the gold, silver and bronze medal will be respectively considered as 1st, 2nd and 3rd classified.

Possible disqualifications which will take place after the prize-winning ceremony will be not considered.

In case of suspension of the event, the bets will remain valid until the event is officially cancelled.

In case of cancellation of the event, the bets will be paid only if the organizer will publish a list of the official classification order (in case of the Olympic Games: prize-winning and medals assignment).

Article 2

Markets Rules:

Outrights

In the Outrights (Winner, Placed and Winner “Without”) – it will be always considered the official arrival order. Possible disqualifications which will take place after the publishing of the official results will not be considered. In any case of draw, it will be applied the dead heat rule (ex-aequo).

In case that a bet on a not-participant to the competition will be offered, all the bets on him/her will be refunded.

Head-to-head

Bets are valid if both the participants take part to the competition.

In case that one of the two participants will not take part to the competition, the head-to-head will be voided and the bet will be refunded.

For the paying-out purposes, only the official results will be considered. In case of draw, the bets will be refunded (draw no bet).

WON MEDALS (Special Bets Olympic Games 2012)

For our bets purposes, only the results of the official ranking list at the moment of the closing ceremony will be considered. Later disqualifications and/or appeals will be not considered.

HH/1X2 Medals

It concerns the forecast of the participant who will gain the best position in the ranking. In case of draw among the gold medals, the winner will be who gained more silver medals. In case of further draw, the winner will be who gained more bronze medals.

Over/Under Medals (Gold)

It concerns the forecast of the participant who will gain the higher or lower number of (gold) medals compared with the indicated total.

OTHER SPORTS

Article 1

Betta1 reserves the right to offer additional sport betting opportunities as well as additional bets in any moment without prior notice to customers. In any such circumstance, new attachments will be added to these betting rules.

Sport Rules:

ARCHERY

Bets are valid if the participants start at least one round, otherwise all bets will be void and refunded. For our bets purposes, only podium rankings will be considered. Possible disqualifications which will take place later will be not considered.

If one player is replaced with another one before the start of the match, all bets will be void. If a match starts but does not end, all the concerning bets will be voided (otherwise, it will be instead specified).

Markets offered:

-Winning
-Placed
-Head-to-head
CANOE/KAYAK

Bets are valid if the participants go beyond the starting line, otherwise all the bets will be voided and refunded. For our bets purposes, only podium rankings will be considered. Possible disqualifications which will take place later will be not considered.

Markets offered:

-Winning
-Placed
-Head-to-head

CURLING

Bets are settled based on official results. If any match is cancelled or postponed and not played within 24 hours of the official start time, all bets related to this match will be void. Markets offered:

-Winning
-Placed
-Head-to-head

DIVING

Bets are valid if the participants dive at least once, otherwise all the bets will be voided and refunded. For our bets purposes, only podium rankings will be considered. Possible disqualifications which will take place later will be not considered.

Markets offered:

-Winning
-Placed
-Head-to-head

FIGHTING SPORTS

Each fighter is quoted for being the winner of the fighting; in case of draw, all bets will be voided and refunded. If one of the two fighters is replaced, all bets will be voided and refunded.

Fighting sports include:

Judo
Fencing
Crawling Fighting
Greco-Roman Fighting
Boxing
Taekwondo
Markets offered:

-Winning
-Placed
-Head-to-head

GYMNASTICS

Bets are valid if the participants make at least one round and/or one discipline. Possible disqualifications which will take place later will be not considered. Markets offered:

-Winning
-Placed
-Head-to-head
HORSE RACING

The outcome of a bet on a horse racing event is based on the first published official results. Possible decisions taken by disciplinary or legal bodies after the publication of the official results will not affect the outcome of the bet.

Whenever a race is officially suspended, all the related bets will be voided.

If a horse is for any reason unable to take part in the competition, all bets related to its performance will be voided.

If two or more horses reach the same position/result, the original odds at the time of bet acceptance will be divided by the number of competitors who share the same result. If, for example, two horses whose odds were 2.80 and 1.90 share the same result (they are both declared winners), the final odds will be 1.4 (2.80/2) and 0.95 (1.90/2).Markets offered:

Winner.

You predict that the selected horse will be the winner of the race.

1st and 2nd.

You predict that the two horses selected will conclude the race in first and second position in the correct order.

Placed.

You predict that the selected horse will place (first, second or third position).

HH.

You have to predict which of the two horses specified in the bet will achieve the best position in the race. In case of both horses either retiring or being disqualified at the same lap this bet typology will be deemed void.

If two horses reach the same position/result, the original odds at the time of bet acceptance will be divided by 2. Best of group.

You have to predict which horse will achieve the highest position in the selected group. In case one of the horses of the group does not take part in the race, the bet will be deemed void.

MODERN PENTATHLON

Bets are valid if the participants go beyond the starting line, otherwise all the bets will be voided and refunded. For our bets purposes, only podium rankings will be considered. Possible disqualifications which will take place later will be not considered.

Markets:

-Winning
-Placed
-Head-to-head

ROWING

All bets will be settled according to the official result at the time of podium presentation. Subsequent amendments do not count. Markets offered:

Winner – You have to predict the overall winner

1X2 – You have to predict the winner.

1 = first listed team wins
2 = second listed team wins
X = dead heat (tie)

SAILING

The outcome of a bet on a sailing competition is based on first published official results. If a competition is shortened or otherwise affected by weather conditions the bets will be settled according to the decisions taken by tournament officials.

If a race is officially cancelled all the related bets will be deemed void. If a race is postponed or suspended all bets will stand and will be paid out after its conclusion. If a team does not take part to the race or is disqualified all bets related to its performances will be void.

Markets offered:

-Winner
-Head to head

SHOOTING

Bets are valid if the participants start a round, otherwise all the bets will be voided and refunded. The podium will establish the bets winning. Possible disqualifications and/or appeals which will take place later will be not considered.

Markets offered:

-Winning
-Placed
-Head-to-head
SOFTBALL

Bets are valid if all events will take place in the pre-established dates. If an event is postponed or cancelled before the given starting hour, all the bets will be voided.

In case the “Mercy Rule” is proclaimed, all the bets will be valid considering the result at that moment.

TRIATHLON

Bets are valid if the participants go beyond the starting line, otherwise all the bets will be voided and refunded. For our bets purposes, only podium rankings will be considered. Possible disqualifications which will take place later will be not considered.

Markets offered:

-Winning
-Placed
-Head-to-head

WEIGHTLIFTING

Bets are valid if the participants make at least one lifting. Possible disqualifications and/or appeals which will take place later will be not considered.

Markets:

-Winning
-Placed
-Head-to-head

FIELD HOCKEY

Unless otherwise stated, all Field Hockey bets will be settled based on the results of 2 x 35 minute halves of play. This includes any additional stoppage time that may be added at the end of the match. Should a match be abandoned, suspended or postponed and fail to resume after 12 hours from the official start time, the result as it stands will be deemed void and all bets will be cancelled unless explicitly stated. The company’s decision to cancel all bets in such an event is final and is regardless of any official decision by the match referee or relevant governing authority.

Markets offered:

-1X2
-Double chance
-DNB
-Over/Under
-Handicap
-Odd/Even

PRO WRESTLING

All bets are paid following the result of the match. Settlements are based on results provided by the relevant governing body: www.wwe.com.
Settlement will be in accordance with the final decision at the end of broadcast as confirmed by the governing body.
Bets will be settled on the winner of the match, not the on the transfer of title.
Should any match end in a ‘no decision’, all bets will be made void.
Should a wrestler be added or removed so that it fundamentally alters the manner of the contest, all bets will be void.
Bets on the Royal Rumble or any other Battle Royal event are valid whether the selected wrestler competes or not.

PESAPALLO

Article 1

All bets are paid on the result after 2 periods of play. Scores in extra periods do not count unless stated otherwise. If a game is not played on the scheduled date, then all bets will be void.

Match Result (1X2)

You have to predict the outcome of the entire match.

Double Chance

You have to predict the outcome of the entire match. There are 3 possible outcomes:

1X – home team wins or draw
X2 – away team wins or draw
12 – either home or away team win
Over/Under (spread)

You have to predict if the total number of goals scored during the entire match will be over or under the spread indicated.

Draw No Bet

You have to predict which team will win the match. If the match ends in a draw the selection will be void.

Both Teams to Score

You have to predict whether both teams score at least one goal each during the match OR only one team or both teams do NOT score any goals during the match.

Handicap 1X2

You have to predict the final result of the match taking in consideration the handicap in brackets. For example, (0:1) indicates that the AWAY team has one goal advantage, as for (1:0) indicates that the HOME team has one goal advantage.

POLITICS

Article 1

The outcome of a bet on Political Elections will be settled according to the official results of the Electoral Commission.
Any eventual decision taken after the official announcement will not be considered for the settlement of the bets.

Article 2

Market Types

Winner

You have to predict the winning candidate or party of the specific election

POKER

Article 1

The outcome of a bet on Poker is based on first published official results. If a competition is shortened the bets will be settled according to the decisions taken by tournament officials.

Article 2

If a tournament is officially cancelled all the related bets will be deemed void. If a tournament is postponed or suspended all bets will stand and will be paid out after its conclusion.

Article 3

Bets on a player winning a given tournament or reaching a certain phase of it will be void if the player withdraws before the first match of such tournament, otherwise they will stand.

Article 4

Market Types

Winner.

You have to predict the winner of the competition.

HH.

You have to predict which of the two players specified in the bet will achieve the best position in the final ranking of the tournament.

Winning Heads Up.

You have to predict which among the two players will win the heads up.

Heads up means a poker match with only two players.

Winning Hand.

You have to predict with which score the last hand will be won.

There are 10 possible outcomes:

Pair: the last hand is won with a pair.

Two Pair: the last hand is won with a double pair.

High Card: the last hand will be won with a high card.

Three of a Kind: the last hand is won with three of a kind.

Flush: the last hand is won with a flush.

Straight: the last hand is won with a straight (not with a straight flush or a royal straight flush)

Full House: the last hand is won with a full.

Four of a Kind: the last hand is won with four of a kind.

Straight Flush: the last hand is won with a straight flush.

Royal Straight Flush: the last hand is won with a royal straight flush.

Suit of Final River Card.

You have to predict the suit of the river card of the last hand. There are 4 possible outcomes:

Clubs: the river card of the last hand is Clubs.

Diamonds: the river card of the last hand is Diamonds.

Hearts: the river card of the last hand is Hearts.

Spades: the river card of the last hand is Spades.

Colour of Final River Card.

You have to predict the colour of the river card of the last hand. There are 2 possible outcomes:

Black: the river card of the last hand is Clubs or Spades.

Red: the river card of the last hand is Hearts or Diamonds.

RUGBY

Article 1

The outcome of a bet on a Rugby event is based on the result of the match after regular time only.

Article 2

Whenever a Rugby match is officially postponed or suspended, all the related bets will remain valid if the event takes place and is completed within midnight (WAT) of the day following the date originally set for the match. If it does not take place or is not completed within the mentioned time frame, all the markets related to that event will be considered void.

Article 3

Market Types

Match result

You have to predict the outcome of the match.

Handicap (Spread)

You have to predict the winner of the entire match adding or subtracting the indicated spread to the result of the match.

The handicap, is always given to the favourite team, which will be indicated in Green. The handicap will be subtracted from their final score. Extra time is taken into consideration.
Example: New Zealand – Australia.

If you bet on New Zealand with a handicap of 15 then for the bet to be winning New Zealand must win the match by at least 16 points.

If you bet on the draw then for the bet to be winning New Zealand must win by exactly 15 points.
If you bet on Australia then for the bet to be winning Australia must win the match or Australia loses conceding a maximum of 14 points to its opponent.

Handicap 1-2

You have to predict the winner of the entire match adding or subtracting the indicated spread to the result of the match.

The handicap, is always given to the favourite team, which will be indicated in Green. The handicap will be subtracted from their final score. Extra time is taken into consideration.

Example: England – Wales.

If you bet on England with a handicap of 15.5 then for the bet to be winning England must win the match by at least 16 points.

If you bet on Wales then for the bet to be winning Wales must win the match or Wales loses conceding a maximum of 15 points to its opponent.

Double Chance

You have to predict the result of the game excluding any extra time. There are 2 possible results: 1X (considering only the points scored in the regular time, wins or draws the home team), X2 (considering only the points scored in the regular time, the home team wins, the away team wins or draws ).

Odd/Even

You have to predict if the number of points scored is odd or even.

Draw No Bet

You have to predict which team will win the match. If the match ends in a draw then the selection will be void.

HT/FT

You have to predict the outcome of the 1st half of the match together with the outcome of the entire match.

Highest Scoring Half

You have to predict which half will have the most points scored.

Total Points

You have to predict if the total number of points scored during the entire match will be over or under the spread indicated.

First Team to Score

You have to predict which team will score the first points in the match

Last Team to Score

You have to predict which team will score the last points in the match.

1st half/2nd half bets

Each market will be labelled for the specific half in which the result will be determined.

Example: ‘1st Half 3 way – this means your bet is based on the 3 way result of the 1st half period only.

Other markets offered as Period betting

Draw No Bet – you have to predict the result of the named period. If the named period ends in a tie, the selection is considered void.

Total Spread (over/under) – you have to predict the total amount of points scored within the named period

Handicap – you have to predict the winner of the named period adding or subtracting the indicated spread to the result of the named period.

Odd/Even Points– you have to predict whether the points scored in the named period are odd or even.

Home/Away Win Both Halves

You have to predict if the selected team win both halves of the match.

Odd/Even Home/Away

You have to predict whether the total goals scored by either the home or away team is an odd or even number. Zero is considered even.

Over/Under Home/Away

You have to predict whether the total goals scored in the match by the home or away team is over or under the spread indicated.

Article 4

Rugby Antepost

All antepost bets are based on the final outcome of the indicated competition.

All bets unless specified are settled after the playoff stage and not on regular season standings.

All antepost bets will be settled and paid on the completion of the indicated tournament and not necessarily the date shown on the website.

Possible decisions taken by disciplinary, sports or legal bodies before or during the competition affecting or amending the outcome of antepost bets will be taken into consideration (for example, any penalties or disqualification). If such decisions are taken after the official proclamation of the winner they will not be considered.

SNOOKER

Article 1

The outcome of a bet on a snooker event is based on published official results.

Article 2

If a snooker event is officially cancelled all the related bets will be deemed void. If a snooker event is postponed or suspended all bets will stand and will be paid out after its conclusion. If the event is not completed within the indicated time-frame, the bets will be void.

Article 3

Market Types

Match Result

You have to predict the winner of the match. If the match ends in a draw the selection will be void unless the draw option was offered.

Article 4

Snooker Antepost

Tournament Winner

You have to predict the winner of the competition.

SOCCER

Article 1

The outcome of a bet on a football (soccer) event is based on the scheduled minutes of play plus injury time. Unless otherwise stated for specific bet typologies overtimes and penalty shoot outs will not affect the outcome of the bet.

Article 2

Whenever a football match is officially postponed or suspended according to the time written in the coupon, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match. If it does not take place or is not completed within the mentioned time frame, all the bet typologies related to that event will be considered void.

That rule doesn’t apply in the event of matches where the date change occurs before the day originally scheduled for the match. In this event, if the game is announced to be rescheduled at least one day before the expected date of the match, and the match is played within 96 hours of the original date of the match, all related bets will be considered valid.

Article 3

In case of interruptions during the second half time of a match, all bets related to the first half time will stand valid. On the contrary bets related to the whole match or exclusively to the second half time will be voided and refunded.

Article 4

A team is considered to have scored the goal even if it was actually scored by an opponent’s player (an own goal) or if it was the result of a penalty kick occurred during regular or injury times.

Article 5

If the match takes place in a neutral venue, the first mentioned team will be considered the home team and the second mentioned team will be considered the away team.

Article 6

In relation to friendly matches; if a friendly match is played in a traditional format (eg. two halves) then bets will be settled based on the full time result not including extra-time or penalties. An exception to this rule would be if the odds offered were incorrect and based on a different time period. (eg if odds offered were based on 2x45min halves and only 2x30min halves were played). In these cases, we reserve the right to void any market.

If a friendly is played over 3 or 4 periods, we reserve the right to void the match, however the full time result not including extra-time or penalties will be settled only if odds offered were correct. Any bets on 1st & 2nd half will be made void. As above, we reserve the right to void any market if the odds offered are based on settlement of a different match time.

Article 7

Market Types

1X2

You have to predict the outcome of the entire match.

Double Chance

You have to predict the outcome of the entire match. There are 3 possible outcomes:

1X – home team wins or draw
X2 – away team wins or draw
12 – either home or away team win

Over/Under

You have to predict if the total number of goals scored during the entire match will be over or under the spread indicated.

Handicap

You have to predict the final result of the match taking in consideration the handicap indicated.

For example, (0:1) indicates that the AWAY team has one goal advantage, as for (1:0) indicates that the HOME team has one goal advantage.

For example (Home -1) indicates that the Away team has a one goal advantage, (Home +1) indicates that the Home team has a one goal advantage.

Bet Types available on this market:

1H (0:1): The home team will win the match with 2 or more goals difference

XH (0:1): The home team will win the match with 1 goal difference

2H (0:1): The away team will win the match or will draw

1H (0:2): The home team will win the match with 3 or more goals difference

XH (0:2): The home team will win the match with 2 goal difference

2H (0:2): The away team will win the match, will draw, or will lose with 1 goal difference

1H (0:3): The home team will win the match with 4 or more goals difference

XH (0:3): The home team will win the match with 3 goal difference

2H (0:3): The away team will win the match, will draw, or will lose with 1 or 2 goals difference

1H (1:0): The home team will win the match or will draw

XH (1:0): The away team will win the match with 1 goal difference

2H (1:0): The away team will win the match with 2 or more goals difference

1H (2:0): The home team will win the match, will draw, or will lose with 1 goal difference

XH (2:0): The away team will win the match with 2 goal difference

2H (2:0): The away team will win the match with 3 or more goals difference

1H (3:0): The home team will win the match, will draw, or will lose with 1, or 2 goals difference

XH (3:0): The away team will win the match with 3 goal difference

2H (3:0): The away team will win the match with 4 or more goals difference

Asian Handicap

You have to predict the final two-way result of the match taking into account the handicap offered.

Please refer to the following examples regarding settlement of bets:

Handicap Line 0 Ball

If either team wins by any margin they (the winning team) are to be settled as the winning selection. In the event of a draw all bets are void and stakes are refunded.

Handicap Line 0,0.5 Ball

Team giving a 0,0.5 ball start:

– Win by any score – All bets on this selection are winners.
– Draw – Half the stakes are refunded on this selection. The other half of the stake is classed as a loser.
– Lose by any score – All bets on the selection are losers.

Team receiving 0,0.5 ball start:

– Win by any score – All bets on this selection are winners.
– Draw – Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer.
– Lose by any score – All bets on the selection are losers.

Handicap Line 0.5 Ball

Team giving a 0.5 ball start:

– Win by any score – All bets on this selection are winners.
– Draw – All bets on this selection are losers.
– Lose by any score – All bets on this selection are losers.

Team receiving a 0.5 ball start:

– Win by any score – All bets on this selection are winners.
– Draw – All bets on this selection are winners.
– Lose by any score – All bets on this selection are losers.

Handicap Line 0.5,1 Ball

Team giving a 0.5,1 ball start:

– Win by 2 or more – All bets on this selection are winners.
– Win by exactly 1 – Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer.
– Draw or lose by any score – All bets on this selection are losers.

Team receiving a 0.5,1 ball start:

– Draw or win by any score – All bets on this selection are winners.
– Lose by exactly 1 – Half the stake is refunded to the customer. The other half is classed as a loser.
– Lose by 2 or more – All bets on this selection are losers.

Handicap Line 1 Ball

Team giving a full ball start:

– Win by 2 or more – All bets on this selection are winners.
– Win by exactly 1 – All bets on this selection are void and refunded to the customer.
– Draw or lose – All bets on this selection are losers.
Team receiving a full ball start:

– Win by any score or draw – All bets on this selection are winners.
– Lose by exactly 1 – All bets on this selection are void and refunded to the customer.
– Lose by 2 or more – All bets on this selection are losers.

HT/FT (Half Time/Full Time)

You have to predict the outcome of the 1st half of the match together with the outcome of the entire match.

Correct Score Halftime/Fulltime (HT/FT Correct Score)

You have to predict the correct score of the 1st half of the match together with the correct score of the entire match.

Example:

Score at HT is 0-0
Score at FT is 2-0
Winning selection for this example is 0-0/2-0

Goal/No Goal (GG/NG)

You have to predict whether both teams score at least one goal each during the match OR only one team or both teams do NOT score any goals during the match.

GG/NG 2+

You have to predict whether the both teams will score at least 2 goals during the match.There are 2 possible options:

• GG: both teams will score at least 2 goals during the match
• NG: one team or both team will not score either 2 goals during the match

Examples:

Real Madrid-Barcelona 2-2
Winning Selection: GG
Real Madrid-Barcelona 4-2
Winning Selection: GG
Real Madrid-Barcelona 3-1
Winning Selection: NG
Real Madrid-Barcelona 2-0
Winning Selection: NG
Draw No Bet (DNB)

You have to predict which team will win the match. If the match ends in a draw the selection will be void.

Correct Score

You have to predict the correct score of the entire match.

Highest Scoring Half

You have to predict which half of the match will have the most points scored.

First Team to Score

You have to predict which team will score first during the match.

Last Team to Score

You have to predict which team will score last during the match.

Total Goals Exact

You have to predict the number of goals that will be scored during the entire match.

Multi Goal

You have to predict the number of goals scored during the match based on different ranges offered by Betta1.

Correct Score Multi

You have to predict which selection will contain the correct score of the match.

Example:

You choose the selection 0-0 / 1-1 / 0-1 / 1-0

If the match finishes with one of the scores in your selection, your bet is a winner.

1X2 – 5 Minutes

You have to predict the outcome of the first five (5) minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 04:59 to be classed in the first 5 minutes. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.

1X2 – 10 Minutes

You have to predict the outcome of the first ten (10) minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 09:59 to be classed in the first 10 minutes. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.

1X2 – 15 Minutes

You have to predict the outcome of the first fifteen (15) minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 14:59 to be classed in the first 15 minutes. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.

1X2 – 20 Minutes

You have to predict the outcome of the first twenty (20) minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 19:59 to be classed in the first 20 minutes. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.

1X2 – 30 Minutes

You have to predict the outcome of the first thirty (30) minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 29:59 to be classed in the first 30 minutes. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.

1X2 – 60 Minutes

You have to predict the outcome of the first sixty (60) minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 59:59 to be classed in the first 60 minutes. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.

Score 5 Min

You have to predict whether a goal will be scored in the first 5 minutes of the match. (0:00 – 4:59)

Score 10 Min

You have to predict whether a goal will be scored in the first 10 minutes of the match. (0:00 – 9:59)

Score 15 Min

You have to predict whether a goal will be scored in the first 15 minutes of the match. (0:00 – 14:59)

Score 20 Min

You have to predict whether a goal will be scored in the first 20 minutes of the match. (0:00 – 19:59)

Score 30 Min

You have to predict whether a goal will be scored in the first 30 minutes of the match. (0:00 – 29:59)

Odd/Even

You have to predict if the number goals scored during the match is going to be odd or even. The score line 0-0 is considered even.

1st Half 1X2

You have to predict the outcome of the first half of the match only. Goals scored in the 2nd half of the match do not count.

1st Half Double Chance (DC HT)

You have to predict the outcome of the 1st half of the match only. There are 3 possible outcomes:

1X – home team wins or draw

X2 – away team wins or draw

12 – either home or away team win

1st Half Draw No Bet (DNB HT)

You have to predict which team will win the first half of the match only. If the first half ends in a draw the selection will be void.

1st Half Goal/No Goal (GG/NG HT)

You have to predict whether both teams score at least one goal each during the first half OR only one team or both teams do NOT score any goals during the first half.

1st Half Goals Over/Under (O/U HT)

You have to predict if the total number of goals scored during the first half only will be over or under the spread indicated.

1st Half Multi Goal

You have to predict the number of goals scored during the 1st half based on different ranges offered by Betta1. There are several ranges, between 1 and 3 goals. In the event of no goal scored, or 4 or more goals scored, all the bets will be lost.

1st Half Handicap

You have to predict the final result of the first half of the match taking in consideration the handicap in brackets. For example, (0:1) indicates that the AWAY team has one goal advantage, as for (1:0) indicates that the HOME team has one goal advantage.

1st Half Correct Score

You have to predict the correct score of the first half of the match.

1st Half Total Goals Exact (Total Goals Exact HT)

You have to predict the number of goals that will be scored during the first half of the match.

1st Half Odd/Even

You have to predict if the number goals scored during the first half only is going to be odd or even. The half time score line 0-0 is considered even.

2nd Half 1X2 (1X2 – 2HT)

You have to predict the outcome of the second half of the match only. Goals scored in the 1st half of the match do not count.

2nd Half Double Chance (DC 2HT)

You have to predict the outcome of the 2nd half of the match only. There are 3 possible outcomes:

1X – home team wins or draw

X2 – away team wins or draw

12 – either home or away team win

2nd HT Draw No Bet (DNB HT)

You have to predict which team will win the second half of the match only. If the second half ends in a draw the selection will be void.

2nd Half Goal/No Goal (GG/NG 2HT)

You have to predict whether both teams score at least one goal each during the second half OR only one team or both teams do NOT score any goals during the second half.

2nd Half Over/Under (O/U 2HT)

You have to predict if the total number of goals scored during the second half only will be over or under the spread indicated.

2nd Half Multi Goal

You have to predict the number of goals scored during the 2nd half based on different ranges offered by Betta1. There are several ranges, between 1 and 3 goals. In the event of no goal scored, or 4 or more goals scored, all the bets will be lost.

2nd Half Correct Score

You have to predict the correct score of the second half of the match. Goals scored in the first half do not count towards settlement of this market.

2nd Half Total Goals Exact

You have to predict the number of goals that will be scored during the second half of the match only. Goals scored in the first half do not count towards settlement of this market.

2nd Half Odd/Even

You have to predict if the number goals scored during the second half only is going to be odd or even. The second half score line 0-0 is considered even.

Home/Away Win Both Halves

You have to predict if the selected team win both halves of the match.

Home/Away Win Either Half

You have to predict if the selected team will win one or both halves in the match.

Home/Away Score In Both Halves

You have to predict if the selected team score in both halves of the match.

Home To Score

You have to predict whether the home team will score at least one goal during the match.

Away To Score

You have to predict whether the away team will score at least one goal during the match

Home No Bet

You have to predict if the away team will win the match or if the match ends in a draw. If the home team wins the match, the bet will be considered void.

Away No Bet

You have to predict if the home team will win the match or if the match ends in a draw. If the away team wins the match, the bet will be considered void.

Multi Goal Home/Away

You have to predict the number of goals scored during the match by either the home or away team based on different ranges offered by Betta1. There are several ranges, between 1 and 3 goals. In the event of no goal scored, all the bets will be lost.

Total Goals Exact Home/Away

You have to predict the number of goals scored by the home or away team in the match.

Over/Under Home

You have to predict if the total number of goals scored during the entire match by the home team only will be over or under the spread indicated.

Over/Under Away

You have to predict if the total number of goals scored during the entire match by the away team only will be over or under the spread indicated.

1st Half Over/Under Home

You have to predict if the total number of goals scored during the 1st half of the match by the home team only will be over or under the spread indicated.

1st Half Over/Under Away

You have to predict if the total number of goals scored during the 1st half of the match by the away team only will be over or under the spread indicated.

2nd Half Over/Under Home (O/U Home 2HT)

You have to predict if the total number of goals scored during the 2nd half of the match by the home team only will be over or under the spread indicated.

2nd Half Over/Under Away (O/U Away HT)

You have to predict if the total number of goals scored during the 2nd half of the match by the away team only will be over or under the spread indicated.

Highest Scoring Half Home/Away

You have to predict which half either the home or away team will score the most goals during the match.

Odd/Even Home

You have to predict if the number goals scored during the match by the home team is going to be odd or even. The score line 0-0 is considered even.

Odd/Even Away

You have to predict if the number goals scored during the match by the away team is going to be odd or even. The score line 0-0 is considered even.

1X2 + Over/Under (1X2 +O/U)

You have to predict the combination of the final result of the match and whether the total number of goals scored in the match will be over or under the spread indicated. There are 6 possible outcomes:

1&Ov=The home team wins and total goals is over the spread

1&Un=The home team wins and total goals is under the spread

X&Ov= The match finishes in a draw and total goals is over the spread

X&Un= The match finishes in a draw and total goals is under the spread

2&Ov= The away team wins and total goals is over the spread

2&Un= The away team wins and total goals is under the spread

1st Half 1X2 + Over/Under (HT & O/U)

You have to predict the combination of the half time result of the match and whether the total number of goals scored in the first half will be over or under the spread indicated. There are 6 possible outcomes:

1&Ov=The home team wins the first half and total goals is over the spread

1&Un=The home team wins the first half and total goals is under the spread

X&Ov= The first half finishes in a draw and total goals is over the spread

X&Un= The first half finishes in a draw and total goals is under the spread

2&Ov= The away team wins the first half and total goals is over the spread

2&Un= The away team wins the first half and total goals is under the spread

2nd Half – 1X2 + Over/Under (2HT 1X2 & O/U)

You have to predict the combination of the 2nd half result of the match and whether the total number of goals scored in the 2nd half will be over or under the spread indicated. There are 6 possible outcomes:

1&Ov=The home team wins the 2nd half and total goals is over the spread

1&Un=The home team wins the 2nd half and total goals is under the spread

X&Ov= The 2nd half finishes in a draw and total goals is over the spread

X&Un= The 2nd half finishes in a draw and total goals is under the spread

2&Ov= The away team wins the 2nd half and total goals is over the spread

2&Un= The away team wins the 2nd half and total goals is under the spread

1X2 + Goal/No Goal (1X2 + GG/NG)

You have to predict the combination of the final result of the match and the result of the both teams to score market. There are 6 possible options:

1&GG=The home team will win and both teams will score;

X&GG=The teams will draw and both teams will score;

2&GG=The away team will win and both teams will score;

1&NG=The home team will win and at least one team won’t score;

X&NG=The teams will draw and at least one team won’t score;

2&NG=The away team will win and at least one team won’t score

Winning Margins

You have to predict the margin of victory in the match for the home or away team, or whether the match ends in a draw.

Home Win to Nil.

You have to predict whether or not the home team will win conceding any goal to his opponent. There are two possible outcomes: Yes (the home team wins without conceding any goal) and No (any other outcome).

Away Win to Nil.

You have to predict whether or not the away team will win conceding any goal to his opponent. There are two possible outcomes: Yes (the away team wins without conceding any goal) and No (any other outcome).

Matchflow (First Goal + 1X2)

You have to predict together if the final result of the match will be 1, X or 2 and which team will score the first goal of the match. The bet offers seven possible outcomes:

1-1st goal & home

1-1st goal & draw

1-1st goal & away

2-1st goal & home

2-1st goal & draw

2-1st goal & away.

No Goal (0-0).

Goal/No Goal + Over/Under (GG + O/U)

You have to predict if both teams score together whether the number of goals in the match is over or under the indicated spread. Four outcomes are possible:

GG&Under=Both teams will score and total goals is under the indicated spread

GG&Over=Both teams will score and total goals is over the indicated spread

NG&Under=One or both teams will not score and total goals is under the indicated spread

NG&Over=One or both teams will not score and total goals is over the indicated spread

Double Chance + Over/Under (DC & O/U)

You have to predict the outcome of the match with 3 possible double chance outcomes (1X, 12 & X2) and whether the total amount of goals will be over or under the stated number

Double Chance + Goal/No Goal (DC & GG/NG)

You have to predict the outcome of the match with 3 possible double chance outcomes (1X, 12 & X2) and whether the both teams will score in the match or not.

Double Chance Half Time/Full Time (DC & HT/FT)

You have to predict the outcome of the match with 3 possible double chance outcomes (1X, 12 & X2) and the outcome of the 1st half of the match together with the outcome of the entire match.

Chance Mix & Goal Totals

You have to predict either the winning outcome of the match or whether the total amount of goals is over or under the given number. Only one outcome needs to occur for the bet to be a winner.

Bet with six outcomes (1 or Ov, X or Ov, 2 or Ov, 1 or Un, X or Un, 2 or Un).

Chance Mix

You have to predict the winning outcome of the match OR whether both, one or nether teams will score in the match. Only one prediction has to occur for the bet to be a winner. Options available are:

1 or GG = Either home team win or both teams score in the match

X or GG = Either the match finishes a draw or both teams score in the match

2 or GG = Either away team win or both teams score in the match

1 or NG = Either home team win or one or neither teams score in the match

X or NG = Either the match finishes a draw or one or neither teams score in the match

2 or NG = Either away team win or one or neither teams score in the match

1st Half – Double Chance & Goal/No Goal (HT DC & GG/NG)

You have to predict the outcome of the 1st half with 3 possible double chance outcomes (1X, 12 & X2) and whether the both teams will score or not in the 1st half only.

1st Half – 1X2 & Goal/No Goal (HT 1X2 & GG/NG)

You have to predict the outcome of the 1st half and whether the both teams will score or not in the 1st half only.

2nd Half – Double Chance & Goal/No Goal (2HT DC & GG/NG)

You have to predict the outcome of the 2nd half with 3 possible double chance outcomes (1X, 12 & X2) and whether the both teams will score or not in the 2nd half only.

2nd Half – 1X2 & Goal/No Goal (2HT 1X2 & GG/NG)

You have to predict the outcome of the 2nd half and whether the both teams will score or not in the 2nd half only.

1st Half – Double Chance & Over/Under (HT DC & O/U)

You have to predict the outcome of the 1st half with 3 possible double chance outcomes (1X, 12 & X2) and whether the total amount of goals will be over or under the stated number.

2nd Half – Double Chance & Over/Under (2HT DC & O/U)

You have to predict the outcome of the 2nd half with 3 possible double chance outcomes (1X, 12 & X2) and whether the total amount of goals will be over or under the stated number.

Total 1H/2H

Bet on on the amount of goals to be scored in both the 1st half & 2nd half. Possible outcomes are:

1+&1+ Y = One or more goals to be scored in both halves independently

2+&2+ Y = Two or more goals to be scored in both halves independently

3+&3+ Y = Three or more goals to be scored in both halves independently

1+&1+ N = One or more goals NOT to be scored in both halves independently

1+&1+ N = One or more goals NOT to be scored in both halves independently

1+&1+ N = One or more goals NOT to be scored in both halves independently

1-&1- Y = One or less goals to be scored in both halves independently

2-&2- Y = Two or less goals to be scored in both halves independently

3-&3- Y = Three or less goals to be scored in both halves independently

1-&1- N = One or less goals NOT to be scored in both halves independently

2-&2- N = Two or less goals NOT to be scored in both halves independently

3-&3- N = Three or less goals NOT to be scored in both halves independently

Other variations are offered. A minus symbol refers to the number of goals named or fewer, a plus symbol refers to the number of goals named or more. Y indicates you’re predicting the number of goals selected will occur, N indicates you’re predicting the number of goals selected will NOT occur. eg.

3+ & 1+ Y = You’re predicting there will be 3 or more goals in the first half and 1 or more goals in the second half

3- & 2- N = You’re predicting there won’t be 3 or less goals scored in the 1st half and 2 or less goals scored in the 2nd half.

Goal/No Goal 1HT & Goal/No Goal 2HT (GG/NG HT & GG/NG 2HT)

You have to predict the correct combination of whether both teams will score in the first half and second half. Yes and No options are available.

GGGG Y = Wins if both teams score in both halves of the match

GGGG N = Wins if both teams do not score in both halves of the match

GGNG Y = Wins if both teams score in the 1st half and only one or neither teams score in the 2nd half

GGNG N = Wins if either only one or neither team scores in the 1st half OR both teams score in the 2nd half

NGGG Y = Wins if only one or neither team scores in the 1st half and both teams score in the 2nd half

NGGG N = Wins if either both teams score in the 1st half or only one OR neither team scores in the 2nd half

ZMWG Y = Wins if only one or neither teams score in both the 1st & 2nd half

ZMWG N = Wins if both teams score in either half of the match

Home Clean Sheet

Clean sheet is a term used to describe a team that has not conceded any goals.

You have to predict whether the home team will keep a clean sheet during the entire match.

Away Clean Sheet

Clean sheet is a term used to describe a team that has not conceded any goals.

You have to predict whether the awayteam will keep a clean sheet during the entire match.

Home HT Clean Sheet

Clean sheet is a term used to describe a team that has not conceded any goals.

You have to predict whether the home team will keep a clean sheet during the first half of the match.

Away HT Clean Sheet

Clean sheet is a term used to describe a team that has not conceded any goals.

You have to predict whether the Away team will keep a clean sheet during the first half of the match.

Home 2HT Clean Sheet

Clean sheet is a term used to describe a team that has not conceded any goals.

You have to predict whether the home team will keep a clean sheet during the second half of the match only. Goals scored in the first half do not count towards settlement of this market.

Away 2HT Clean Sheet

Clean sheet is a term used to describe a team that has not conceded any goals.

You have to predict whether the away team will keep a clean sheet during the second half of the match only. Goals scored in the first half do not count towards settlement of this market.

Penalty in the Match

You have to predict whether a penalty will be awarded in the match. The penalty must be taken to count. Any penalties awarded but overruled by VAR do not count. Penalties taken in shoot outs do not count.

Penalty Scored/Missed

You have to predict whether a penalty will be scored or missed in the match. If no penalty is awarded, the bet is considered a loser. The penalty must be taken to count. Any penalties awarded but overruled by VAR do not count. Penalties taken in shoot outs do not count.

Penalty Scored/Missed Home/Away

You have to predict whether a penalty will be scored or missed in the match by either the home or away team. If no penalty is awarded, the bet is considered a loser. The penalty must be taken to count. Any penalties awarded but overruled by VAR do not count. Penalties taken in shoot outs do not count.

Time of First Substitution (First Substitution)

You have to predict when there will be the first substitution of the match. There are four possible outcomes: During first half, during second half, during the break (until the kick-off of second half) and no substitution.

Official reports of the leagues organising the events will be used to determine the correct time of substitution.

The outcome of the bet is based on the result at the end of the regular playing time including injury time. Unless otherwise specified for certain bet typologies, overtime and the following penalty shootout do not affect the outcome of the bet.

Substitution in First Half.

You have to predict if in the first half there will be at least one substitution. There are two possible outcomes: YES (at least one substitution), NO (no substitution in First half). Official reports of the leagues organising the events will be used to determine the correct time of substitution.

Substitution in Second Half.

You have to predict if in the second half there will be at least one substitution. There are two possible outcomes: YES (at least one substitution), NO (no substitution in Second Half). Official reports of the leagues organising the events will be used to determine the correct time of substitution.

Minute First Goal

You have to predict in which minute will be scored the first goal of the match. A goal scored at the minute 10 and one second belongs to the 11th minute. A goal scored at the minute 20 and one second belongs to the 21st and so on.

Minute Of First Penalty

Bet on whether the first penalty in the match will be awarded during the selected time period.

To Qualify

You have to predict if the indicated team will qualify to the following phase of the tournament.

Method of Victory

You have to predict the method of victory for the home team or away team. There are six (6) possible outcomes offered;

– Home team wins in regular time

– Away team wins in regular time

– Home team wins in extra time

– Away team wins in extra time

– Home team wins after penalty shots

– Away team wins after penalty shots

Penalty Shoot Out

You have to predict whether the match will be decided by a penalty shootout scenario

Overtime Yes/No

You have to predict whether the match will go to an extra-time period.

Goal Injury Time

You have to predict whether there will be a goal scored in injury time or not. (After 90:01 but not including extra time).

Chance Mix Goal & Totals

You have to predict the total amount of goals of the match OR whether both, one or nether teams will score in the match.

Bet with four outcomes (GG or Ov, NG or Ov, GG or Ov, GG or Un)

3 Chance Mix (3C MIX)

You have to predict the winning outcome of the match OR whether both, one or nether teams will score in the match OR the total amount of goals of the match.

3 Combo

You have to predict the combination of the final result of the match and the result of the both teams to score market and the match will be over or under the spread indicated

GG/NG 2

You have to predict whether the both teams will score at least 2 goals during the match.

To Win From Behind Home/Away

You have to predict whether the home/away team will win the match after being behind in the match.

Home/Away to Score

You have to predict whether the home/away team will score at least one goal during the match.

1X2 & MULTIGOL 1-2

You have to predict the combination of the final result plus if the range of total goals scored during the match will be between 1-2

1X2 & MULTIGOL 1-3

You have to predict the combination of the final result plus if the range of total goals scored during the match will be between 1-3

1X2 & MULTIGOL 1-4

You have to predict the combination of the final result plus if the range of total goals scored during the match will be between 1-4

1X2 & MULTIGOL 1-5

You have to predict the combination of the final result plus if the range of total goals scored during the match will be between 1-5

1X2 & MULTIGOL 2-3

You have to predict the combination of the final result plus if the range of total goals scored during the match will be between 2-3

1X2 & MULTIGOL 2-4

You have to predict the combination of the final result plus if the range of total goals scored during the match will be between 2-4

1X2 & MULTIGOL 2-5

You have to predict the combination of the final result plus if the range of total goals scored during the match will be between 2-5

1X2 & MULTIGOL 3-4

You have to predict the combination of the final result plus if the range of total goals scored during the match will be between 3-4

1X2 & MULTIGOL 3-5

You have to predict the combination of the final result plus if the range of total goals scored during the match will be between 3-5

1X2 & MULTIGOL 4-5

You have to predict the combination of the final result plus if the range of total goals scored during the match will be between 4-5

DC & MULTIGOL 1-2

You have to predict the combination of the double chance plus if the range of total goals scored during the match will be between 1-2

DC & MULTIGOL 1-3

You have to predict the combination of the double chance plus if the range of total goals scored during the match will be between 1-3

DC & MULTIGOL 1-4

You have to predict the combination of the double chance plus if the range of total goals scored during the match will be between 1-4

DC & MULTIGOL 1-5

You have to predict the combination of the double chance plus if the range of total goals scored during the match will be between 1-5

DC & MULTIGOL 2-3

You have to predict the combination of the double chance plus if the range of total goals scored during the match will be between 2-3

DC & MULTIGOL 2-4

You have to predict the combination of the double chance plus if the range of total goals scored during the match will be between 2-4

DC & MULTIGOL 2-5

You have to predict the combination of the double chance plus if the range of total goals scored during the match will be between 2-5

DC & MULTIGOL 3-4

You have to predict the combination of the double chance plus if the range of total goals scored during the match will be between 3-4

DC & MULTIGOL 3-5

You have to predict the combination of the double chance plus if the range of total goals scored during the match will be between 3-5

DC & MULTIGOL 4-5

You have to predict the combination of the double chance plus if the range of total goals scored during the match will be between 4-5

GG/NG + OVER/UNDER 3.5

You have to predict the combination of both teams to score or not (GG/NG) plus the total goals scored will be over or under the indicated spread.

HT/FT & O/U

You have to predict the halftime-fulltime result plus the total goals will be over or under the indicated spread.

HT/FT & O/U HT (1,5)

You have to predict the halftime-fulltime result plus the total goals in the first half will be over or under the indicated spread.

FANTASY SOCCER PLAYERS

Fantasy Soccer Players are related to matches created between two Players.

The total goals scored in the match (only Regular time) by each Player used to determine the outcome of the Fantasy Soccer Players.

-Total Over/Under X.5 : You have to predict the Total Goals Scored in the Fantasy Soccer Players during the match will be over or under the spread indicated.

A Fantasy Soccer Players match between two players will be settled as void if at least one player will not start the game.

COMBO CORNER O/U HT/2HT

You have to predict whether the number of corners in the first half will be over or under the indicated spread, plus if the number of corners in the second half only will be over or under the indicated spread.

Example: combo corner Ov.4,5/Un4,5. This selection is winning if the total corners in the first half are over 4,5 plus the corners in the second half are under 4,5.

HALF MOST BOOKINGS

You have to predict the half with most bookings. There are three possible outcome: 1HT the first half is the half with more bookings; 2HT the second half is the half with most bookings; X the two half’s have the same number of bookings.

PENALTY YES/NO

You have to predict whether a penalty will be awarded during the match.

SUBSTITUTE TO SCORE

You have to predict whether there will be any goal scorer in the match who starts from the substitutes bench.

First Team to Score Extra time

You have to predict the team that will score the first goal in the Extra Time period.

Penalty Shootout

You have to predict whether the match will be decided by a penalty shootout scenario

Qualified In Extra time

You have to predict which team will qualify after the Extra Time period.

If this is the final of the given tournament, you are predicting which team will lift the trophy after the Extra Time period.

Qualified On Penalties

You have to predict the team that will win the match at the end of the penalty shootout.

1X2 Only Extra Time

You have to predict the outcome of the extra time of the match. If the game ends before extra time the bets will be voided.

O/U Only Extra Time

You have to predict whether the total goals scored in the Extra Time period will be under or over the spread indicated. If the game ends before extra time the bets will be voided.

Home to Score 2 in a row

You have to predict whether the home team will score at least two goals in a row during the match.

Away to score 2 in a row

You have to predict whether the away team will score at least two goals in a row during the match.

Home to score 3 in a row

You have to predict whether the home team will score at least three goals in a row during the match.

Away to score 3 in a row

You have to predict whether the away team will score at least three goals in a row during the match.

A team to score 2 in a row

You have to predict whether at least a team will score at least two goals in a row during the match.

A team to score 3 in a row

You have to predict whether at least a team will score at least three goals in a row during the match.

VAR

You have to predict whether or not there will be a VAR decision in a selected match during the regular time only. Extra time will not count.

The settlement of bets which are placed on VAR markets will be validated on Livescore website: https://www.livescore.com/. If there is no notification of a VAR decision in the website tracker of the chosen match, the bet will be settled as if no VAR decision had occurred.

VAR HT

You have to predict whether or not there will be a VAR decision in a selected match during the 1st half.

The settlement of bets which are placed on VAR markets will be validated on Livescore website: https://www.livescore.com/. If there is no notification of a VAR decision in the website tracker of the chosen match, the bet will be settled as if no VAR decision had occurred

Half first goal

You have to predict in which half will be scored the first goal of the match.

There are three possible outcomes:

1st Half – the first goal of the match will be scored during the first half.

2nd Half – the first goal of the match will be scored during the second half.

No Goal – there won’t be any goal scored during the match.

Half first goal home

You have to predict in which half the home team will score the first goal of the match.

There are three possible outcomes:

1st Half – the first goal of the home team will be scored during the first half.

2nd Half – the first goal of the home team will be scored during the second half.

No Goal – the home team won’t score any goal during the match.

Half first goal away

You have to predict in which half the away team will score the first goal of the match.

There are three possible outcomes:

1st Half – the first goal of the away team will be scored during the first half.

2nd Half – the first goal of the away team will be scored during the second half.

No Goal – the away team won’t score any goal during the match.

At Least One Half Ends In A Draw

You have to predict if there will be at least a half which ends with a draw (regarding the second half, without considering the score acquired during the first half).

There are two possible outcomes:

Yes – at least one of the two halves will end with a draw.

No – both halves won’t end with a draw.

Team To Score

You have to predict which team will score during the match.

There are four possible outcomes:

GG – both teams will score during the match.

No Goals – The game will finish 0-0

Only Home – only the home team will score during the match.

Only Away – only the away team will score during the match.

Away Win to 0 first half

You have to predict whether or not the away team will win the first half of the match without conceding any goal to his opponent.

European H. First Half

You have to predict the result of the first half of the match taking in consideration the handicap indicated.

For example, (0:1) indicates that the AWAY team has one goal advantage, as for (1:0) indicates that the HOME team has one goal advantage.

For example (Home -1) indicates that the Away team has one goal advantage, (Home +1) indicates that the Home team has one goal advantage.

Bet Types available on this market:

1H (0:1): The home team will win the first half of the match with 2 or more goals difference
XH (0:1): The home team will win the first half of the match with 1 goal difference
2H (0:1): The away team will win first half of the match or will draw
1H (0:2): The home team will win the first half of the match with 3 or more goals difference
XH (0:2): The home team will win the first half of the match with 2 goals difference
2H (0:2): The away team will win the first half of the match, will draw, or will lose with 1 goal difference
1H (0:3): The home team will win the first half of the match with 4 or more goals difference
XH (0:3): The home team will win the first half of the match with 3 goal difference
2H (0:3): The away team will win the first half of the match, will draw, or will lose with 1 or 2 goals difference
1H (1:0): The home team will win the first half of the match or will draw
XH (1:0): The away team will win the first half of the match with 1 goal difference
2H (1:0): The away team will win the first half of the match with 2 or more goals difference
1H (2:0): The home team will win the first half of the match, will draw, or will lose with 1 goal difference
XH (2:0): The away team will win the first half of the match with 2 goals difference
2H (2:0): The away team will win the first half of the match with 3 or more goals difference
1H (3:0): The home team will win the first half of the match, will draw, or will lose with 1, or 2 goals difference
XH (3:0): The away team will win the first half of the match with 3 goal difference
2H (3:0): The away team will win the first half of the match with 4 or more goals difference

Home Score First Half

You have to predict whether the home team will score at least one goal during the first half.

Away Score First Half

You have to predict whether the away team will score at least one goal during the first half.

European H. Second Half

You have to predict the result of the second half of the match taking in consideration the handicap indicated, without considering the result acquired during the first half. For example, (0:1) indicates that the AWAY team has one goal advantage, as for (1:0) indicates that the HOME team has one goal advantage.2H (0:3): The away team will win the second half of the match, will draw, or will lose with 1 or 2 goals difference

1H (1:0): The home team will win the second half of the match or will draw
XH (1:0): The away team will win the second half of the match with 1 goal difference
2H (1:0): The away team will win the second half of the match with 2 or more goals difference
1H (2:0): The home team will win the second half of the match, will draw, or will lose with 1 goal difference
XH (2:0): The away team will win the second half of the match with 2 goals difference
2H (2:0): The away team will win the second half of the match with 3 or more goals difference
1H (3:0): The home team will win the second half of the match, will draw, or will lose with 1, or 2 goals difference
XH (3:0): The away team will win the second half of the match with 3 goals difference
2H (3:0): The away team will win the second half of the match with 4 or more goals difference
1H (0:1): The home team will win the second half of the match with 2 or more goals difference
XH (0:1): The home team will win the second half of the match with 1 goal difference
2H (0:1): The away team will win second half of the match or will draw
1H (0:2): The home team will win the second half of the match with 3 or more goals difference
XH (0:2): The home team will win the second half of the match with 2 goals difference
2H (0:2): The away team will win the second half of the match, will draw, or will lose with 1 goal difference
1H (0:3): The home team will win the second half of the match with 4 or more goals difference
XH (0:3): The home team will win the second half of the match with 3 goals difference

Home Score Second Half

You have to predict whether the home team will score at least one goal during the second half.

Away Score Second Half

You have to predict whether the away team will score at least one goal during the second half.

Home Win to 0 1st Half

You have to predict whether the Home Team will win the first half without conceding a goal.

Away Win to 0 1st Half

You have to predict whether the Away Team will win the first half without conceding a goal.

Double Chance Half Time/1X2 Full Time (DC HT / 1X2 FT)

You have to predict the outcome of the match with 3 possible double chance outcomes (1X, 12 & X2) at the halftime together with the outcome of the entire match.

1X2 Half Time/Double Chance Full Time (1X2 HT / DC FT)

You have to predict the halftime result together with 3 possible double chance outcomes (1X, 12 & X2) of the entire match.

Chance Mix +

You have to predict the winning outcome of the match OR whether both,

Only one prediction has to occur for the bet to be a winner. Options available are:

1 HT or 1 FT Home will win the first half or the match

X HT or X FT The first half or the match will end in a draw

2 HT or 2 FT Away will win the first half or the match

GG HT or GG 2HT Both teams will score in at least one half

1 HT or GG HT First half : Home will win or both teams will score

X HT or GG HT First half: will end in a draw or both teams will score

2 HT or GG HT First half : Away will win or both teams will score

1 HT or NG HT First half : Home will win or at least one team won’t score

X HT or NG HT First half will end in a draw o one of the teams won’t score

2 HT or NG HT First half : Away will win or at least one team won’t score

1 HT or 0 Gol HT First half : Home will win or it will be 0:0

2 HT or 0 Gol HT First half : Away will win or it will be 0:0

Un 1.5 HT or GG HT First half : Both teams will score or there will be 0 or 1 goal

Un 1.5 2HT or GG 2HT Second half : Both teams will score or there will be 0 or 1 goal

1 2HT or GG 2HT Second half : Home will win or both teams will score

X 2HT or GG 2HT Second half will end in a draw or both teams will score

2 2HT or GG 2HT Second half : Away will win or both teams will score

1 2HT or NG 2HT Second half : Home will win or at least one team won’t score

X 2HT or NG 2HT Second half will end in a draw o one of the teams won’t score

2 2HT or NG 2HT Second half : Away will win or at least one team won’t score

1 2HT or 0 Gol 2HT Second half : Home will win or it will be 0:0

2 2HT or 0 Gol 2HT Second half : Away will win or it will be 0:0

Home Win to Nil HT.

You have to predict whether or not the home team will win the first half conceding any goals to their opponent. There are two possible outcomes: Yes (the home team wins first half without conceding any goal) and No (any other outcome).

Away Win to Nil HT.

You have to predict whether or not the away team will win the first half conceding any goals to their opponent. There are two possible outcomes: Yes (the away team wins first half without conceding any goal) and No (any other outcome).

Home Win to Nil 2HT.

You have to predict whether or not the home team will win the second half conceding any goals to their opponent. There are two possible outcomes: Yes (the home team wins second half without conceding any goal) and No (any other outcome).

Away Win to Nil 2HT.

You have to predict whether or not the away team will win the second half conceding any goals to their opponent. There are two possible outcomes: Yes (the away team wins second half without conceding any goal) and No (any other outcome).

Minute Last Goal

You have to predict in which minute the last goal of the match will be scored. A goal scored at the minute 10 and one second belongs to the 11th minute. A goal scored at the minute 20 and one second belongs to the 21st and so on.

Article 8

ESoccer

In relation to Electronic Leagues Matches (e.g esports, elec league, liga pro or other) duration, the time could change depending on the specific tournament and the format is not the same as Soccer.

Simulated Reality League: Bets are all virtual, based on real team names and real football leagues, but the games and results are virtual Article 9: Esoccer Market Types

1X2

You have to predict the outcome of the entire match. There are 3 possible outcomes: 1 (the home team wins), 2 (the away team wins), X (Draw)

Over/Under

You have to predict if the total number of goals scored during the entire match will be over or under the spread indicated.

Double Chance

You have to predict the outcome of the entire match. There are 3 possible outcomes:

1X – home team wins or draw

X2 – away team wins or draw

12 – either home or away team win

Home To Score

You have to predict whether the home team will score at least one goal during the match.

Away To Score

You have to predict whether the away team will score at least one goal during the match

Home No Bet

You have to predict if the away team will win the match or if the match ends in a draw. If the home team wins the match, the bet will be considered void.

Away No Bet

You have to predict if the home team will win the match or if the match ends in a draw. If the away team wins the match, the bet will be considered void.

Draw No Bet (DNB)

You have to predict which team will win the match. If the match ends in a draw the selection will be void.

Goal/No Goal (GG/NG)

You have to predict whether both teams score at least one goal each during the match OR only one team or both teams do NOT score any goals during the match

Odd/Even

You have to predict if the number goals scored during the match is going to be odd or even. The score line 0-0 is considered even.

CORNER BETTING

General Rules

Only corners taken count towards the final total count. Corners awarded but not taken do not count toward the final count.

Corner 1X2

You have to predict which team in the match will be awarded the most corners. Corners awarded but not taken do not count.

Corner Handicap

You have to predict the team who takes the most corners in the match taking into consideration the handicap spread offered.

Corner 10 Minutes

You have to predict whether a corner will be taken by either team in the first 10 minutes of the match.

Yes = A corner taken between 00:00 – 09:59 on the match clock

No = No corner taken during 00:00 – 09:59 on the match clock

Corner Over/Under

You have to predict whether the total amount of corners taken in the match is over or under the indicated spread.

Corners Home Over/Under

You have to predict whether the total amount of corners taken in the match by the home team only is over or under the indicated spread.

Corners Away Over/Under

You have to predict whether the total amount of corners taken in the match by the away team only is over or under the indicated spread.

1st Corner

You have to predict which team will be awarded the first corner of the match.

Number of Corners

You have to predict the exact number of corners taken in the match.

Odd/Even Corners

You have to predict whether the total corners taken in the match is an odd or even number. No corners awarded = even.

1st Half – 1X2 Corner

You have to predict which team will have more corners in the first half (1X2).

2nd Half – 1X2 Corner

You have to predict which team will have more corners in the second half (1X2).

1st Half – Corner Over/Under (Corner HT Over/Under)

You have to predict if the total amount of corners in the first half of the match will be over or under the total spread (Over/Under).

2nd Half – Corner Over/Under (Corner 2HT Over/Under)

You have to predict if the total amount of corners in the second half of the match will be over or under the total spread (Over/Under).

Corner HT/FT

You have to predict which team will have the most corners in the first half of the match together with team that has the most corners when the match is completed.

These are the selections that are possible:

1/1 – 1/X – 1/2 – X/1 – X/X – X/2 – 2/1 – 2/X – 2/2

Example

1/1: The home team has more corners in the first half and also has the most corners when the match ends.

2/X: The away team has more corners in the first half but when the match ends both teams have the same amount of corners.

Corner HT/2ND OV/UN

You have to predict how many corners there will be in the first half and in the second half according to the indicated spread (not a precise number).

Examples of spread are indicated below:

3- / 4- 3- / 5+ 4+ / 4- 4+ / 5+ 3- / 5-

3- / 4- : 3- (under 3.5) in the first half and 4- (under 4.5) in the second half.

4+ / 5+: 4+ (over 3.5) in the first half and 5+ (over 4.5) in the second half.

Half Most Corner

You have to predict which half of the match there will be more corners.

Example

1HT – More corners in the 1st Half.

X- Same amount of corners in both halves.

2nd – More corners in the 2nd Half.

Last Corner

You have to predict which team will be awarded the last corner of the match.

Corner HT – (Aggregated)

You have to predict the exact number of corners awarded during the match.

Corner Handicap

You have to predict the team who takes the most corners in the match taking into consideration the handicap spread offered.

1st Half – 1X2 Corner Handicap

You have to predict the team who takes the most corners in the first half taking into consideration the handicap spread offered.

2nd Half – 1X2 Corner Handicap

You have to predict the team who takes the most corners in the second half taking into consideration the handicap spread offered

First Team X Corner

You have to predict the team who reach the quoted number of corners first during the match.

DNB Corner

You have to predict the result of the Corner excluding overtime. There are 2 possible results: 1DNB- the home team wins and 2DNB- the away team wins. In case of a draw the market will be made void.

1st Half – DNB Corner

You have to predict the result of the Corner excluding overtime. There are 2 possible results: 1DNB- the home team wins and 2DNB- the away team wins. In case of a draw the market will be made void.

2nd Half – DNB Corner

You have to predict the result of the Corner excluding overtime. There are 2 possible results: 1DNB- the home team wins and 2DNB- the away team wins. In case of a draw the market will be made void.

1X2 Corner & O/U Corner

You have to predict the combination of the final result of the Corner and if the total number of corners awarded during the entire match will be over or under the spread indicated.

1st Half – 1X2 Corner & O/U Corner

You have to predict the combination of the first half result of the Corner and if the total number of corners awarded during first half will be over or under the spread indicated.

2nd Half – 1X2 Corner & O/U Corner

You have to predict the combination of the second half result of the Corner and if the total number of corners awarded during second half will be over or under the spread indicated.

CARD BETTING

General Rules

Bet outcome on cards will be defined on basis of cards shown during regular time unless specified. Any cards shown during the half time period or after the full time whistle will not count towards the final tally. The cards shown to somebody not included between players in the field of play (ex. Coaches, players in bench or players already replaced) will be not considered. A yellow card has value of 1 point, a red card has value of 2 points. When a player is sent off because of being shown two yellow cards, a maximum of 3 points will be considered (yellow card + red card).

Red Card

You have to predict if one or more players will be sent off in the match.

1X2 Cards.

You have to predict which team more cards will be awarded during the match. The bet offers three possible outcomes: 1 (home team will be awarded more cards to); X (the same number of cards will be awarded to the two teams); 2 (away team will be awarded more cards to).

First/Last Card.

You have to predict which team first/last card of the match will be awarded to. The bet offers three possible outcomes: home, away, none (winning selection in the event that any card wasn’t awarded). In the event of card awarded to both teams at the same time, both players will be classified as winners.

HT 1X2 Cards.

You have to predict which team more cards will be awarded during the 1st half. The bet offers three possible outcomes: 1 (home team will be awarded more cards to); X (the same number of cards will be awarded to the two teams); 2 (away team will be awarded more cards to).

Odd/Even Cards

You have to predict whether the total cards shown in the match is an odd or even total.

Over/Under Cards

You have to predict whether the total number of cards awarded during the match is over or under the spread indicated.

Number of cards Home/Away

You have to predict whether the total number of bookings awarded to either the home or the away team in the match will be over or under the indicated spread.

Number of cards Home/Away

You have to predict the exact total number of bookings awarded to either the home or the away team in the match.

Exact Cards

You have to predict the exact number of cards awarded during the match.

1st Half Exact Cards

You have to predict the exact number of cards awarded during the first half period only.

1st Half – OVER/UNDER CARD (HT O/U Cards)

You have to predict if the amount of cards in the first half will be over or under the indicated spread.

2nd Half – OVER/UNDER CARD (2HT O/U Cards)

You have to predict if the amount of cards in the second half will be over or under the indicated spread.

Half Most Card

You have to predict which half of the match that there will be more cards.

Example

1HT – More cards in the 1st Half.

X- Same amount of cards in both halves.

2nd – More cards in the 2nd Half.

Asian Handicap Yellow Cards

You have to predict the final two-way result of the match on Yellow Cards into account the handicap offered.

DNB Cards

You have to predict the result of the CARDS excluding overtime. There are 2 possible results: 1DNB- the home team wins and 2DNB- the away team wins. In case of a draw the market will be made void.

1st Half – DNB Cards

You have to predict the result of the CARDS in the first half. There are 2 possible results: 1DNB- the home team wins and 2DNB- the away team wins. In case of a draw the market will be made void.

2nd Half – DNB Cards

You have to predict the result of the CARDS in second first half. There are 2 possible results: 1DNB- the home team wins and 2DNB- the away team wins. In case of a draw the market will be made void.

Double Chance Cards (DC Cards)

You have to predict the result of the Cards of the match excluding any overtime. There are 3 possible results: 1X-home win or draw, X2-away win or draw, 12 – home win or away win

HT/FT & O/U

You have to predict the outcome of the 1st half of the match together with the outcome of the entire match and if the match will be over or under the spread indicated.

GG/NG & Odd/Even

You have to predict whether both teams score at least one goal each during the match OR only one team or both teams do NOT score any goals during the match and if the match is going to be odd or even. The score 0-0 is considered as even.

1X2 & Odd/Even

You have to predict the outcome of the match and if the match is going to be odd or even. The score 0-0 is considered as even.

Penalty Home/Away in the Match

You have to predict whether a penalty will be awarded in the match by the home or away team. The penalty must be taken to count. Any penalties awarded but overruled by VAR do not count. Penalties taken in shoot outs do not count.

2nd Half – 1X2 or O/U

You have to predict either the winning outcome of the 2nd half or whether the 2nd half amount of goals is over or under the given number. Only one outcome needs to occur for the bet to be a winner. (check website)

SOCCER PLAYERS

Soccer Goalscorers

Article 1

The option ‘any player’ refers to any player for the named team that is a valid selection for the markets below.

eg. ‘Any Zambia Player’

If this selection is offered for anytime goalscorer and Zambia score at least one goal in regular time. The Anytime YES selection will be deemed a winner.

Also, if this selection is offered for first goalscorer and any player for Zambia scores the first goal of the match, this selection will be deemed the winner of this market.

Article 2

Market Types

1st Goalscorer

Predict whether the selected player will score the first goal of the match. If the player is on the pitch anytime before the first goal, the bet is valid. if the selected player enters the match after the first goal has been scored, the bet is void. If the selected player does not score the first goal and is replaced by a substitute, the bet is a loser. Goals subsequently awarded to a different player after the completion of the match do not count for settlement purposes.

Anytime Scorer YES/NO.

You have to predict that the selected player will score at least one goal during the match. There are two possible outcomes, YES (the selected player will score at least one goal in the match) and NO (the player will not score a goal in the match). The selected player must start the match or the bet will be voided. Goals subsequently awarded to a different player after the completion of the match do not count for settlement purposes.

2 or More.

You predict that the selected player will score at least two goals during the match. If the player you have selected does not take part to the match the bet is void. If the player takes part in the game, and does not score at least two goals the bet is lost independently from the final result of the match. Goals subsequently awarded to a different player after the completion of the match do not count for settlement purposes.

3 or More

You predict that the selected player will score at least three goals during the match. If the player you have selected does not take part to the match the bet is void. If the player takes part in the game, and does not score at least three goals the bet is lost independently from the final result of the match. Goals subsequently awarded to a different player after the completion of the match do not count for settlement purposes.

Last Scorer

You predict that the selected player will score the last goal of the match. If the player you have selected is not included in the team the bet is void. If the selected player does not score any goals during the match, the bet is lost, even if he was replaced by another player before the last goal has been scored. Goals subsequently awarded to a different player after the completion of the match do not count for settlement purposes

Anytime Scorer – 1st Half YES/NO

You have to predict that the selected player will score at least one goal during the 1st half. There are two possible outcomes, YES (the selected player will score at least one goal in the 1st half) and NO (the player will not score a goal in the 1st half). If the player you have selected does not start the match the bet is void. If the player starts the game, and does not score any goal the bet is lost independently from the final result of the match. Goals subsequently awarded to a different player after the completion of the match do not count for settlement purposes.

Anytime Scorer – 2nd Half YES/NO

You have to predict that the selected player will score at least one goal during the 2nd half. There are two possible outcomes, YES (the selected player will score at least one goal in the 2nd half) and NO (the player will not score a goal in the 2nd half). If the player you have selected is not on the pitch at the start of the 2nd half, the bet is void. If the player starts the 2nd half, and does not score any goals the bet is lost independently from the final result of the match. Goals subsequently awarded to a different player after the completion of the match do not count for settlement purposes.

Anytime Scorer & 1X2

You have to predict a player to score anytime in the match plus predict the final result of the game combined. Your selected player must start the match, otherwise the selection is void. 90 mins only, extra time does not count. Goals subsequently awarded to a different player after the completion of the match do not count for settlement purposes.

Anytime scorer & Correct Score

You have to predict a player to score anytime in the match plus predict the exact final score of the game combined. Your selected player must start the match, otherwise the selection is void. 90 mins only, extra time does not count. Goals subsequently awarded to a different player after the completion of the match do not count for settlement purposes.

Anytime Goal Player Minutes (15 Min)

You have to predict the minute interval that your selected player will score a goal.

1. if your bet is 0-15mins and your player scores between 0.00 – 14.59 on the match clock, your bet will be a winner.

If your player does not start the match the selection will be void. 90 minutes only, extra time does not count. Goals subsequently awarded to a different player after the completion of the match do not count for settlement purposes.

Goalscorer Score/No Score

There are two possible outcomes:

-Score Yes: You have to predict that the selected player will score at least one goal during the match.

-Score No: You have to predict that the selected player won’t score any goal during the match.

In both cases this bet is valid if the player you have selected is first string.

Score & GG/NG

You have to predict if the player scores at least one goal in the match and both teams’ score or not in the match. There are two selections Yes + GG and Yes + NG.

Example

Yes+GG – The selected player scores and both teams score in the match.

Yes+NG – The selected player scores and one team scores in the match.

Score & Match Over/Under

You have to predict if the player scores at least one goal in the match and if the match finishes over or under the indicated spread.

Example

Yes+Ov 1.5 – The selected player scores and the match finishes with over 1.5 goals in the match.

Yes+Un 1.5 – The selected player scores and the match finishes with under 1.5 goals in the match.

Yes+Ov 2.5 – The selected player scores and the match finishes with over 2.5 goals in the match.

Yes+Un 2.5 – The selected player scores and the match finishes with under 2.5 goals in the match.

Player Cards

Card Yes/No

You have to predict if your selected player will be shown a yellow or red card during the match. For a player to be considered active, he must start the game. The bet is voided if the player does not start the game, even if he subsequently comes on as a substitute. Any cards shown to a player when he is not on the field for instance after he has been substituted, or cards shown during the half-time break or after the full-time whistle do not count. Extra time is not included.

Player Stats

Over/Under Player Shots

You have to predict whether the total number of shots made by a selected player during the match will be over or under the spread offered. The competition official website will be used to confirm results.

Extra time is included.

If the selected player will not start the match, all the selections on that player will be paid as void.

Over/Under Player Shots On Target

You have to predict whether the total number of shots on target made by a selected player during the match will be over or under the spread offered. The competition official website will be used to confirm results.

Extra time is included.

If the selected player will not start the match, all the selections on that player will be paid as void.

Over/Under Player Passes

You have to predict whether the total number of passes made by a selected player during the match will be over or under the spread offered. The competition official website will be used to confirm results.

Extra time is included.

If the selected player will not start the match, all the selections on that player will be paid as void.

Over/Under Player Tackles

You have to predict whether the total number of tackles made by a selected player during the match will be over or under the spread offered. The competition official website will be used to confirm results.

Extra time is included.

If the selected player will not start the match, all the selections on that player will be paid as void.

Player Assists

Player Assist Yes/No

You have to predict if the selected player will record an assist during the match. The selected player must start the match or the bet will be voided.

Extra time is included.

SOCCER SPECIALS

Article 1

Markets included in “Soccer Specials” may be related to one single match or to multiple matches. Unless otherwise specified for certain bets, extra time and the following penalty shootout do not affect the outcome of the bet. Unless otherwise stated, when a special bet is based on multiple matches and at least one of them is deemed void, also the special bet will be considered void.

Article 2

The outcome of a special bet is based on the results published on the official website of the related event or competition.

Article 3

Markets offered

Kick Off

You have to predict which team will be awarded the kick off of the match.

Players 1X2

You need to predict which player will score more goals during the match. If both players score the same number of goals, the winning selection will be X. The bet is valid only if both players take part in the match from the first minute, otherwise it will be declared void.

Players 1X2 – Anytime 1st Half

You have to predict which player will score the most goals during the first half. If both players score the same number of goals during the first half, the winning selection will be X. The bet is only valid if both players participate in the game from the first minute, otherwise it will be declared void.

Players 1X2 – Anytime 2nd Half

You have to predict which player will score more goals during the second half. If both players score the same number of goals during the second half, the winning selection will be X. The bet is only valid if both players taking part in the second half from the first minute, otherwise it will be declared void.

Goalscorer Group Betting

You have to predict which of the nominated players will score the most goals after completion of their respective teams upcoming fixture. This market only refers to each players’ next fixture in the specified competition unless otherwise stated. This market only applies to regular time. (Therefore, overtime and/or penalty shootouts are not included). If one or more matches are officially suspended, the related bets will remain valid if the match is resumed and completed within midnight (WAT) of the day following the originally scheduled match date. If the match is not resumed or not completed within the mentioned time frame, all related bets will be deemed void. If there is more than one winning selection, the dead heat rule will apply (art.14 of the ”General Sport Betting Rules” section): If two or more competitors reach the same position/result, the original odds at the time of bet acceptance will be divided by the number of competitors who share the same result. If, for example, two competitors whose odds were 2.80 and 1.90 share the same result (they are both declared winners), the final odds will be 1.4 (2.80/2) and 0.95 (1.90/2).

First Goal Method

Shot – goal must be scored from after contact with any part of the leg. Goals scored from direct free kicks or penalties DO NOT count as ‘shots’.

Free Kick – goal must be scored directly from the free kick. Deflected shots count provided the free kick taker is awarded the goal. This bet also includes goals scored directly from a corner kick.

Penalty – goal must be scored directly from a penalty with the penalty taker as the named scorer.

Own Goal – goal must be declared as an own goal

Header – goal must be scored with the last touch from the head.

No goal – no goal in the match.

First Goal Method – Players

Bet on the type of goal the selected player will score. The goal scored MUST be the first goal of the match. Bets are valid only if the selected player starts the match.

Shot – goal must be scored from after contact with any part of the leg. Goals scored from direct free kicks or penalties DO NOT count as ‘shots’.

Free Kick – goal must be scored directly from the free kick. Deflected shots count provided the free kick taker is awarded the goal. This bet also includes goals scored directly from a corner kick.

Penalty – goal must be scored directly from a penalty with the penalty taker as the named scorer.

Own Goal – goal must be declared as an own goal

Header – goal must be scored with the last touch from the head.

No goal – Selected player fails to score

Player vs Team

Predict whether the named player will score more goals in the match or the named team. In case the selected player does not start the game, this selection will be void. If the player starts the game and is substituted at any time, the selection will stand.

More Points Next Three Matches.

You have to predict the total points earned by the team during the following 3 matches of its National League choosing among the ranges offered. If one of the three matches involved is deemed void also the related odds will be void. Unless otherwise stated in the bet details, possible rematches or other events not belonging to the National League are not included in the computation of the points earned.

First Team to Score.

The aim of this bet is to predict what team in the list will score first.

In order to determine the winner the chronological order of goals will be established, taking into consideration possible different kick-off times among the various matches involved in the bet.

If two or more goals are scored within the same minute, Dead Heat rules will apply and bets will be settled by dividing the odds at the time of bet acceptance by the number of teams who scored within the same minute.

Official reports of the leagues organising the events will be used to determine the correct time of goals.

In case of simultaneous goals in two or more pitches, Dead Heat rules will apply, as explained in Section I paragraph 12 of our General sport betting rules.

If one of the matches involved is postponed and not played in the following 48 hours all bets will be void.

Team to Score More Goals.

You have to predict the team that will have scored the most goals after completion of all matches of the teams named in the event, for example, Man City may be the top scoring team in the Premier League but they may not win the fantasy market as another named team could score more. This market only applies to regular time. (Therefore, overtime and/or penalty shootouts are not included). If one or more matches are officially suspended, the related bets will remain valid if the match is resumed and completed within midnight (WAT) of the day following the originally scheduled match date. If the match is not resumed or not completed within the mentioned time frame, all related bets will be deemed void. If there is more than one winning selection, the dead heat rule will apply (art.14 of the “General Sport Betting Rules” section): If two or more competitors reach the same position/result, the original odds at the time of bet acceptance will be divided by the number of competitors who share the same result. If, for example, two competitors whose odds were 2.80 and 1.90 share the same result (they are both declared winners), the final odds will be 1.4 (2.80/2) and 0.95 (1.90/2).

League Totals (Over/Under).

You have to predict if the total number of goals scored of an entire championship tournament will be greater (Over) or lower (Under) than the spread offered by Betta1. The tournament and the matches included will be specified in the bet details by either the relative round number of that tournament or the date the matches are played. If one or more matches don’t take place before midnight of the day following the date originally set for the match, the bet will be declared void. This market will be closed at the start of the first match involved and could be reopened afterwards with new odds and spreads computed according to the new results gained. In this event the outcome of the bet will still be referred to the total amount of goal scored in the specified championship round.

League Totals (Exact Goal).

You have to predict on exact number of goals that will be scored in the same round of competition specified. The entire tournament and the relative round’s number will be specified in the bet details. If one or more matches don’t take place before midnight of the day following the date originally set for the match, the bet will be declared void. This market will be closed at the start of the first match involved and could be reopened afterwards with new odds and spreads computed according to the new results gained. In this event the outcome of the bet will still be referred to the exact number of goals scored in the specified championship round.

Over/Under Fouls

You have to predict whether the total amount of fouls in the match will be over or under the spread offered. The competition official website will be used to confirm results. Extra time is included.

Over/Under Fouls Home

You have to predict whether the total amount of fouls conceded in the match by the home team only will be over or under the spread offered. The competition official website will be used to confirm results.

Extra time is included.

Over/Under Fouls Away

You have to predict whether the total amount of fouls conceded in the match by the away team only will be over or under the spread offered. The competition official website will be used to confirm results.

Extra time is included.

1X2 Fouls

You have to predict which team will concede the most number of fouls in the match. The competition official website will be used to confirm results. Extra time is included.

Odd/Even Fouls

You have to predict whether the total amount of fouls conceded in the match will be an odd or even number. The competition official website will be used to confirm results. Extra time is included.

Over/Under Offsides

You have to predict whether the total amount of offsides in the match will be over or under the spread offered. The competition official website will be used to confirm results. Extra time is included.

Over/Under Offsides Home

You have to predict whether the total amount of offsides in the match for the home team only will be over or under the spread offered. The competition official website will be used to confirm results.

Extra time is included.

Over/Under Offsides Away

You have to predict whether the total amount of offsides in the match for the away team only will be over or under the spread offered. The competition official website will be used to confirm results.

Extra time is included.

1X2 Offsides

You have to predict which team will commit the most number of offsides in the match. The competition official website will be used to confirm results. Extra time is included.

Odd/Even Offside

You have to predict whether the total amount of offsides committed in the match will be an odd or even number. The competition official website will be used to confirm results. Extra time is included.

Over/Under Shots On Target

You have to predict whether the total amount of shots on target in the match will be over or under the spread offered. The competition official website will be used to confirm results. Extra time is included.

Over/Under Shots On Target Home

You have to predict whether the total amount of shots on target in the match by the home team only will be over or under the spread offered. The competition official website will be used to confirm results.

Extra time is included.

Over/Under Shots On Target Away

You have to predict whether the total amount of shots on target in the match by the away team only will be over or under the spread offered. The competition official website will be used to confirm results.

Extra time is included.

1X2 Shots On Target

You have to predict which team will have the most number of shots on target in the match. The competition official website will be used to confirm results. Extra time is included.

Odd/Even Shots On Target

You have to predict whether the total amount of shots on target in the match will be an odd or even number. The competition official website will be used to confirm results. Extra time is included.

O/U Possession Home

You have to predict whether the percentage of ball possession for the home team will be over or under the spread offered. The competition official website will be used to confirm results. If the percentage will be exactly as the spread offered, all the bets on that spread will be paid as void.

Example: Liverpool – Manchester United O/U Possession Home 59.5. If Liverpool will have 59.5% ball possession, all the selections over or under 59.5 will be paid as void.

Extra time is included.

TRANSFER SPECIALS

The market is whether the stated player will sign on a transfer to the nominated club before the quoted date of the market.

Eg. Lionel Messi to sign for before 03.09.2019 means the player needs to have signed for the nominated club before the 03.09.2019.

Loan deals DO COUNT

If the player fails to move club within the specified time, all bets will be losers

Any clubs not quoted are available on request. If the player retires before the quoted date, all bets will be void. The stated player must move clubs before the quoted date; pre-contract agreements DO NOT COUNT

Change Club

The market is whether the nominated player will move clubs by the quoted date.

If the player retires before the quoted date, all bets will be void. The stated player must move clubs before the quoted date; pre-contract agreements DO NOT COUNT. Loan deals do count. Player signed must be on the official league squad list.

Calendar Year Goals

This takes into consideration ONLY domestic league goals scored between the 1st January to 31st December of the named year. Goals scored in cup competitions, friendlies & international matches do not count. The named player must play at least 1 match in the named year otherwise bets will be void.

Season Player Total Goals

This takes into consideration ONLY Premier League goals scored in the named season. If the selected player is transferred out of the Premier League before the end of the Summer Transfer window the selection will be void. Goals scored in cup competitions, friendlies & international matches do not count. The named player must play at least 1 match in the named season otherwise bets will be void.

Manager Specials

Next permanent manager – Predict who will be appointed the next permanent manager of the listed team. If joint managers are appointed, dead heat rules will apply. Caretaker and interim managers will not count unless they compete at least 10 competitive matches or the club indicate they will be appointed to cover at least 10 or more matches.

Man of the Match.

You have to predict which player will be indicated as man of the match (M.V.P.) by the official organizer of the specific competition (e.g. in a Champions League matches, solely official decision of UEFA will be considered, or e.g. in World Cup matches, solely official decision of FIFA will be considered). The bet will be declared void if the player will not take part to the match.

First Player Booked.

You have to predict which player is awarded the first card in the match. Yellow and Red cards both count. If your selected player is on the pitch anytime before the first card is shown, the bet is valid. If the selected player enters the match after the first card has been shown, or your selected player plays no part in the match, the bet is void. The player must be on the field of play for the card to count. Any cards shown after the Half Time or Full Time whistle do not count.

Fantasy Matches

Fantasy matches are related to matches created between two team or players who are not playing each other in a real match, but against different opponents with the total goals scored by each team used to determine the outcome of the fantasy match. So the result of the fantasy match will be determined only by the goals scored by the teams indicated in the fantasy match. If one or more of the teams match is postponed or abandoned, the fantasy match will be deemed void. Only goals scored in regular time count towards the final score of the fantasy match.

Example:

Fantasy Match: “Arsenal vs. Milan – 1X2”

1st Real Match: “Arsenal vs. Liverpool” with result 2-3

2nd Real Match: “Milan vs. Lecce” with result 1-0

Result of the Fantasy Match “Arsenal vs. Milan” will be 2-1. The winning selection is 1 (home).

A fantasy match between two players will be settled as void if at least one player will not start the game.

THE CRAZY COUPLE

You have to predict which of the selected couples will score more goals in the match. If both couples score the same amount of goals the winning selection will be ‘X’. The bet is valid only if all selected players start the match, otherwise the selection will be declared void.

POINTS NEXT 3 MATCHES

Predict how many points the selected team will attain in their next 3 league matches. The next 3 matches are indicated by the date written next to each team. All 3 matches must be played within those dates otherwise bets will be considered void. If any matches within the listed dates are postponed, all bets on that selection will be considered void.

SQUASH

Article 1

Whenever a competition is officially postponed or suspended, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match, otherwise bets will be considered void.

Article 2

If a player withdraws or is disqualified before the start of the match, all markets related to the match will be void.

If after the start of the match, a player withdraws prior to the completion of the second set; bets based on the final result will be void, with the exception of markets where the outcome has already been determined.

If the withdrawal takes place after the completion of the second set, the opponent will be deemed the winner.

Article 3

Market Types

HH

You have to predict the winner of the match. If a player retires or is disqualified before the completion of the first two sets, this market will be considered void. If the withdrawal takes place after the completion of the first two sets the opponent will be deemed winner of the match.

Article 4

Squash Antepost

Tournament Winner

You have to predict the winner of the competition.

SWIMMING

Article 1

The outcome of a bet on swimming is based on first published official results. If a competition is shortened or otherwise affected by weather conditions the bets will be settled according to the decisions taken by tournament officials.

Article 2

Whenever a competition is officially postponed or suspended, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match. If it is not resumed or if it is not completed within the mentioned time frame, all bets related to that event will be considered void.

Article 3

If the effective conditions of the competition are different from those originally published by the organizational committee Betta1 reserves the right to deem void all the related bets.

Article 4

If one or more swimmers retire before the beginning of the competition all the bet typologies related to their performances will be deemed void.

Article 5

If a swimmer retires before the beginning of the event and his/her quote as a winner is equal or inferior to 5, Betta1 reserves the right to declare all the types of bets influenced by this event as void.

Article 6

Market Types

Winner.

You have to predict the winner of the competition.

Podium.

You predict that the selected swimmer will reach the podium (first, second or third position).

HH.

You have to predict which of the two swimmers specified in the bet will achieve the best position in the overall event. If one or both of them are disqualified this bet typology will be deemed void.

TABLE TENNIS

Article 1

Whenever a table tennis match is officially postponed or suspended, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match. If it is not resumed or if it is not completed within the mentioned time frame, all the bet typologies related to that event will be considered void.

Simulated Reality League: Bets are all virtual, based on real names and real leagues, but the games and results are virtual

Article 2

If one player withdraws before the beginning of the match, all the related bets will be void. If the withdrawal takes place after the beginning of the match, his/her opponent will be deemed winner.

Article 3

Bets on a player winning a given tournament or reaching a certain phase of it will be void if the player withdraws before the first match of such tournament; otherwise, they will stand.

Article 4

Market Types

Head to Head (HH).

You have to predict the winner of the match. There are 2 possible outcomes: 1 HH (the first player wins), 2 HH (the second player wins).

Total (Under/Over)

You have to predict if the total points scored in the match will be over or under the spread indicated.

Asian Handicap

You have to predict the winner of the match by adding or subtracting the spread offered from the the total point scored by players or teams.

Article 5

Table Tennis Antepost

Tournament Winner

You have to predict the winner of the competition.

TENNIS

Article 1

Whenever a tennis match is officially postponed or suspended, all the related bets will remain valid if the event is resumed or is completed within 72 hours from the official start time. If it is not resumed or if it is not completed within 72 hours, all the markets related to that event will be considered void.

Article 2

If a player withdraws or is disqualified before the start of the match, all markets related to the match will be void.

If after the start of the match, a player withdraws prior to the completion of the first set; bets based on the final result will be void, with the exception of markets where the outcome has already been determined.

If the withdrawal takes place after the completion of the first set, the opponent will be deemed the winner.

Simulated Reality League: Bets are all virtual, based on real names and real leagues, but the games and results are virtual

Article 3

Market Types

Head to Head (HH).

You have to predict the winner of the match. There are 2 possible outcomes: 1 HH (the first player wins), 2 HH (the second player wins).

Head to Head (HH) 1st Set.

You have to predict the winner of the 1st Set. There are 2 possible outcomes: 1 HH (the first player wins the 1st Set), 2 HH (the second player wins the 1st Set). If a player retires before the completion of the first set this bet typology will be considered void, otherwise it will stand valid. The winner of the 1st Set will be indicated in the bet settlement by the first number in brackets.

Head to Head (HH) 2nd Set.

You have to predict the winner of the 2nd Set. There are 2 possible outcomes: 1 HH (the first player wins the 2nd Set), 2 HH (the second player wins the 2nd Set). If a player retires before the completion of the second set this bet typology will be considered void, otherwise it will stand valid. The winner of the 2nd Set will be indicated in the bet settlement by the second number in brackets.

Set Betting.

You have to predict the correct score of the match in terms of sets won by each player. If one player retires during the match this bet typology will be considered void.

Over/Under Games (spread).

You have to predict if the total number of games played in the match will be over or under the spread indicated. A tiebreak is regarded as a game. The amount of games played will be indicated in the bet settlement by the second number in brackets. If the match is not completed, the bet will be considered void.

Over/Under Games Player 1

You have to predict whether the total number of games for Player 1 will be over or under the indicated spread.

A tiebreak is regarded as a game. The amount of games played will be indicated in the bet settlement by the second number in brackets. If the match is not completed, the bet will be considered void.

Over/Under Games Player 2

You have to predict whether the total number of games for Player 2 will be over or under the indicated spread.

A tiebreak is regarded as a game. The amount of games played will be indicated in the bet settlement by the second number in brackets. If the match is not completed, the bet will be considered void.

Handicap Games (spread).

You have to predict the winner of the match adding or subtracting the indicated spread to the result of the match.

The handicap, if positive or negative is always associated with the first player.

Example:

If you bet on”(H.-4.5) Home” the bet will be winning if the first player wins with a margin of victory of at least 5 games.

If you bet on “(H.-4.5) Away” the bet will be winning if the second player wins the match or if it loses conceding a maximum of 4 games to its opponent.

Odd/Even Games.

You have to predict if the number of games played during the match is going to be odd or even. If one player retires during the match this bet typology will be considered void. In the event of a Super tie-break, every point scored will be considered as a game. In the event of a Tie-break, the entire Tie-break will be considered as one game.

Odd/Even 1st Set

You have to predict if the total amount of games in the first set will be odd or even.

Odd/Even 2nd Set

You have to predict if the total amount of games in the second set will be odd or even.

Odd/Even 3rd Set

You have to predict if the total amount of games in the third set will be odd or even.

Handicap Sets.

You have to predict the result in terms of sets won by each player adding or subtracting to the final result the spread specified in the bet.

The handicap, if positive or negative is always associated with the first player.

Example:

A bet on “(H.-1.5) Home” will be winning if the first player wins with a margin of victory of at least 2 sets.

A bet on “(H.-1.5) Away” will be winning if:

– the second player wins the match.

– the second player loses with a margin less than 2 sets.

Tie Break in the Match?

You have to predict whether there will be a tie-break contested in the match.

Number of Sets Played.

You should predict the total number of sets played by the two players.

Win at least a set Player 1

You have to predict if Player 1 will win at least one set in the match.

If a player retires before the completion of the first set this bet typology will be considered void, otherwise it will stand valid.

Win at least a set Player 2

You have to predict if Player 2 will win at least one set in the match.

If a player retires before the completion of the first set this bet typology will be considered void, otherwise it will stand valid.

1st Set/Match

You have to predict the combination of the first set winner and the winner of the entire match.

Correct Score 1st set

You have to predict the exact correct score of the first set only. If the first set is not completed, this market will be considered void.

Correct Score 2nd Set

You have to predict the exact correct score of the second set only. If the second set is not completed, this market will be considered void.

Correct Score 3rd Set

You have to predict the exact correct score of the third set only. If the third set is not completed, this market will be considered void.

Set 1 Over/Under

You have to predict whether the total games scored in the first set only is over or under the indicated spread.

Tie Break 1st set

You have to predict whether the first set only will finish with a tie-break.

If the first set is not completed, this market will be considered void.

Tie Break 2nd Set

You have to predict whether the second set only will finish with a tie-break. If the second set is not completed, this market will be considered void.

Tie Break 3rd Set

You have to predict whether the third set only will finish with a tie-break. If the third set is not completed, this market will be considered void.

Player Sets

You have to predict the total number of sets won by your selected player in the match.

Over/Under 1st Set Player 1

You have to predict the number of games that player 1 wins in the first set only will be over or under the indicated spread.

Over/Under 1st Set Player 2

You have to predict the number of games that player 2 wins in the first set only will be over or under the indicated spread.

Over/Under 2nd Set Player 1

You have to predict the number of games that player 1 wins in the second set only will be over or under the indicated spread.

Over/Under 2nd Set Player 2

You have to predict the number of games that player 2 wins in the second set only will be over or under the indicated spread.

HH & Over/Under Games

You have to predict the winner of the match and whether the number of games played is over or under the indicated spread.

Correct Score for match 3-0 Yes/No

You have to predict if the match will finish 3-0 to Player 1 or not.

Correct Score for match 0-3 Yes/No

You have to predict if the match will finish 0-3 to Player 2 or not.

1st Set + HH + Over/Under#

You have to predict the winner of the 1st set, the winner of the match and whether the number of games will be over or under the indicated spread. If the match is not completed, the bet will be considered void.

Example1-1 Set + 1HH + Ov – the bet will be winning if player 1 wins the first set, if player 1 wins the match and if the total number of games in the match is over the indicated spread.

2-1 Set + 1HH + Un – the bet will be winning if player 2 wins the first set, if player 1 wins the match and if the total number of games in the match is under the indicated spread.

Multi Correct 1st Set

You have to predict the which selection will contain the correct score for the 1st Set of the match. If the first set is not completed then the bet will be considered void.

ExampleYou choose the selection 6-0 or 6-1 or 6-2

If player 1 wins the set with one of the scores in your selection then the bet is winning.

You choose the selection 4-6 or 5-7.

If player 2 wins the set with one of the scores in your selection then the bet is winning.

Multi Correct 2nd Set

You have to predict the which selection will contain the correct score for the 2nd Set of the match. If the second set is not completed then the bet will be considered void.

Example

You choose the selection 6-0 or 6-1 or 6-2

If player 1 wins the set with one of the scores in your selection then the bet is winning.

You choose the selection 4-6 or 5-7.

If player 2 wins the set with one of the scores in your selection then the bet is winning.

Win 6-0 or 0-6 Yes/No

You have to predict whether or not either player will win a set 6-0 or 0-6.

Race to 3 Games 1st Set

You have to predict which player will reach 3 games first in the first set.

Race to 5 games 1st Set

You have to predict which player will reach 5 games first in the first set.

Over/Under Aces

You have to predict the number of Aces in the match will be over or under the indicated spread.

Over/Under Double Fault

You have to predict the number of Double Faults in the match will be over or under the indicated spread.

1X2 Ace

You have to predict which Player will have the most Aces in the match. The competition official website will be used to confirm results.

1X2 Double Fault

You have to predict which Player will have the most Double Faults in the match. The competition official website will be used to confirm results.

1X2 Break

Predict which player will break the opponent’s serve the most in the match. All bets will be void if a break does not take place. The competition official website will be used to confirm results.

1X2 1ST Break

Predict which playerwill break the opponent’s whole game serve first. All bets will be void if a break does not take place. The competition official website will be used to confirm results.

Article 4

Tennis Antepost

Tournament Winner

You have to predict the winner of the tournament. If your selected player withdraws prior to the start of the tournament, the selection will be considered void. All tournament winner bets will stand once the tournament has started.

Tournament Head-to-Head (Match bets)

You have to predict which player will achieve the best result in the tournament. If both players are eliminated at the same stage, set difference in the tournament will be used to determine the winner. In a result of a set difference tie, the match will be considered void.

Tournament Most Aces (Match bets)

You have to predict which player will score the most aces throughout the entire tournament. Aces scored during qualification do not count. If the two players score the same number of aces the bet will be void.

Stage of Elimination

Predict which round the selected player will be eliminated in.

Reach the Final

Predict whether the selected player will reach the final of the named tournament.

Name the Finalists

You have to predict which two players will reach the final of the named tournament

VOLLEYBALL

Article 1

Unless otherwise stated, the outcome of a bet on a volleyball event is based on the result of the match after the scheduled score has been reached. In some competitions an extra set is played to determine the winner of a tournament, whose result will not be considered for betting purposes.

Article 2

Whenever a volleyball match is officially postponed or suspended, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match, otherwise all bets will be deemed void.

Article 3

Market Types

HH

You have to predict the winner of the entire match.

Set Handicap (Spread)

You have to predict the winner of the entire match adding or subtracting the indicated spread to the result of the match in terms of sets won by each team.

The handicap, if positive or negative is always associated with the home team.

Example:

If you bet on “(H.-1.5) Home” the bet will be winning if the home team wins with a margin of victory of at least 2 sets.

Points Handicap (Spread)

You have to predict the winner of the entire match adding or subtracting the indicated spread to the result of the match in terms of points won by each team.

The handicap, if positive or negative is always associated with the home team.

Example:

If you bet on “(H.-15.5) Home” the bet will be winning if the home team wins with a margin of victory of at least 16 points.

Set Betting

You have to predict the correct score of the match in terms of number of sets won by each team.

Totals

You have to predict if the total number of points scored during the match will be over or under the spread indicated.

Odd/Even

You have to predict if the number points scored during the match is going to be odd or even.

Number of Sets

You have to predict how many sets are completed over the course of the match.

Sets Over/Under (spread)

You have to predict if the total number of sets played during the match will be over or under the spread indicated.

Set Winner

You have to predict the winner of the named set.

Set Totals

You have to predict whether the number of points scored in the named set is over or under the indicated spread.

Set Handicap

You have to predict the winner of the named set taking into account the indicated spread.

Set Odd Even

You have to predict if the number of points scored in the match is an odd or even number.

Article 4

Volleyball Antepost

All antepost bets are based on the final outcome of the indicated competition.

All bets unless specified are settled after the playoff stage and not on regular season standings.

All antepost bets will be settled and paid on the completion of the indicated tournament and not necessarily the date shown on the website.

Possible decisions taken by disciplinary, sports or legal bodies before or during the competition affecting or amending the outcome of antepost bets will be taken into consideration (for example, any penalties or disqualification). If such decisions are taken after the official proclamation of the winner they will not be considered.

WATERPOLO

Article 1

The outcome of a bet on a waterpolo event is based on the result of the match after the scheduled regular time. Unless otherwise stated for specific bet typologies overtimes and penalty shoot outs will not affect the outcome of the bet.

Article 2

Whenever a waterpolo match is officially postponed or suspended, all the related bets will remain valid if the event takes place and is completed within midnight (WAT) of the day following the date originally set for the match. If it does not take place or is not completed within the mentioned time frame, all the bet typologies related to that event will be considered void.

Article 3

Market Types

1X2.

You have to predict the outcome of the entire match. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins).

Head to Head (HH).

You have to predict the winner of the entire match. There are 2 possible outcomes: 1 HH (the home team wins), 2 HH (the away team wins).

Heads-Up with Handicap (spread).

You have to predict the winner of the entire match adding or subtracting the indicated spread to the result of the match.

The handicap, if positive or negative is always associated with the home team.

Example:

If you bet on “(H.-5.5) Home” the bet will be winning if the home team wins with a margin of victory of at least 6 goals.

If you bet on “(H.-5.5) Away” the bet will be winning if:

– the away team wins the match.

– the away team loses conceding a maximum of 5 goals to its opponent.

Over/Under (spread).

You have to predict if the total number of goals scored during the match will be over or under the spread indicated.

WINTER SPORTS

Article 1

The outcome of a bet on skiing (Alpine skiing, Nordic skiing or ski jumping) is based on first published official results. If a competition is shortened or otherwise affected by weather conditions the bets will be settled according to the decisions taken by tournament officials.

If one or more participants retire before the beginning of the competition and at least one of them has odds for winning equal or fewer than 5.0, Betta1 reserves the right to void all bets affected by this happening.

Article 2

Whenever a competition is officially postponed or suspended, all the related bets will remain valid if the event is resumed or is completed within 72 hours from the official start time. If it is not resumed or if it is not completed within the mentioned time frame, all bets related to that event will be considered void.

Article 3

If the effective conditions of the competition are different from those originally published by the organizational committee Betta1 reserves the right to deem void all the related bets.

Article 4

If one or more participants retire before the beginning of the competition all the bet typologies related to their performances will be deemed void.

Article 5

Market Types

Winner.

You have to predict the winner of the competition.

1st and 2nd.

You have to predict which two competitors will conclude the event in first and second position in the correct order.

Podium.

You predict that the selected competitor will reach the podium (first, second or third position).

HH.

You have to predict which of the two competitors specified in the bet will achieve the best position in the event. If both competitors do not complete the competition, the winner will be the one that obtained the best timing during the previous stage. In case of competitions consisting of two runs, if both competitors withdraw in the first run, the bet will be deemed void. If, during a competition consisting of one run only, one of the two competitors retires after the beginning of the competition, the athlete who completes the competition will be regarded as the winner.

Winner Group.

You have to predict which of the competitors specified for this type of bet will get the best finish in the event. If none of the competitors do not complete the competition, the winner will be the one that obtained the best timing during the previous phase. In case of competitions consisting of two runs, if both competitors withdraw in the first run, the bet will be declared void.

Article 6

For our bets purposes only official times and/or podium rankings will be considered. Possible disqualifications which will take place later will be not considered. If the game starts but does not end (i.e. there is no winner proclamation) all bets will be voided and refunded.

Markets:

-Winning
-Placed
-Head-to-head

CASH OUT: TERMS & CONDITIONS

1. Cash Out is available on a wide variety of markets. However, Betta1 has the right to remove some games or competitions or sports from the Cash Out offer at anytime without prior notice.
2. A time delay in accepting a Cash Out request is in place. If a price changes or a market suspends then the Cash Out of the original amount request may not be successful.
3. If the Cash Out request is successful, this will be displayed and the bet will be settled immediately. The actual final result of the related market will have no impact on the Cash Out amount.
4. The Cash Out amount offered at any time is the total amount that will be returned to your account if successful.
5. Where we have reason to believe that a Cash Out is carried out after the outcome of an event is known, we reserve the right to void the orignal bet that was Cashed Out.
6. Any bets that are settled in full or part using Cash Out will not count towards the turnover requirement of any offer.
7. Bets placed with Bonus Funds cannot be cashed out.
8. Betta1 cannot guarantee that the Cash Out feature will be available on your bet selection.
9. Betta1 will not be responsible if the Cash Out feature is not available for technical reasons and bets will stand as originally placed during any such period.
10. Betta1 reserves the right to accept or decline any bet/wager requested for any sport, competition, market or bet type that is included in the Cash Out feature.
11. Betta1 reserves the right to amend, suspend or remove the Cash Out feature at any time for any event, fixture or market. Any bets placed on such events, fixtures or markets will stand as originally placed.
12. Betta1 reserves the right to reverse the settlement of a Cash Out if the bet or a market is settled in error.

BETMAKER

Article 1

Betmaker odds are special prices made by Betta1 which may combine certain odds which cannot normally be combined.

For example:

Chelsea to beat Man Utd, Over 2.5 goals & Over 7.5 corners in the match (Chelsea – Man Utd)

Usually these markets cannot be combined within a single match but these can be offered as a special unique bet.

They can also be offered as a combination of different matches or related to specific players.

Article 2

If one or more matches included in a bet is abandoned or postponed and not played within midnight (WAT) of the day of the match, all related selections will be void.

If any mentioned player doesn’t start the specific match then all related selections will be void.

Article 3

In any other instance, usual individual sports rules will apply.

ODDS SURGE

Article 1

Odds Surge selections are special bets selected by Betta1 where the odds are increased as a special offer.

For example:

Chelsea to beat Man Utd, Barcelona to beat Real Madrid & Juventus to beat Lazio – WAS 7.75, NOW 9.5

They can be offered as a combination of different matches or related to specific players.

Article 2

The ‘WAS’ price is calculated from when the odds surge selection was first published and is subject to change.

Article 3

If one or more matches included in a bet is abandoned or postponed and not played within midnight (WAT) of the day of the match, all related selections will be void.

If any mentioned player doesn’t start the specific match then all related selections will be void.

Article 4

In any other instance, usual individual sports rules will apply.

Zoom soccer is a virtual soccer game featuring real team names and real league names, but with entirely simulated results and outcomes.

The Zoom scores page, that contains live scores, results and league tables, are all related strictly to the Zoom virtual game ONLY.

The outcome of the match displayed on the results section is the result that Betta1 will determine winning and losing bets from.

Zoom bets can be combined with selections from any other real life events

Multiple boost will apply to bets on Zoom.

Zoom bets can be combined across leagues.

If the Betta1 site undergoes any technical problems during a zoom fixture, undergoes maintenance, or becomes unable to access for any reason, games will still be played and the result will be unaffected.

Zoom Soccer is unrelated to any real-life matches or leagues, and any Zoom Soccer virtual fixtures that correspond with a real-life equivalent is strictly coincidence

Betta1 general terms and conditions apply.

Betta1 sports terms and conditions apply.

Zoom Market Rules

• 1X2

You have to predict the outcome of the entire match. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins).

• Double Chance (DC)

You have to predict the outcome of the entire match. There are 3 possible outcomes: 1X (at the end of the match the home team wins or draws), X2 (at the end of the match the away team wins or draws), 12 (at the end of the match the home team wins or the away team wins)

• Goal Goal / No Goal (GG/NG)

There are two possible outcomes: GG (both teams score at least one goal each during the whole match), NG (one or both the teams do not score any goal during the whole match).

• Correct Score

You have to predict the correct score of the entire match

• Over/Under (O / U) X.5

You have to predict whether the total goals scored in the match will be over or under the spread indicated. For example; if you bet on ‘over 2.5’, the match would have to contain 3 goals or more to be a winner.

• Home/Away Under/Over (H/A O/U) X.5

You have to predict whether the total goals scored by either the home team or the away team is over or under the spread indicated. For example; if you bet on ‘home under 2.5’, the home team would have to score 2 goals or fewer for the bet to win.

• 1X2 + Over/Under (1X2 +O/U X.5)

You have to predict the combination of the final result of the match and whether the total number of goals scored in the match will be over or under the spread indicated. There are 6 possible outcomes:

1&Ov = The home team wins and total goals is over the spread

1&Un = The home team wins and total goals is under the spread

X&Ov = The match finishes in a draw and total goals is over the spread

X&Un = The match finishes in a draw and total goals is under the spread

2&Ov = The away team wins and total goals is over the spread

2&Un = The away team wins and total goals is under the spread

• Double Chance + Over/Under (DC & O/U X.5)

You have to predict the combination of the double chance of the match and whether the total number of goals scored in the match will be over or under the spread indicated. There are 6 possible outcomes:

1X&Ov = The home team wins or draw and total goals is over the spread

1X&Un = The home team wins or draw and total goals is under the spread

X2&Ov = The away team wins or draw and total goals is over the spread

X2&Un = The away team wins or draw and total goals is under the spread

12&Ov = The home or away team wins and total goals is over the spread

12&Un = The home or away team wins and total goals is under the spread

• Multi Goal

You have to predict the number of goals scored during the match based on different ranges offered by Betta1 in Zoom Soccer

• 1X2 + GG/NG

You have to predict the combination of the final result of the match and the result of the both teams to score market.

• 1X2 or GG/NG

You have to predict the winning outcome of the match OR whether both, one or nether teams will score in the match. Only one prediction has to occur for the bet to be a winner.

• 1X2 or Over/Under X.5

You have to predict either the winning outcome of the match or whether the total amount of goals is over or under the given number.

• GG/NG + Over/Under 2.5

You have to predict if both teams score together whether the number of goals in the match is over or under the indicated spread.

The current version of the Terms and Conditions is valid for the latest review of the website

Live Betting T&C’s

Version 14: Effective as of 19.11.12

View Previous Versions

Article 1

Technical time lag for acceptance

Once you have placed the bet, you will need to wait the time required for acceptance before it comes to validity. If during this interval the chosen odds removed or suspended, the bet will be automatically rejected. Should the odds change, the bet will be rejected, unless the “Accept Change Odds” option on the coupon has been checked.

Article 2

Bet acceptance with reservation

Whenever a bet is submitted to manual approval, Betta1 retains the right to refuse it or to reduce the amount staked. The stake can be reduced only if the “Accept Odds Changes” option on the coupon has been checked.

Article 3

Bet acceptance in “Danger Zone”

Betta1 reserves the right to extend the time lag for acceptance whenever a bet is placed during a risky action whose outcome may alter noticeably the odds available (s.c. “Danger Zone”). In this case a message will inform the customer about the risky action, and all bets placed during this interval will be accepted or refused at its conclusion.

Article 4

It is up to the Customer to verify that the number of bets placed and the amount staked are coherent with his will before confirming the bet. Once confirmed, the bet cannot be changed or cancelled by the Customer.

Article 5

The Customer warrants not to be aware of the outcome of the event when placing a bet. In the event that there are reasons to believe that a bet has been placed on an event, which the result is already known, or after the selected team has obtained a material benefit (eg. Goals or Expulsion, etc.), Betta1 reserves the right to void the bet according to the General Terms and Conditions.

Article 6

Betta1 reserves the right to deny access or to terminate access to the Live Betting section of our website, as well as to modify, suspend or discontinue the Live Betting at its sole discretion and without informing the Customer. All contents scheduled on Live Betting are subject to change and Betta1 may vary, suspend, replace or withdraw the planned events without notice to the Customer.

Article 7

All the data about the match (current result, timing, etc.) published in the Live Betting section of our website is purely indicative and may not be used as a reliable source of information for placing bets. Betta1 will not accept any liability for any loss that is caused by such information being reported incorrectly or being not up-to-date.

Article 8

Dead-Heat rule

In the event of equal position/result of two or more competitors, the winnings will be computed dividing the original odds accepted by the number of competitors that share the same result. If, for example, two competitors whose price is 2.80 and 1.90 share the same result (they are both declared winners) the resulting prices will be: 1.4 (2.80/2) and 0.95 (1.90/2).

Article 9

Unless otherwise stated for certain sports/bet typologies, whenever an event is officially interrupted and not completed within midnight (WAT) of the day following that scheduled for the match, all the bets still open at the moment of the interruption will be considered void.

Article 10

If an event is not offered with the market “Any Other”, Betta1 reserves the right to add new participants at any time after the publication of the initial list, including eventually requests by the Customers.

Article 11

The minimum betting amount on a live bet is ZMW 100 for a single, multiple or combined bet.

American Football Live

Article 1

The outcome of a bet on an American football live event is based on the score at the end of the game, extra time included.

Article 2

Whenever an American football match is officially postponed or suspended, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match. If it does not take place or is not completed within the mentioned time frame, all the bet typologies related to that event will be considered void.

Article 3

Market Types

Moneyline

You have to predict the winner of the match. If match ends in a tie, the selection is considered void.

1X2 (Including overtime)

You have to predict the result of the match at the end of regular time.

Win Match in Regular Time

You have to predict the winner of the match. If there is any overtime period “Draw” is the winning selection.

Win Match in Overtime

You have to predict if the Home or Away team will win the match in the overtime period.

Home / Away X Drive Outcome

You have to predict the outcome of drive indicated. There are four possible outcomes: touchdown, field goal, safety, none.

Handicap (2 Ways)

You have to predict the winner of the match by adding or subtracting the spread offered by Betta1 from the final score.

If the spread offered is -6,5:

-Betting on “1H” the bet is won if the home team wins with a margin of at least 7 points.

-Betting on “2H” the bet is won if the away team wins by any margin, or loses with a margin lower than 7 points.

Total Points Over / Under

You have to predict if the total number of points scored during the entire match will be over or under the spread indicated.

Home / Away Total Points Over / Under

You have to predict if, at the end of the match, the total number of points scored by a team (home or away) will be over or under the spread indicated.

Total Points Odd / Even

You have to predict if the total number of points scored will be even or odd.

Winning Margin

You have to predict the winning margin of the winning team.

Total Field Goals Made Under / Over

You have to predict if the number of Field Goals made in the match will be over or under the spread indicated.

Total Touchdowns Under / Over

You have to predict if the number of Touchdowns in the match will be over or under the spread indicated.

Xth Touchdown

You have to predict which team will score the Xth touchdown of the match.

1st Half Money Line

You have to predict the result of the first half of the match. If the first half ends in a tie, the selection is considered void.

1st Half 3way

You have to predict the result of the first half of the match.

1st Half Handicap

You have to predict the winner of the 1st half by adding or subtracting the spread offered from the half time score.

Example:

If the spread offered is (-6.5):

– Betting on 1H, the bet is won if the home team wins the 1st half with a margin of at least 7 points.

– Betting on 2H, the bet is won if the away team wins by any margin or loses the 1st half with a margin lower than 7 points.

1st Half Total Points Under / Over

You have to predict if the total number of points scored during the entire match will be over or under the spread indicated

X Field Goal Made

You have to predict which team will score the Xth field goal in the game:

– Home (the home team will score the Xth field goal)

– Away (the away team will score the Xth field goal)

– Neither (neither team will score the Xth field goal)

Missed Field Goal

You have to predict if there will be a missed Field Goal during the match.

X Quarter Field Goal Made

You have to predict if at least one Field Goal will be scored during the X quarter.

X Quarter Touchdown

You have to predict if at least one Touchdown will be scored during the X quarter.

X Quarter Handicap

You have to predict the winner of the X quarter by adding or subtracting the spread offered from the half time score.

Example:

If the spread offered is (-6.5):

– Betting on 1H, the bet is won if the home team wins the X quarter with a margin of at least 7 points.

– Betting on 2H, the bet is won if the away team wins by any margin or loses the X quarter with a margin lower than 7 points.

X Quarter Money Line

You have to predict the winner of the X quarter. If the quarter ends in a tie, the selection is considered void.

X Quarter Winner

You have to predict the result of the X quarter of the match.

X Quarter Total Points Under / Over

You have to predict if the total number of points scored during the indicated quarter will be over or under the spread indicated.

Handicap and Total Under / Over

You have to predict the combination of the handicap result of the match plus whether the total points scored will be over or under the indicated spread

X Touchdown Scorer

You have to predict which player will score the indicated touchdown.

Player to Score the Xth Home / Away Touchdown

You have to predict which player will score the indicated touchdown for his team.

Home / Away Player to Score a Touchdown Anytime

You have to predict if a player will score a touchdown anytime during the match.

Badminton Live

Article 1

Whenever a badminton match is officially postponed or suspended, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match. If it is not resumed or if it is not completed within the mentioned time frame, all the bet typologies related to that event that where still open at the moment of the interruption will be considered void, while the settled bets will stand valid.

If a player is disqualified during the match, only settled bets and all bets placed on the market “Match Winner”, will be paid. All other bets placed and not yet settled will be considered Void.

Article 2

Unless otherwise stated for specific bet typologies, if a player withdraws during a match all the bets still open at the moment of the withdrawal will be void, while the settled bets will stand valid

Article 3

Market Types

Which team will win the match? (Match Winner)

You have to predict the winner of the match.

Total (spread) (Total Points)

You have to predict if the total number of points scored during the entire match will be over or under the indicated spread.

Asian Handicap (spread) (Match Point Handicap)

You have to predict which player will score the most number of points adding or subtracting the indicated spread.

Which team will win the set? (Set X)

You have to predict the winner of the indicated set.

Total for X period (spread)

You have to predict if the total number of points scored during the indicated period will be over or under the indicated spread.

Asian Handicap for X period (spread)

You have to predict the winner of the indicated period adding or subtracting the indicated spread to the result of the match.

Which Team Wins Race to X Points, X set?

You have to predict which team will score the indicated point first in an indicated set in a race situation.

Who scores X point Y set

You have to predict which team will score the indicated point in an indicated set.

Final Result (in sets) (Correct Score Match)

You have to predict the final result in sets of the match.

Number of Sets

You have to predict how many sets will be played to completion in the entire match.

Odd/Even for X period

You have to predict if the total number of points scored during an indicated period are going to be odd or even.

How many sets will exceed score limit

You have to predict how many sets will exceed score limit.

Game X Lead After Y Points

You have to predict which player will lead the indicated game after the indicated number of points.

Game X Race to Y Points

You have to predict which player will score the indicated point first in an indicated game in a race situation.

Game X Winner

You have to predict the winner of the indicated game.

Game X Handicap (spread)

You have to predict the winner of the indicated game adding or subtracting the indicated spread to the result of the match.

Game X Point Y Winner

You have to predict which player will score the indicated point in an indicated game.

Game X Total Points (spread)

You have to predict if the total number of points scored during the indicated game will be over or under the indicated spread.

Match Game Handicap (spread)

You have to predict the winner of the match adding or subtracting the indicated spread (in terms of games) to the result of the match.

Total Games (spread)

You have to predict if the total number of games played during the entire match will be over or under the indicated spread.

Game X Extra Points

You have to predict if the indicated game will finish at extra points.

Player X Total Points (spread)

You have to predict if the total number of points scored by the indicated Player during the match will be over or under the indicated spread.

Player X Odd/Even Points

You have to predict if the total number of points scored by the indicated Player during the match will be odd or even.

Game X Odd/Even Points

You have to predict if the total number of points scored in the indicated game will be odd or even.

Odd/Even Points

You have to predict if the total number of points scored during the entire match will be odd or even.

Game X Correct Score

You have to predict the correct score of the indicated game.

Baseball Live

Article 1

The outcome of a bet on a baseball live event is based on the score at the end of regular playing time, extra inning included. For settlement purpose will be considered the competition’s official websites results.

Article 2

If the difference in points between the two teams is more than or equal to 10 points starting from 7th inning, the game ends in advance for obvious primacy of a team (Mercy rule). Back-to-front, in the Major League Baseball, winners and losers are official after 5 innings completed, or 4.5 if the home team is leading.

Article 3

Whenever a baseball match is officially postponed or suspended, all the related bets will remain valid if the event takes place and is completed within midnight (WAT) of the day of the match. If it does not take place or is not completed within the mentioned time frame, all the bet typologies related to that event that were still open at the moment of the interruption will be considered void, while the bets already settled will stand valid.

Article 4

Market Types

Which team will win the match, including overtime? (Money Line)

You have to predict the winner of the match.

3way

You have to predict the result of the match at the end of the regular time (extra innings excluded). There are 3 possible outcomes, 1 (home team wins), X (regular time draw), 2 (away team wins).

Total for whole match, including overtime (spread) (Total Runs Over/Under)

You have to predict if the total number of points scored during the entire match will be over or under the spread indicated.

Asian Handicap for whole match, including overtime (spread)(Run Line)

You have to predict the winner of the game by adding or subtracting the spread offered from the final score.

Example:

If the spread offered is Home -6.5:

– Betting on 1H, the bet is won if the home team wins with a margin of at least 7 runs.

– Betting on 2H, the bet is won if the away team wins or loses with a margin lower than 7 runs.

Who wins the rest of the match, including overtime

You have to predict the outcome of the match not considering runs scored before the placement of the bet. The current score when the bet is placed will be indicated in the bet receipt. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins).#

Total hometeam including overtime (spread) (Home Team Total Runs Over/Under)

You have to predict if the total number of runs scored during the entire match by the home team only will be over or under the spread indicated.

Total awayteam including overtime (spread) (Away Team Total Runs Over/Under)

You have to predict if the total number of runs scored during the entire match by the away team only will be over or under the spread indicated.

Odd/Even for whole match, including overtime (Total Runs Odd/Even)

You have to predict whether the number of runs scored in the match is an odd or even number (0-0 is considered an even number of runs).

Home Team Total Runs Odd/Even

You have to predict whether the number of runs scored in the match by the home team only is an odd or even number (0-0 is considered an even number of runs)

Away Team Total Runs Odd/Even

You have to predict whether the number of runs scored in the match by the away team only is an odd or even number (0-0 is considered an even number of runs)

Winning Margins, including overtime

You have to predict the margin of victory for the winning team.

Which team gets highest score for period?

You have to predict which team will score the most runs in any period.

Maximum period total score

You have to predict the maximum amount of runs scored in any period.

Who scores X point, including overtime

You have to predict which team will score the indicated point.

Which team wins race to X points, including overtime (Race to X Runs)?

You have to predict which team will score the indicated point first in a race situation.

Will there be Overtime?

You have to predict if any overtime innings are played.

Matchbet & Totals (spread)

You have to predict the combination of the result of the match plus whether the total runs scored will be over or under the indicated spread. There are 6 possible outcomes:

1 & Over (home team win and total runs in the match is over the indicated spread)

1 & Under (home team win and total runs in the match is under the indicated spread)

X & Over (match ends in a draw and total runs in the match is over the indicated spread)

X & Under (match ends in a draw and total runs in the match is under the indicated spread)

2 & Over (away team win and total runs in the match is over the indicated spread)

2 & Under (away team win and total runs in the match is under the indicated spread)

Which team will lead at halftime?

You have to predict the winner of the 1st half only. There are 3 possible outcomes: 1 HT (the home team wins), X HT (the teams draw), 2 HT (the away team wins). Halftime is defined as the first 4.5 innings, so the score in consideration is in the break between 5th Top and 5th Bottom Inning.

Which team will lead after X innings (3way – After X Innings)?

You have to predict which team will be leading after each team has played X innings

Asian handicap 1st half (spread)

You have to predict the winner of the half by adding or subtracting the spread offered from the half time score. Halftime is defined as the first 4.5 innings, so the score in consideration is in the break between 5th Top and 5th Bottom Inning.

If the spread offered is Home -6.5:

– Betting on 1H, the bet is won if the home team wins with a margin of at least 7 runs.

– Betting on 2H, the bet is won if the away team wins or loses with a margin lower than 7 runs.

Halftime – Total (spread)

You have to predict if the total number of points scored during the 1st half will be over or under the spread indicated. Halftime is defined as the first 4.5 innings, so the score in consideration is in the break between 5th Top and 5th Bottom Inning.

1st Half – Total hometeam (spread)

You have to predict if the total number of runs scored in the first half by the home team only will be over or under the spread indicated. Halftime is defined as the first 4.5 innings, so the score in consideration is in the break between 5th Top and 5th Bottom Inning.

1st Half – Total awayteam (spread)

You have to predict if the total number of runs scored in the first half by the away team only will be over or under the spread indicated. Halftime is defined as the first 4.5 innings, so the score in consideration is in the break between 5th Top and 5th Bottom Inning.

Asian Handicap after X innings (spread) (Run Line – After X Innings)

You have to predict the winner of the game by adding or subtracting the spread offered from the score after X innings.

Example:

If the spread offered is Home -6.5:

– Betting on 1H, the bet is won if the home team wins with a margin of at least 7 runs.

– Betting on 2H, the bet is won if the away team wins or loses with a margin lower than 7 runs.

Total after X innings (spread) (Total Runs – After X Innings Over/Under)

You have to predict if the total number of points scored after X innings will be over or under the spread indicated.

Total hometeam after X innings (spread) (Home Team Total Runs – After X Innings Over/Under)

You have to predict if the total number of runs scored after X innings by the home team only will be over or under the spread indicated.

Total awayteam after X innings (spread) (Away Team Total Runs – After X Innings Over/Under)

You have to predict if the total number of runs scored after X innings by the away team only will be over or under the spread indicated.

Who wins the period? (Period X) (Team to Win The X Inning)

You have to predict which team will score the most runs in the indicated inning.

Total for X period (spread) (Total for X Inning)

You have to predict if the total number of runs scored in the indicated inning will be over or under the spread indicated.

A Score in the X Inning

You have to predict if there will be a run scored during an indicated inning.

A Hit in the X Inning

You have to predict if there will be a hit marked during an indicated inning.

Next Team to Score

You have to predict the team that will score the next run.

Will there be an 18th half-inning?

You have to predict wheter the home team will win the game without requiring their last at bat.

Basketball Live

Article 1

The outcome of a bet on a basketball live event is based on the score at the end of regular playing time, extra time included.

For settlement purpose will be considered the competition’s official websites results.

Article 2

Whenever a basketball match is officially postponed or suspended, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match. If it does not take place or is not completed within the mentioned time frame, all the bet typologies related to that event that were still open at the moment of the interruption will be considered void, while the bets already settled will stand valid.

Article 3

In relation to Electronic Leagues Matches (e.g esports, elec league, liga pro or other) duration, the time could change depending on the specific tournament and the format is not the same as Basketball.

Article 4

Market Types

3Way

You have to predict the result of the match at the end of regular time. There are 3 possible outcomes, 1 (home team wins), X (regular time draw), 2 (away team wins).

Which Team Will Win the Match, including Overtime?

You have to predict which team will win the match including any overtime periods if played.

Over / Under – Including Overtime

You have to predict if the total number of points scored during the entire match (including overtime) will be over or under the spread indicated.

Over / Under

You have to predict if the total number of points scored during regular time will be over or under the spread indicated.

Handicap Including Overtime

You have to predict the winner of the game by adding or subtracting the spread offered from the final score.

Example:

If the spread offered is (-6.5):

– Betting on 1H, the bet is won if the home team wins with a margin of at least 7 points.

– Betting on 2H, the bet is won if the away team wins or loses with a margin lower than 7 points.

Odd / Even

You have to predict if the total number of points scored during regular time are going to be odd or even.

Odd/Even Including Overtime

You have to predict if the total number of points scored during the match (including overtime) are going to be odd or even.

Will There Be Overtime?

You have to predict if an overtime period will be played in the match.

Team to Score Point X, Including Overtime

You have to predict which team will score the indicated point. Overtime period counts.

Which Team Wins Race to X Points, Including Overtime?

You have to predict which team will score the indicated point first in a race situation. Overtime period counts.

Half Time 3Way

You have to predict the result of the first half of the match.

Half Time Draw No Bet

You have to predict the result of the first half of the match. If the first half ends in a tie, the selection is considered void.

Half Time Handicap

You have to predict the winner of the 1st half by adding or subtracting the spread offered from the half time score.

Example:

If the spread offered is (-6.5):

– Betting on 1H, the bet is won if the home team wins the 1st half with a margin of at least 7 points.

– Betting on 2H, the bet is won if the away team wins or loses the 1st half with a margin lower than 7 points.

Half Time Over / Under

You have to predict if the total number of points scored during the 1st half only will be over or under the spread indicated.

Half Time Odd / Even

You have to predict if the total number of points scored during the 1st half only are going to be odd or even.

Period X Draw No Bet

You have to predict the result of the indicated period. If the indicated period ends in a tie, the selection will be void.

Period X 3Way

You have to predict the result of the indicated period.

Period X Over/Under

You have to predict whether the total points scored in the indicated period is over or under the spread.

Period X Handicap

You have to predict the winner of the indicated period by adding or subtracting the spread offered from the score at the end of the indicated period.

Example:

If the spread offered is (-6.5):

– Betting on 1H, the bet is won if the home team wins the period with a margin of at least 7 points.

– Betting on 2H, the bet is won if the away team wins or loses the period with a margin lower than 7 points.

Period X Odd/Even

You have to predict if the total number of points scored during the indicated period are going to be odd or even.

Period X – Which Team Wins Race to Y Points?

You have to predict which team will score the indicated points total first. If a ‘Neither’ option is offered then this will be declared the winner if neither team reaches the points stated in the time period. If it is not offered then the market will be declared void if neither team reaches the total.

Highest Scoring Quarter

You have to predict which quarter in the match will see the most points scored. There are 5 betting options: 1st quarter, 2nd quarter, 3rd quarter, 4th quarter & Equals. Equals is the winner if two or more quarters share the same number of points and are declared the highest scoring periods.

Matchbet and Totals

You have to predict the combination of the final result of the match and whether the total points scored in the match are over or under the specified line.

Draw No Bet Second Half (Regular Time)

You have to predict which team will win the second half of the match. Any overtime period is not included.

Odd or Even for Second Half (Regular Time)

You have to predict if the total number of points scored during the second half are going to be odd or even. Any overtime period is not included.

Asian Handicap Second Half (Regular Time)

You have to predict the winner of the second half by adding or subtracting the spread offered from the score at the end of the indicated period. Any overtime period are not included.

2nd Half 3way (Regular Time)

You have to predict the result of the indicated half.

2nd Half Total Points Over / Under (Regular Time)

You have to predict if the total number of points scored during the second half only will be over or under the spread indicated. Any overtime period are not included.

Boxing Live

Article 1

The outcome of a bet on boxing is based on the first results which are published officially. Decisions taken after the awards ceremony which are taken by the relevant sporting bodies and which eventually amend the said results will not be taken into consideration.

Article 2

If an event in boxing is officially postponed or suspended,all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match

Article 3

Types of Bets

Fight Outright

You have to predict the outcome of the fight, independently from the method of victory.

Method of Victory

You have to predict the outcome of the fight and the method of victory.

Total Round Over/Under (spread)

You have to predict whether the total number of rounds fighted during the match will be over or under the spread offered.

Knock Out in X Round

You have to predict whether there will be a Knock Out (KO or TKO) in the indicated round.

Will the Fight Go the Distance

You have to predict whether the fight will “go to the distance”, which means “fighting a full bout without being knocked out”.

Cricket Live

Article 1

The bet outcome of an event on Cricket is based on the result at the end of the match.

If the match is tied and the official competiton rules do not determine a winner; or if the competition rules determine a winner by a coin toss or drawing of lots, then all undecided markets will be considered void.

In the event of an over not being completed, all undecided markets on this specific over are considered void unless the innings has reached it’s natural conclusion. eg. declaration, team all out, etc.

All markets do not consider ‘Super Overs’ unless specified.

Bets will stand if at least one ball is bowled.

Article 2

All match betting will be settled in accordance with official competition rules. In matches affected by adverse weather, bets will be settled according to the official results.

In the event of interruption of a match due external factors, undecided bets will be declared void, unless a winning team is determined according to the official rules of the tournament.

Article 3

Types of bet

Match winner – Bet on the team to win the match. Market will be settled in accordance with the official result.

Total Runs – Bet over or under the quoted line. Winner will be determined by the total amount of runs scored.

Home Team Total Runs – Bet over or under the quoted line on the total runs scored by the home team.

Away Team Total Runs – Bet over or under the quoted line on the total runs scored by the away team.

Odd/Even Number of Runs – Bet on whether the total runs will be an odd or even number

Number of runs in the highest scoring over – Bet on how many runs will be scored in the highest scoring over in the innings.

Which team will have the highest scoring over – Bet on the team to score the most runs in any one over.

Will there be a tie – Bet on whether the match will finish in a tie.

Which team will lead after ‘x’ overs – Bet on the team to be leading after the quoted amount of overs.

Home Team runs after ‘x’ overs – Bet over or under the quoted line for the amount of runs the home team will acquire after the given amount of overs.

Away Team runs after ‘x’ overs – Bet over or under the quoted line for the amount of runs the away team will acquire after the given amount of overs.

Runs in an over – Bet over or under the quoted line for the amount of runs to be scored in a given over.

Twenty20 – all scheduled overs must be played for undecided markets to be settled unless the innings has reached its natural conclusion

ODIs – a minimum of 90 % of the entire overs allocated for an innings must be played at the time the bet was struck for markets to be settled unless the innings has reached its natural conclusion.

Cycling Live

Article 1

The outcome of a bet on cycling will be defined according to the official results published at the moment of the medals ceremony. Any eventual decision which will be taken by the competent sporting bodies after the ceremony will not be taken into consideration. If a competition is reduced in time or is characterised by suspensions due to adverse weather conditions, the bets will be paid according to the officially published results.

Article 2

If a race is officially cancelled, all the relative bets on it will be declared null and void. If one of the legs of the whole race is suspended, all the relative bets will remain valid until the end of the leg or its eventual cancellation. When a single race is postponed or suspended, all relative bets will remain valid if the event is completed until midnight of the following day of the said event. If the event is not run or completed during this period, all the bets on the said event will be null and void.

Article 3

Types of Bets

Winner

This means that the cyclist selected will win the event. If there is a draw the Dead heat rule applies (Art. 8 in the General Rules section).

If the “Any Other” selection is offered will be considered included into this all the runners that are not included into the list of runners at the start of the live betting event. Under no circumstances a runner that has previously offered during the live event will be included into the “Any Other” selection

Placing

This means that the cyclist selected will reach the podium (first, second or third position). If there is a draw the Dead heat rule applies (Art. 8 in the General Rules section).

Head to Head

One has to predict which one of the two cyclists specified in the bet reaches the best placing in the final classification during the race. If one of the cyclists is eliminated in the same phase this type of bet will be declared void.

Winning Margin

One has to predict what will be the winning margin of the winner in the event.

Darts Live

Article 1

The outcome of a bet on a darts match is based on the first published official results. If a competitor retires before the total number of legs needed to win the match has been reached, all settled bets will remain valid, whereas open bets will be refunded, except for bets on the match winner, which will be paid normally.

Article 2

If a match is officially cancelled, all the related bets will be declared void. If a match is suspended or postponed, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match

Article 3

Market types

Head to Head

You have to predict the winner of the match. If one of the competitors retires, he will be regarded as the loser of the match.

1X2.

You have to predict the winner of the match. There are three possible outcomes: Player 1, Tie, Player 2.

Correct Score

You have to predict the exact result of the indicated set or leg.

Handicap

Depending whether the match is divided into sets and legs or only into legs, you have to predict the winner of the match by adding or subtracting the spread offered by Betta1 from the final score.

Example:

If the offered spread is -2.5:

– Betting on Player 1, the bet will be winning if Player 1 wins the match with a margin of at least 3 sets or legs.

– Betting on Player 2, the bet will be winning if Player 2 wins the match or if he loses the match with a margin of less than 3 sets or legs.

Head to Head 180s

You have to predict which player will achieve the highest number of 180s during the entire match.

Over/Under 180s 2 Bands

You have to predict whether the number of 180s achieved during the match will be over or under the spread offered by Betta1.

Over/Under 180 3 Bands

You have to predict whether the number of 180s achieved during the match will be over, under or equal to the spread offered by Betta1.

Highest Match Checkout (spread)

You have to predict whether the highest checkout score achieved during the match will be over, under or included in the spread offered by Betta1.

Leg X Winner

You have to predict the winner of the indicated leg.

Leg X 180

You have to predict whether one of the two players will achieve a 180 during the indicated leg.

Leg X Winning Checkout

You have to predict whether the checkout score achieved during the indicated leg will be over, under or included in the spread offered by Betta1.

Set X Winner

You have to predict the winner of the indicated set.

Set X Leg Y Winner

You have to predict the winner of a certain leg of the indicated set.

Set X Leg Y 180

You have to predict whether one of the two players will achieve a 180 during a certain leg of the indicated set.

Set X Leg Y Winning Checkout

You have to predict whether the checkout score achieved during a certain leg of the indicated set will be over, under or included in the spread offered by Betta1.

Formula One Live

Article 1

The outcome of a bet on a Formula 1 event is based on the first published official results. The decisions taken by official federation (including but not limited to FIA) and affecting or amending the result achieved on the race field will not be taken into consideration.

Article 2

Whenever a race is officially postponed or suspended, all the related bets will remain valid if the event is resumed or finished within 72 hours from the official start time. If it is not resumed or if it is not completed within the mentioned time frame, all the bet typologies related to that event will be considered void.

Article 3

If a decision taken by the race officials (including but not limited to FIA) after the completion of the practice/qualifying session directly influences the outcome of the race, Betjuego reserves the right to void all bets affected by such information.

Article 4

Market Types

Winner (Race)

You predict that the selected driver will be the winner of the race.

Winning Team (Race)

You have to predict which team will the winning driver belong to.

Podium (Race)

You have to predict that the selected driver will reach the podium (first, second or third position).

Winner (Pole)

You predict that the selected driver will achieve the best position during the qualifying session.

Podium (Pole)

You predict that the selected driver will conclude the qualifying session in first, second or third position.

Winning Team (Pole)

You have to predict which team will the winning driver belong to.

FUTSAL LIVE

Article 1

The outcome of a bet on a futsal event is based on the result of the match after the scheduled regular time plus injury time. Unless otherwise stated for specific bets overtimes and penalty shoot outs will not affect the outcome of the bet.

Article 2

Whenever a futsal match is officially postponed or suspended, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match. If it does not take place or is not completed within the mentioned time frame, all bets related to that event will be considered void.

Article 3

Market Types

3way

You have to predict the outcome of the entire match.

Asian Handicap

You have to predict the winner of the entire match adding or subtracting the indicated spread to the result of the match.

Draw No Bet

You have to predict which team will win the match. If the match ends in a draw the selection will be void

1X2 Handicap

You have to predict the final result of the match taking in consideration the handicap in brackets. For example, (0:1) indicates that the away team has one goal advantage, as for (1:0) indicates that the home team has one goal advantage.

Total

You have to predict if the total number of goals scored during the entire match will be over or under the spread indicated.

Double chance (1X – 12 – X2)

You have to predict the outcome of the entire match. There are 3 possible outcomes:

1X (at the end of the match the home team wins or draws),

X2 (at the end of the match the away team wins or draws),

12 (at the end of the match the home team wins or the away team wins).

Halftime – Total

You have to predict if the total number of goals scored during the first half of the match will be over or under the spread indicated.

Total (OT only!)

You have to predict if the total number of goals scored during the overtime will be over or under the spread indicated.

Who Wins the Rest of the Match?

You have to predict the outcome of the match not considering goals scored before the placement of the bet. The current score when the bet is placed will be indicated in the bet receipt. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins).

Halftime – Who Wins the Rest of the Match?

You have to predict the outcome of the first half of the match not considering goals scored before the placement of the bet. The current score when the bet is placed will be indicated in the bet receipt. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins).

Overtime – Who Wins the Rest of the Match?

You have to predict the outcome of the overtime not considering goals scored before the placement of the bet. The current score when the bet is placed will be indicated in the bet receipt. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins).

Next Goal

You have to predict the team that will score the next goal. There are three possible outcomes: 1 (the home team scores the next goal), 2 (the away team scores the next goal) and No Next Goal (no more goals are scored during the match).

Halftime – Next Goal

You have to predict the team that will score the next goal in the first half. There are three possible outcomes: 1 (the home team scores the next goal in first half), 2 (the away team scores the next goal in first half) and No Next Goal (no more goals are scored during first half).

Overtime – Next Goal

You have to predict the team that will score the next goal in the overtime. There are three possible outcomes: 1 (the home team scores the next goal in overtime), 2 (the away team scores the next goal in overtime) and No Next Goal (no more goals are scored during overtime).

Halftime – 3way

You have to predict the outcome of the first half of the match.

3-way (OT only!)

You have to predict the outcome of the overtime.

Correct Score flex

You have to predict the correct score of the entire match.

Correct Score first half flex

You have to predict the correct score of the first half of the match.

Total Goal Home / Away

You have to predict the exact sum of goals scored by the home or away team (0-1 / 2-3 / 4-5 / 6+)

Goal/No goal

You have to predict whether both teams score at least one goal each during the match or only one team or both teams do not score any goals during the match.

Odd/Even

You have to predict if the number goals scored during the match is going to be odd or even. The score 0-0 is considered even.

Which team will win the penalty shootout?

You have to predict the team will win the penalty shootout.

Handball Live

Article 1

Excluding indications on particular bets, the results of a Handball event is based on the final result of the game excluding extra time, unless otherwise specified in a single market. The official sites of the competitions in question will be those referred to until further notice.

Article 2

If a game of handball is officially postponed or suspended, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match. If this is not the case, all bets relative to this event and which were open before the suspension will be considered null and void while those already made will be considered valid.

Article 3

Types of Bets

3way (Match Winner)

You have to predict the winner of the match. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins).

Total (spread) (Total Match Goals – Over/Under)

You have to predict if the total number of goals scored during the entire match will be over or under the spread indicated.

Asian Handicap (spread) (Match Handicap)

You have to predict the winner of the game by adding or subtracting the spread offered from the final score.

Example:

If the spread offered is (-6.5):

– Betting on 1H, the bet is won if the home team wins with a margin of at least 7 goals.

– Betting on 2H, the bet is won if the away team wins or loses with a margin lower than 7 goals.

Handicap (spread) (3way Handicap)

You have to predict the outcome of the match taking into account the handicap offered.

Example:

The handicap offered is Home -2. If you bet on 1H your bet will be a winner if the home team wins the match by three or more goals. If you bet on XH your bet is a winner if the home team win by a two goal margin exactly. If you bet on 2H your bet will be a winner if the away team wins by any margin, the match finishes in a draw or if the away team lose by only one goal.

Example 2:

The handicap offered is Away -3. If you bet on 1H your bet will be a winner if the Home Team wins by any score, the match finishes in a draw or the home team lose by 2 goals or less. If you bet XH your bet will be a winner if the Away team win by 3 goals exactly. If you bet 2H your bet will be a winner if the Away team win by 4 or more goals.

Odd/Even (Total Match Goals Odd/Even)

You have to predict whether the number of goals scored in the match is an odd or even number (0-0 is considered an even number of goals).

Halftime – 3way (1st Half – 3 way)

You have to predict the winner of the 1st half only. There are 3 possible outcomes: 1 HT (the home team wins), X HT (the teams draw), 2 HT (the away team wins).

Halftime – Total (spread) (Total 1st Half Goals – Over/Under)

You have to predict if the total number of goals scored during the 1st half only will be over or under the spread indicated.

Asian handicap first half (spread) (1st Half Handicap)

You have to predict the winner of the 1st half by adding or subtracting the spread offered from the half time score.

Example:

If the spread offered is Home (-6.5):

– Betting on 1H, the bet is won if the home team wins the 1st half with a margin of at least 7 goals.

– Betting on 2H, the bet is won if the away team wins or loses the 1st half with a margin lower than 7 goals.

Handicap for first half (spread) (Half Time 3 Way Handicap)

You have to predict the result of the first half only, taking into account the handicap offered.

Example:

The handicap offered is Home -2. If you bet on 1H your bet will be a winner if the home team wins the 1st half by three or more goals. If you bet on XH your bet is a winner if the home team win the 1st half by a two goal margin exactly. If you bet on 2H your bet will be a winner if the away team wins the 1st half by any margin, the 1st half finishes in a draw or if the away team lose the 1st half by only one goal.

Example 2:

The handicap offered is Away -3. If you bet on 1H your bet will be a winner if the Home Team wins the 1st half by any score, the 1st half finishes in a draw or the home team lose the 1st half by 2 goals or less. If you bet XH your bet will be a winner if the Away team win the 1st half by 3 goals exactly. If you bet 2H your bet will be a winner if the Away team win the 1st half by 4 or more goals.

Odd/Even for first half (1st Half Goals – Odd/Even)

You have to predict whether the number of goals scored in the 1st Half only is an odd or even number (0-0 is considered an even number of goals).

Who scores X point, including overtime

You have to predict which team will score the indicated goal. Overtime period counts.

Which team wins race to X points, including overtime?

You have to predict which team will reach the indicated number of goals first in a race situation. Overtime period counts.

2nd Half – 3 way

You have to predict the result of the indicated half.

Halftime/Fulltime

You have to predict the outcome of the 1st half of the match together with the outcome of the entire match.

Total 1st Half Home Team Goals Over/Under (Spread)

You have to predict if the total number of goals scored by the home team during the 1st half only will be over or under the spread indicated.

Total 1st Half Away Team Goals Over/Under (Spread)

You have to predict if the total number of goals scored by the away team during the 1st half only will be over or under the spread indicated.

X Half – Draw No Bet

You have to predict which team will win the half indicated. If the teams will draw, the selections will be void.

Total Home Team Goals Over/Under (Spread)

You have to predict if the total number of goals scored by the home team during the entire match will be over or under the spread indicated.

Total Away Team Goals Over/Under (Spread)

You have to predict if the total number of goals scored by the away team during the entire match will be over or under the spread indicated.

Winning Margin

You have to predict the winning margin of the winning team. In case of a draw, there is the outcome “Draw”

X Half – Winning Margin

You have to predict the margin of victory for the winning team during the half indicated. In case of a draw, there is the outcome “Draw”.

Horse Racing Live

Article 1

The outcome of a bet on a horse racing live event is based on the first published official results. Following decisions taken by disciplinary or legal bodies and affecting or amending the result achieved on the race field will not be taken into consideration.

Article 2

Whenever a race is officially postponed or suspended, all the bets still open at the moment of the interruption will be considered void.

Article 3

Market Types

Winner

You predict that the selected horse will be the winner of the race. If the chosen horse does not take part into the competition the bet will be void.

Podium

You predict that the selected horse will reach the podium (first, second or third position).

Matchups

You have to predict which of the two horses specified in the bet will achieve the best position at the end of the race. In case of both horses either retiring or being disqualified this bet typology will be deemed void. If only one horse retires or is disqualified, the other horse will be considered the winner.

Ice Hockey Live

Article 1

Unless otherwise stated for specific bet typologies the outcome of a bet on an Ice Hockey live event is based on the result of the match after regular time. Markets including Overtime and Penalty shootout scores will be specified.

For settlement purposes we will consider only the results of respective official competition websites.

Article 2

Whenever an ice hockey match is officially postponed or suspended, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match. All the bet typologies related to that event that were still open at the moment of the suspension will be considered void, while all the settled bets will stand valid.

Article 3

In relation to Electronic Leagues Matches (e.g esports, elec league, liga pro or other) duration, the time could change depending on the specific tournament and the format is not the same as Ice Hockey.

Article 4

Market Types

3way (Regular Time)

You have to predict the winner of the match. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins).

Total (Regular Time)

You have to predict if the total number of goals scored during the entire match will be over or under the spread indicated.

Handicap (Regular Time)

You have to predict the winner of the game by adding or subtracting the spread offered from the final score.

Example:

If the spread offered is (-6.5):

– Betting on 1H, the bet is won if the home team wins with a margin of at least 7 goals.

– Betting on 2H, the bet is won if the away team wins or loses with a margin lower than 7 goals.

Handicap 3way (Regular Time)

You have to predict the outcome of the match taking into account the handicap offered.

Example:

The handicap offered is Home -2. If you bet on 1H your bet will be a winner if the home team wins the match by three or more goals. If you bet on XH your bet is a winner if the home team win by a two goal margin exactly. If you bet on 2H your bet will be a winner if the away team wins by any margin, the match finishes in a draw or if the away team lose by only one goal.

Example 2:

The handicap offered is Away -3. If you bet on 1H your bet will be a winner if the Home Team wins by any score, the match finishes in a draw or the home team lose by 2 goals or less. If you bet XH your bet will be a winner if the Away team win by 3 goals exactly. If you bet 2H your bet will be a winner if the Away team win by 4 or more goals.

Which Team Will Win the Match Including Overtime & Penalties?

You have to predict which team will win the match including any overtime or penalties required to determine the winner.

Draw No Bet (Regular Time)

You have to predict which team will win the match. If the teams draw the selection will be void.

Rest of Match 1X2

You have to predict the outcome of the match not considering goals scored before the placement of the bet. The current score when the bet is placed will be indicated in the bet receipt. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins).

Team to Score Next Goal (Regular Time)

You have to predict the team that will score the next goal. There are three possible outcomes: 1 (the home team scores the next goal), 2 (the away team scores the next goal) and No Next Goal (no more goals are scored during the match).

Double Chance

You have to predict the outcome of the entire match. There are 3 possible outcomes:

1X (at the end of the match the home team wins or draws),

X2 (at the end of the match the away team wins or draws),

12 (at the end of the match the home team wins or the away team wins).

Correct Score

You have to predict the correct score of the match during regular time.

Correct Score (Inc OT & Shootout)

You have to predict the correct score of the match. Overtime and penalty shootouts are included.

In the event of a game being decided by a penalty shootout, then one goal will be added to the winning team’s score for settlement purposes.

Both Teams to Score

You have to predict whether at least one goal will be scored by both team during the entire match.

Goals Home Team

You have to predict the exact number of goals that will be scored by the home team during the entire match. You can select either 0 goals, 1 goal, 2 goals or 3+ goals (3 or more).

Goals Away Team

You have to predict the exact number of goals that will be scored by the away team during the entire match. You can select either 0 goals, 1 goal, 2 goals or 3+ goals (3 or more).

Total Home Team (spread)

You have to predict if the total number of goals scored during the entire match by the home team only will be over or under the spread indicated.

Total Away Team (spread)

You have to predict if the total number of goals scored during the entire match by the away team only will be over or under the spread indicated.

Odd/Even

You have to predict whether the number of goals scored in the match is an odd or even number (0-0 is considered an even number of goals).

Who Wins The Period?

You have to predict the result of the indicated period.

Total for X Period (spread)

You have to predict whether the total goals scored in the indicated period is over or under the spread.

Handicap for X Period (spread)

You have to predict the winner of the indicated period by adding or subtracting the spread offered from the score at the end of the indicated period.

Example:

If the spread offered is (-1.5):

– Betting on 1H, the bet is won if the home team wins the period with a margin of at least 2 goals.

– Betting on 2H, the bet is won if the away team wins or loses the period with a margin lower than 2 goals.

Period X Odd/Even

You have to predict if the total number of goals scored during the indicated period are going to be odd or even.

A Goal in the X Period

You have to predict whether at least one goal will be scored during X period

Both Teams to Score Twice (Regular Time)

You have to predict whether at least two goals will be scored by both team during the entire match.

Overtime Who Wins the Rest?

You have to predict the outcome of the Overtime period only not considering possible goals scored in Overtime before the placement of the bet. The current score when the bet is placed will be indicated in the bet receipt. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins).

Next Goal Overtime

You have to predict the team that will score the next goal in the Overtime period. There are three possible outcomes: 1 (the home team scores the next goal), 2 (the away team scores the next goal) and No Next Goal (no more goals are scored during the match).

To Win Penalty Shootout

You have to predict the team that will win the match at the end of the penalty shootouts.

Next Goal Penalty Shootout

You have to predict which team will score the next goal in the penalty shootouts.

Highest Scoring Period

You have to predict which period in the match will see the most goals scored. There are 4 betting options: 1st period, 2nd period, 3rd period & Equals. Equals is the winner if two or more periods share the same number of goals and are declared the highest scoring periods.

Match Result & Both Teams to Score (Regular Time)

You have to predict the combination of the result of the match plus whether both teams will score will at least one goal in the match. There are 6 possible outcomes:

Home & Yes (Home team to win the match and both teams to score in the match)

Home & No (Home team to win the match and only one or neither team to score in the match)

Draw & Yes (Match to end in a draw and both teams to score in the match)

Draw & No (Match to end in a draw and only one or neither team to score in the match)

Away & Yes (Away team to win the match and both teams to score in the match)

Away & No (Away team to win the match and only one or neither team to score in the match)

Race to X Goals (Regular Time)

You have to predict which team will reach the indicated number of goals first.

Match to go to Penalties

You have to predict if the winner of the match is decided by penalty shootouts.

Will there be Overtime

You have to predict if any overtime period is played.

X Period Both Teams to Score

You have to predict whether at least one goal will be scored by both team during the X period.

Total Spread Goals (Inc OT & Penalties)

You have to predict if the total number of goals scored during the entire match will be over or under the spread indicated. Extra time and penalty shootout are included. Penalty shootout counts for 1 additional goal for the winning team.

Total Hometeam (Inc OT & Penalties)

You have to predict if the total number of goals scored during the entire match by the home team will be over or under the spread indicated. Extra time and penalty shootout are included.

Penalty shootout counts for 1 additional goal for the winning team

Total Awayteam (Inc OT & Penalties)

You have to predict if the total number of goals scored during the entire match by the away team will be over or under the spread indicated. Exatratime and penalty shootout are included.

Penalty shootout counts for 1 additional goal for the winning team

When Will The Game End

You have to predict when the game will end. There are three possible scenarios:

• Three possible outcomes: regular time, overtime and penalty shootout.
• If there is no overtime period there are two possible outcomes: regular time and penalty shootout.
• If they will play repeat overtimes there are two possible outcomes: regular time and overtime
Martial Arts/MMA Live

Article 1

The outcome of a bet on martial arts is based on the first results which are published officially. Decisions taken after the awards ceremony which are taken by the relevant sporting bodies and which eventually amend the said results will not be taken into consideration.

Article 2

If an event in martial arts is officially postponed or suspended, all the best will remain valid if the event is completed before midnight (WAT) of the following day from the actual one.

Article 3

Types of Bets

Fight Outright

You have to predict the outcome of the fight, independently from the method of victory.

Method of Victory

You have to predict the outcome of the fight and the method of victory.

Total Round Over/Under (spread)

You have to predict whether the total number of rounds fought in the match will be over or under the spread offered.

Will the Fight Go the Distance

You have to predict whether the fight will “go to the distance”, which means “fighting a full bout without being knocked out”

Motor Sports Live

Article 1

The outcome of a bet on a motor or auto racing live event is based on the first published official results. Following decisions taken by disciplinary or legal bodies (including but not limited to FIA, DORNA, NASCAR, FIM, etc.) and affecting or amending the result achieved on the race field will not be taken into consideration.

Article 2

Whenever a race is officially postponed or suspended, all the related bets will remain valid if the event is resumed or finished within 24 hours from the official start time. If it is not resumed or if it is not completed within the mentioned time frame, all the bets still open at the moment of the interruption will be considered void.

Article 3

If a race is for whatsoever reason abandoned before the completion of the 75% of the planned distance (rounded down to the nearest whole number of laps) the event will be considered void, even though the federation might regard the race as completed and assign points to drivers/teams.

Article 4 – Qualifying sessions

The outcome of a bet on live events related to the qualifying sessions (Pole Position), is based on the first official results provided by the official authorized federation. Will not considered any eventually penalties.

If a driver does not obtain an official lap time, he will be considered lost.

In order to consider valid all bets related to Head to Head, the drivers must take part into the qualifying session obtaining at least an official lap time.

On the contrary all bets related to Head to Head will be declared Void.

In the event of a referral after midnight of the same day, all bets till open will be refunded.

Article 5 – Free Practice

The outcome of a bet on live events related to any free practice session, is based on official timing provided by the by the official authorized federation.

If a driver does not obtain an official lap time, he will be considered lost.

In order to consider valid all bets related to Head to Head, the drivers must take part into the free practice session obtaining at least an official lap time.

On the contrary all bets related to Head to Head will be declared Void.

Article 6

Market Types

Winner

You predict that the selected driver will be the winner of the race.

If the “Any Other” selection is offered will be considered included into this all the runners that are not included into the list of runners at the start of the live-betting event. Under no circumstances a runner that has previously offered during the live event will be included into the “Any Other” selection

Podium

You predict that the selected driver will reach the podium (first, second or third position).

Head to Head

You have to predict which of the two drivers specified in the bet will achieve the best position in the race. In case of both drivers either retiring or being disqualified at the same lap this bet typology will be deemed void.

Winning Margin

You have to predict the winning margin of the race winner, choosing among the alternatives proposed.

Rugby Live

RUGBY UNION and RUGBY LEAGUE

Article 1

The outcome of a bet on a rugby union/league live event is based on the score at the end of regular playing time. For settlement purpose will be considered the competition’s official websites results.

Article 2

Whenever a rugby union/league match is officially postponed or suspended, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match. If it does not take place or is not completed within the mentioned time frame, all the bet typologies related to that event that were still open at the moment of the interruption will be considered void, while the bets already settled will stand valid

Article 3

Market Types

3way You have to predict the winner of the match at the end of regular playing time.

Handicap (3ways)

You have to predict the winner of the match by adding or subtracting the spread offered by Betta1 from the final score.

Example:

If the spread offered is -5:

– Betting on “Home”, the bet is won if the home team wins with a margin of at least 6 points.
– Betting on “Tie”, the bet is won if the home team wins with a margin of exactly 5 points.
– Betting on “Away”, the bet is won if the home team wins with a margin lower than 5 points or loses the game by any margin.
Asian Handicap

You have to predict the winner of the match by adding or subtracting the spread offered by Betta1 from the final score.

Example:

If the spread offered is -6,5:

– Betting on “Home”, the bet is won if the home team wins with a margin of at least 7 points.
– Betting on “Away”, the bet is won if the home team wins by any margin or loses with a margin lower than 7 points.
Over/Under points

You have to predict if the total number of points scored during the entire match will be over or under the spread indicated.

Who Wins the rest of the Match

You have to predict the outcome of the match not considering points scored before the placement of the bet. The current score when the bet is placed will be indicated in the bet receipt. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins).

Draw No Bet

You have to predict which team will win the match. If the match ends in a draw the selection will be void

Total Points

You have to predict if the total number of points scored during the entire match will be over, under or included in the range offered.

Next Try

You have to predict which team will get the next try. If there won’t be scored any try (or if that specific try won’t be scored), the bet will be considered void.

Next Try to be converted

You have to predict if the kick consequent the next try will be scored. If there won’t be scored any try the bet will be considered void.

Over/Under total tries

You have to predict if the total number of tries scored during the entire match will be over, under or included in the range offered.

Over/Under team tries (3ways)

You have to predict if a Team’s (Home or Away) total number of tries scored during the entire match will be over, under or included in the range offered.

Double chance (1X – 12 – X2)

You have to predict the outcome of the entire match. There are 3 possible outcomes:

-1X (at the end of the match the home team wins or draws),
-X2 (at the end of the match the away team wins or draws),
-12 (at the end of the match the home team wins or the away team wins).
Odd / Even

You have to predict whether the number of points scored in the match is an odd or even number (0-0 is considered an even number of points)

Total Hometeam

You have to predict if the total number of points scored during the entire match by the home team only will be over or under the spread indicated.

Total Awayteam

You have to predict if the total number of points scored during the entire match by the away team only will be over or under the spread indicated.

Matchbet and Totals

You have to predict the combination of the final result of the match and whether the total points scored in the match are over or under the specified line.

Total range Rugby

You have to predict which range the total points scored in the game will be.

Halftime – 3way

You have to predict the winner of the 1st half only. There are 3 possible outcomes: 1 HT (the home team wins), X HT (the teams draw), 2 HT (the away team wins).

Halftime – Who wins the rest?

You have to predict the outcome of the the first half not considering points scored before the placement of the bet. The current score when the bet is placed will be indicated in the bet receipt. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins).

Draw No Bet first half

You have to predict which team will win the first half. If the first half ends in a draw the selection will be void

Halftime – Double chance (1X – 12 – X2)

You have to predict the outcome of the first half of the match. There are 3 possible outcomes:

1X (at the end of the first half of the match the home team wins or draws),
X2 (at the end of the first half of the match the away team wins or draws),
12 (at the end of the first time of the match the home team wins or the away team wins).
Odd/Even for first half

You have to predict whether the number of points scored in the first half of the match is an odd or even number (0-0 is considered an even number of points)

Halftime – Winning margins Rugby

You have to predict the margin of victory for the winning team during the first half of the match. In case of a draw, there is the outcome “Draw”.

Halftime – Total range Rugby

You have to predict which range the total points scored in the first half will be.

1st Half – Total hometeam

You have to predict if the total number of points scored during the first half of the match by the home team only will be over or under the spread indicated.

1st Half – Total awayteam

You have to predict if the total number of points scored during the first half of the match by the away team only will be over or under the spread indicated.

Snooker Live

Article 1

The outcome of a bet on a snooker event is based on the first published official results. If a competitor retires before the total number of frames needed to win the match has been reached, all settled bets will remain valid, whereas open bets will be refunded, except for bets on the match winner, which will be paid normally.

Article 2

If a match is officially cancelled, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match.

Article 3

Market types

Which team will win the match?

You have to predict the winner of the match. If one of the competitors retires, he will be regarded as the loser of the match.

Correct Score Frames

You have to predict the exact result of the match, based on the number of frames won by each of the competitors.

Total (spread)

You have to predict whether the final score of the entire match will be over or under the spread indicated.

Who wins the rest of the match?

You have to predict the outcome of the match not considering the result before the placement of the bet. The current score when the bet is placed will be indicated in the bet receipt. There are 3 possible outcomes:

1 (the home player wins);
X (the players draw);
2 (the away player wins)
Asian Handicap (spread)

You have to predict which player will win the most number of frames by adding or subtracting the spread offered from the total number of frames won by players or teams. Example:

If the offered spread is -2.5:

– Betting on Player 1, the bet will be winning if Player 1 wins the match with a margin of at least 3 frames.

– Betting on Player 2, the bet will be winning if Player 2 wins the match or if he loses the match with a margin of less than 3 frames.

Top Break

You have to predict if the highest break will be achieved by Player 1 or by Player 2 or if both players will achieve the same score.

Who will win the frame? (Frame X)

You have to predict the winner of the indicated frame.

X frame – First colour potted

You have to predict the first coloured ball (Black, Blue, Pink, Yellow, Green or Brown) to be potted during the indicated frame.

X frame – Highest break

You have to predict the score of the highest break in the indicated frame among the bands offered.

X frame – Player with highest break

You have to predict which player will score the highest break in the indicated frame.

X frame – Total points (spread)

You have to predict if the total number of points scored during the indicated frame will be over or under the spread offered.

X frame – Any player with a break 100+

You have to predict whether at least one player will score a break of 100 or more points in the indicated frame.

X frame – Player Y with a break 100+

You have to predict whether the indicated player will score a break of 100 or more points in the indicated frame.

X frame – Any player with a break 50+

You have to predict whether at least one player will score a break of 50 or more points in the indicated frame.

X frame – Player Y with a break 50+

You have to predict whether the indicated player will score a break of 50 or more points in the indicated frame.

X frame – Asian Handicap (spread)

You have to predict which player will score the most number of points by adding or subtracting the spread offered from the total number of points scored by players or teams in the indicated frame.

X frame – Last points scored

You have to predict how the last points of the indicated frame will be scored (colour of last ball potted or foul).

X frame – Odd/even number of points

You have to predict whether the number of points scored during the indicated frame will be odd or even.

X frame – Player to pot first ball

You have to predict which player will pot the first ball in the indicated frame.

X frame – Player to pot last ball

You have to predict which player will pot the last ball in the indicated frame.

X frame – Race to 30

You have to predict which player will score 30 points first.

X frame – Will there be a foul

You have to predict whether there will be a foul during the indicated frame.

Leader after X frames

You have to predict which player will have the leadership after the indicated number of frames.

Match will go to a deciding frame

You have to predict whether the match will end to the deciding frame.

Odd/even number of frames

You have to predict whether the number of frames played during the match will be odd or even.

Any player to win next X consecutive frames (Y-Z)

You have to predict whether one of players will win the indicated consecutive frames.

Race to X frames

You have to predict which player will win the indicated number of frames first.

Soccer Live

Article 1

The outcome of a bet on a football (soccer) live event is based on the scheduled minutes of play plus injury time. Unless otherwise stated for specific bet typologies overtimes and penalty shoot outs will not affect the outcome of the bet.

Article 2

Whenever a football match is officially postponed or suspended, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match. If it does not take place or is not completed within the mentioned time frame, all the bet typologies related to that event that were still open at the moment of the interruption will be considered void, while the settled bets will stand valid.

Article 3

In relation to Electronic Leagues Matches (e.g esports, elec league, liga pro or other) duration, the time could change depending on the specific tournament and the format is not the same as Soccer.

Simulated Reality League: Bets are all virtual, based on real team names and real football leagues, but the games and results are virtual

Article 4

Market Types

1X2 (3way)

You have to predict the winner of the match. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins).

Over/Under (spread) (Total)

You have to predict if the total number of goals scored during the entire match will be over or under the spread indicated.

3 Way Handicap (spread) (Handicap)

You have to predict the outcome of the match taking into account the handicap offered.

Example:

The handicap offered is Home -2. If you bet on 1H your bet will be a winner if the home team wins the match by three or more goals. If you bet on XH your bet is a winner if the home team win by a two goal margin exactly. If you bet on 2H your bet will be a winner if the away team wins by any margin, the match finishes in a draw or if the away team lose by only one goal.

Example 2:

The handicap offered is Away -3. If you bet on 1H your bet will be a winner if the Home Team wins by any score, the match finishes in a draw or the home team lose by 2 goals or less. If you bet XH your bet will be a winner if the Away team win by 3 goals exactly. If you bet 2H your bet will be a winner if the Away team win by 4 or more goals.

Halftime/Fulltime

You have to predict the outcome of the 1st half of the match together with the outcome of the entire match.

1st Half 3 Way Handicap (spread) (Halftime – 3 Way Handicap)

You have to predict the final result of the first half only taking into consideration the handicap spread offered.

2nd Half 3 Way Handicap (spread)

You have to predict the final result of the second half only taking into consideration the handicap spread offered.

Draw No Bet (DNB)

You have to predict which team will win the match. If the teams draw the selection will be void.

1st Half Draw No Bet (DNB 1HT)

You have to predict which team will win the 1st half. If the teams draw the 1st half the selection will be void.

2nd Half Draw No Bet (DNB 2HT)

You have to predict which team will win the 2nd half. If the teams draw the 2nd half the selection will be void.

Rest of Match 1X2 (Who wins the rest of the match?)

You have to predict the outcome of the match not considering goals scored before the placement of the bet. The current score when the bet is placed will be indicated in the bet receipt. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins).

Next Goal

You have to predict the team that will score the next goal. There are three possible outcomes: 1 (the home team scores the next goal), 2 (the away team scores the next goal) and No Next Goal (no more goals are scored during the match).

Halftime Next Goal

You have to predict the team that will score the next goal in the 1st half of the match. There are three possible outcomes: 1 (the home team scores the next goal), 2 (the away team scores the next goal) and No Next Goal (no more goals are scored during the 1st half).

Halftime Odd/Even (Odd/Even goals)

You have to predict if the number of goals during the first half only is going to be odd or even. If the half time score is 0-0 then this is considered even.

Double Chance (1X- 12 -X2)

You have to predict the outcome of the entire match. There are 3 possible outcomes:

1X (at the end of the match the home team wins or draws),
X2 (at the end of the match the away team wins or draws),
12 (at the end of the match the home team wins or the away team wins).

1st Half Double Chance

You have to predict the outcome of the 1st half of the match only. There are 3 possible outcomes:

1X (at the end of the 1st half the home team wins or draws),

X2 (at the end of the 1st half the away team wins or draws),

12 (at the end of the 1st half the home team wins or the away team wins).

2nd Half – Double chance (1X – 12 – X2)

You have to predict the outcome of the 2nd half of the match only. There are 3 possible outcomes:

1X (at the end of the 2nd half the home team wins or draws),

X2 (at the end of the 2nd half the away team wins or draws),

12 (at the end of the 2nd half the home team wins or the away team wins).

Correct Score

You have to predict the correct score of the entire match.

Goals Home Team (Total Goals Home)

You have to predict the exact number of goals that will be scored by the home team during the entire match. You can select either 0 goals, 1 goal, 2 goals or 3+ goals (3 or more).

Goals Away Team (Total Goals Away)

You have to predict the exact number of goals that will be scored by the away team during the entire match. You can select either 0 goals, 1 goal, 2 goals or 3+ goals (3 or more).

Total Home Team (spread) (Over/Under Home Team)

You have to predict if the total number of goals scored during the entire match by the home team only will be over or under the spread indicated.

Total Away Team (spread) (Over/Under Away Team)

You have to predict if the total number of goals scored during the entire match by the away team only will be over or under the spread indicated.

Kick Off (Which team has kick off?)

You have to predict which team will be awarded the kick off of the match.

Goal/No Goal

You have to predict whether both teams will score in the match. There are two possible outcomes:

GG (both teams score at least one goal each during the whole match),

NG (one or both the teams do not score any goal during the whole match).

1st Half Goal/No Goal (1st Half – Both teams to score)

You have to predict whether both teams will score in the 1st Half. There are two possible outcomes:

GG (both teams score at least one goal each during the 1st half),

NG (one or both the teams do not score any goal during the 1st half).

2nd Half Goal/No Goal (2nd Half – Both teams to score)

You have to predict whether both teams will score in the 2nd half. There are two possible outcomes:

GG (both teams score at least one goal each during the 2nd half),

NG (one or both the teams do not score any goal during the 2nd half).

Matchbet & Totals (spread) (Matchbet And Totals)

You have to predict the combination of the result of the match plus whether the total goals scored will be over or under the indicated spread. There are 6 possible outcomes:

1 & Over (home team win and total goals in the match is over the indicated spread)
1 & Under (home team win and total goals in the match is under the indicated spread)
X & Over (match ends in a draw and total goals in the match is over the indicated spread)
X & Under (match ends in a draw and total goals in the match is under the indicated spread)
2 & Over (away team win and total goals in the match is over the indicated spread)
2 & Under (away team win and total goals in the match is under the indicated spread)
1st Half Matchbet & Totals (spread) (First Half – Matchbet and Totals)

You have to predict the combination of the 1st half of the match plus whether the total goals scored in the first half will be over or under the indicated spread. There are 6 possible outcomes:

1 & Over (home team win the 1st half and total goals in the 1st half is over the indicated spread)
1 & Under (home team win the 1st half and total goals in the 1st half is under the indicated spread)
X & Over (1st half ends in a draw and total goals in the 1st half is over the indicated spread)
X & Under (1st half ends in a draw and total goals in the 1st half is under the indicated spread)
2 & Over (away team win the 1st half and total goals in the 1st half is over the indicated spread)
2 & Under (away team win the 1st half and total goals in the 1st half is under the indicated spread)
2nd Half Matchbet & Totals (spread)
You have to predict the combination of the result of the 2nd half plus whether the total goals scored in the 2nd half will be over or under the indicated spread. There are 6 possible outcomes:

1 & Over (home team win the 2nd half and total goals in the 2nd half is over the indicated spread)
1 & Under (home team win the 2nd half and total goals in the 2nd half is under the indicated spread)
X & Over (2nd half ends in a draw and total goals in the 2nd half is over the indicated spread)
X & Under (2nd half ends in a draw and total goals in the 2nd half is under the indicated spread)
2 & Over (away team win the 2nd half and total goals in the 2nd half is over the indicated spread)
2 & Under (away team win the 2nd half and total goals in the 2nd half is under the indicated spread)
Matchbet & Both Teams To Score (1X2 & both teams to score)

You have to predict the combination of the result of the match plus whether both teams will score will at least one goal in the match. There are 6 possible outcomes:

Home & Yes (Home team to win the match and both teams to score in the match)
Home & No (Home team to win the match and only one or neither team to score in the match)
Draw & Yes (Match to end in a draw and both teams to score in the match)
Draw & No (Match to end in a draw and only one or neither team to score in the match)
Away & Yes (Away team to win the match and both teams to score in the match)
Away & No (Away team to win the match and only one or neither team to score in the match)
1st Half Matchbet & Both Teams To Score

You have to predict the combination of the result of the first half plus whether both teams will score will at least one goal in the first half. There are 6 possible outcomes:

Home & Yes (Home team to win the 1st half and both teams to score in the 1st half)
Home & No (Home team to win the 1st half and only one or neither team to score in the 1st half)
Draw & Yes (1st half to end in a draw and both teams to score in the 1st half)
Draw & No (1st half to end in a draw and only one or neither team to score in the 1st half)
Away & Yes (Away team to win the 1st half and both teams to score in the 1st half)
Away & No (Away team to win the 1st half and only one or neither team to score in the 1st half)
2nd Half Matchbet & Both Teams To Score (2nd Half – 1X2 + Both Teams To Score)
You have to predict the combination of the result of the 2nf half only plus whether both teams will score will at least one goal in the match. There are 6 possible outcomes:
Home & Yes (Home team to win the 2nd half and both teams to score in the 2nd half)
Home & No (Home team to win the 2nd half and only one or neither team to score in the 2nd half)
Draw & Yes (2nd half to end in a draw and both teams to score in the 2nd half)
Draw & No (2nd half to end in a draw and only one or neither team to score in the 2nd half)
Away & Yes (Away team to win the 2nd half and both teams to score in the 2nd half)
Away & No (Away team to win the 2nd half and only one or neither team to score in the 2nd half)
Double Chance & Totals (Double Chance (1X – 12 – X2) and Totals)
You have to predict the combination of the result of the match and whether the total goals scored will be over or under the indicated spread. There are 6 possible outcomes:
1X & Under (The match finishes in a home win or a draw and the total goals scored are under the indicated spread)
1X & Over (The match finishes in a home win or a draw and the total goals scored are over the indicated spread)
X2 & Under (The match finishes in an away win or a draw and the total goals scored are under the indicated spread)
X2 & Over (The match finishes in an away win or a draw and the total goals scored are over the indicated spread)
12 & Under (The match finishes in a home win or an away win and the total goals scored are under the indicated spread)
12 & Over (The match finishes in a home win or an away win and the total goals scored are over the indicated spread)
Double Chance & Both Teams to Score (Double chance (1X – 12 – X2) and both teams to score)

You have to predict the combination of the result of the match and whether the both teams will score in the match. There are 6 possible outcomes:

1X & Yes (The match finishes in a home win or a draw and both teams score in the match)
1X & No (The match finishes in a home win or a draw and only one team or neither team score in the match)
X2 & Yes (The match finishes in an away win or a draw and both teams score in the match) X2 & No (The match finishes in an away win or a draw and only one team or neither team score in the match)
12 & Yes (The match finishes in a home win or an away win and both teams score in the match)
12 & No (The match finishes in a home win or an away win and only one team or neither team score in the match)

Matchbet and First Team to Score

You have to predict whether the final result of the match will be 1, X or 2 and which team will score the first goal of the match.
Home Win and Home to Score First – The home team will win the match and the home team will score the first goal of the match.
Home Win and Away to Score First – The home team will win the match and the away team will score the first goal of the match.
Draw and Home to Score First – The match will end in a draw and the home team will score the first goal of the match.
Draw and Away to Score First – The match will end in a draw and the away team will score the first goal of the match.
Draw and Neither Team to Score – The match will end in a draw and neither team will score a goal.
Away Win and Home to Score First – The away team will win the match and the home team will score the first goal of the match.
Away Win and Away to Score First – The away team will win the match and the away team will score the first goal of the match.

Who scores most goals in X minute’s interval Y-Z?

You have to predict which team will score the most goals during the indicated interval Y-Z. Possible X outcomes are 5,10 or 15 minutes. A goal scored at Z:00 minute will not be considered to settle the bets. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.

Example: Who scored most goals in 5 minutes interval 11-15

All goals taken into consideration are those scored from 10:00 to 14:59. A Goal scored at 15:00 will not be considered.

Total (spread) in X minutes interval Y-Z

You have to predict if the total number of goals scored during the indicated interval Y-Z will be over or under the spread indicated. Possible X outcomes are 5,10 or 15 minutes. A goal scored at Z:00 minute will not be considered to settle the bets. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.

Example: Total 0.5 in 15 minutes interval 1-15

All goals taken into consideration are those scored from 00:00 to 14:59. A Goal scored at 15:00 will not be considered.

Who scores the N goal in X minutes interval Y-Z?

You have to predict which team will score the N goal during the indicated interval Y-Z. Possible X outcomes are 5,10 or 15 minutes. A goal scored at Z:00 minute will not be considered to settle the bets. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.

Example: Who scores the 1 goal in 15 minutes interval 1-15

All goals taken into consideration are those scored from 00:00 to 14:59. A Goal scored at 15:00 will not be considered.

Total Goal Bands

You have to predict the total number of goals to be scored during the match.

Total Goals

You have to predict the exact amount of goals that will be scored in the entire match.

Exact number of goals

You have to predict the total number of goals in the match with the following outcomes:

• 0
• 1
• 2
• 3
• 4
• 5
• 6+
Odd/Even (Odd/Even goals)

You have to predict whether the number of goals scored in the match is an odd or even number (0-0 is considered an even number of goals).

Halftime Odd/Even (Odd/Even goals)

You have to predict whether the number of goals scored in the Halftime is an odd or even number (0-0 is considered an even number of goals).

Home Team Odd/Even (Odd/Even Home)

You have to predict whether the number of goals scored by the home team is an odd or even number (0 is considered an even number of goals).

Away Team Odd/Even (Odd/Even Away)

You have to predict whether the number of goals scored by the away team is an odd or even number (0 is considered an even number of goals).

Home Win to Nil

You have to predict whether or not the home team will win conceding any goals to their opponent. There are two possible outcomes: Yes (the home team wins without conceding any goal) and No (any other outcome).

Away Win to Nil

You have to predict whether or not the away team will win conceding any goals to their opponent. There are two possible outcomes: Yes (the away team wins without conceding any goal) and No (any other outcome).

Clean Sheet

Clean sheet is a term used to describe a team that has not conceded any goals.

You have to predict if either teams will keep a clean sheet during the match.

Clean Sheet Home

Clean sheet is a term used to describe a team that has not conceded any goals.

You have to predict if the home team will keep a clean sheet during the entire match.

Clean Sheet Away

Clean sheet is a term used to describe a team that has not conceded any goals.

You have to predict if the away team will keep a clean sheet during the entire match.

Highest Scoring Half

You have to predict which half in the match will see the most goals. There are 3 possible options:

First half HSH – the 1st half will see the most goals

Second Half HSH – the 2nd half will see the most goals

Equals HSH – an equal amount of goals scored in the 1st and 2nd halves.

Halftime 1X2 (Halftime – 3way) (1st Half – 1X2)

You have to predict the winner of the 1st half only. There are 3 possible outcomes: 1 HT (the home team wins), X HT (the teams draw), 2 HT (the away team wins).

1st Half – Total Goals

You have to predict the exact amount of goals that will be scored in the first half of the match.

1st Half Correct Score (Half Time Correct Score)

You have to predict the correct score of the first half.

Halftime Over/Under (spread) (1st Half – Over/Under) (Halftime – Total)

You have to predict if the total number of goals scored during the 1st half only will be over or under the spread indicated.

1st Half Over/Under Home (spread) (Halftime – Over/Under Home)

You have to predict if the total number of goals scored by the home team during the 1st half only will be over or under the spread indicated.

1st Half Over/Under Away (spread) (Halftime – Over/Under Away)

You have to predict if the total number of goals scored by the away team during the 1st half only will be over or under the spread indicated.

Halftime Who Wins The Rest?

You have to predict the outcome of the 1st half only not considering goals scored before the placement of the bet. The current score when the bet is placed will be indicated in the bet receipt. There are 3 possible outcomes: 1 HT (the home team wins), X HT (the teams draw), 2 HT (the away team wins).

1st Half – Exact number of goals

You have to predict the total number of goals in the first half with the following outcomes:

• 0
• 1
• 2
• 3+

1st half Goals Home Team (Halftime – Total Goals Home)

You have to predict the exact number of goals that will be scored by the home team during the 1st half only. You can select either 0 goals, 1 goal, 2 goals or 3+ goals (3 or more).

1st half Goals Away Team (Halftime – Total Goals Away)

You have to predict the exact number of goals that will be scored by the away team during the 1st half only. You can select either 0 goals, 1 goal, 2 goals or 3+ goals (3 or more).

Second Half 1X2 (2nd Half – 3way)

You have to predict the winner of the match. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins).

Second Half Over/Under (spread) (2nd Half – Total)

You have to predict if the total number of goals scored during the 1st half only will be over or under the spread indicated.

When Will The Next Goal Be Scored?

You have to predict when the next goal in the match will be scored using the offered time periods.

To Qualify (Who advances to next round)

You have to predict which team will advance to the next round of the indicated competition.

Winning Method

You have to predict the winning team and whether the match will end in regular time, extra time or with a penalty shootout.

15 Minutes – Which Team Will Score the Most Goals?

You have to predict which team will score the most goals in the indicated 15 minute period.

15 Minutes – Which Team Will Score?

You have to predict which team will score the named goal in the indicated 15 minute period.

15 Minutes – Totals

You have to predicted whether the total goals scored in the indicated 15 minute period is over or under the indicated spread.

Team to Score Last Goal

You have to predict which team will score the last goal of the match.

Winning margin

You have to predict the winning margin of the winning team (Home or Away). In case of draw, there are the outcomes “0-0 Draw” or “Score Draw”.

Both Teams to Score in Both Halves

You have to predict whether both teams will score at least one goal in both halves.

Home to Score Both Halves

You have to predict whether the home team will score at least one goal in both halves.

Away to Score Both Halves

You have to predict whether the home team will score at least one goal in both halves.

Number of teams to score

You have to predict how many teams will score in the match. There are three possible outcomes:

• None : the match will end 0-0
• One : only one team will score
• Both: both teams will score at least one goal

Home to score

You have to predict whether the home team will score at least one goal.

Away to score

You have to predict whether the away team will score at least one goal.

Exact Total Goals

You have to predict the exact number of goals scored during the match.

Time of First Goal

You have to predict when the first goal will be scored in the match using the offered time periods.

X Half – Time of First Goal

You have to predict when the first goal of the half will be scored, using the offered time periods.

Time of X Match Goal

You have to predict when the X goal will be scored in the match using the offered time periods.

Time of X Home Goal

You have to predict when the X goal will be scored in the match by the home team using the offered time periods.

Time of X Away Goal

You have to predict when the X goal will be scored in the match by the away team using the offered time periods.

Time of X Match Goal – Under/Over/No Goal

You have to predict when the X goal will be scored in the match with three possible outcomes:

• Under 30 min: the X goal will be scored between 0:00 and 29:59
• Over 30 min: the X goal will be scored between 30:00 and the end of the match
• No Goal: there will be no goals
Time of X Home Goal – Under/Over/No Goal
You have to predict when the X goal will be scored in the match by the home team with three possible outcomes:

• Under 30 min: the X goal will be scored by the home team between 0:00 and 29:59
• Over 30 min: the X goal will be scored by the home team between 30:00 and the end of the match
• No Goal: there will be no goals scored by the home team

Time of X Away Goal – Under/Over/No Goal

You have to predict when the X goal will be scored in the match by the away team with three possible outcomes:

• Under 30 min: the X goal will be scored by the away team between 0:00 and 29:59
• Over 30 min: the X goal will be scored by the away team between 30:00 and the end of the match
• No Goal: there will be no goals scored by the away team

Which Half Will the X Goal Be Scored?

You have to predict when the X goal of the match will be scored. There are three possible outcomes:

• First half: the X goal will be scored during the first half
• Second half: the X goal will be scored during the second half
• No Goal: there will be no X goal

Which Half Will the X Home Goal Be Scored?

You have to predict when the X home team goal will be scored. There are three possible outcomes:

• First half: the X home team goal will be scored during the first half
• Second half: the X home team goal will be scored during the second half
• No Goal: there will be no X home team goal

Which Half Will the X Away Goal Be Scored?

You have to predict when the X away team goal will be scored. There are three possible outcomes:

• First half: the X away team goal will be scored during the first half
• Second half: the X away team goal will be scored during the second half
• No Goal: there will be no X away team goal

Home Win Both Halves

You have to predict whether the home team will win both halves of the match.

Away Win Both Halves

You have to predict whether the away team will win both halves of the match.

X Goal Own Goal?

You have to predict whether the X goal scored in the match will be an own goal.

Last Goal Own Goal?

You have to predict whether the last goal scored in the match will be an own goal.

Match Winning Margin

You have to predict the margin of victory for the winning team. In case of a draw, there is the outcome “Draw”.

Home to Win Either Half

You have to predict whether the home team will win at least an half in the match.

Away to Win Either Half

You have to predict whether the away team will win at least an half in the match.

Goal in Both Nets

You have to predict whether a goal will be scored in both nets of the field.

Home No Bet

You have to predict whether the match will end in a draw or away team will win. If home team will win the match, the selections will be void.

Away No Bet

You have to predict whether the match will end in a draw or home team will win. If away team will win the match, the selections will be void.

Time of First Corner

You have to predict when the first corner will be taken.

Time of First Home Corner

You have to predict when the first home team corner will be taken.

Time of First Away Corner

You have to predict when the first away team corner will be taken.

First Team to Be Booked

You have to predict which team will receive the first card in the match.

Sending Off Home

You have to predict whether there will be a red card for home team during the match.

Sending Off Away

You have to predict whether there will be a red card for away team during the match.

Who Receives the X Card

You have to predict which team will receive the X indicated card during the match.

Will There Be a Penalty Awarded?

You have to predict whether a penalty will be awarded during the match.

Will There Be a Penalty Scored?

You have to predict whether a penalty will be scored during the match.

X Home Goalscorer

You have to predict which player will score the X indicated home team goal.

X Away Goalscorer

You have to predict which player will score the X indicated away team goal.

Last Goalscorer

You have to predict which player will score the last goal of the match.

Own Goal?

You have to predict whether there will be an own goal scored during the match

X Half Sending Off?

You have to predict whether there will be a red card during the X indicated half only of the match.

X Half Penalty Awarded

You have to predict whether a penalty will be awarded during the X indicated half only of the match.

A Goal to be Scored in X-Y Minutes

You have to predict whether a goal will be scored during the indicated interval.

Home to Score a Goal in X-Y Minutes

You have to predict whether the home team will score a goal during the indicated interval.

Away to Score a Goal in X-Y Minutes

You have to predict whether the away team will score a goal during the indicated interval.

Total Corners Range

You have to predict the number of corners taken in the match, with 4 possible outcomes:

• 0-5
• 6-10
• 11-15
• 16+
X Half Total Corners Range

You have to predict the number of corners taken in the X indicated half of the match, with 4 possible outcomes:

• 0-3
• 4-6
• 7-9
• 10+

Both Teams to Score No Draw

You have to predict which outcome will happen:

• GG No Draw: both teams will score at least one goal and the match will not end in a draw.
• NG Or Draw: at least one team will not score a goal or the match will end in a draw.

Home Team to Score a Goal Between X:00-X:59

You have to predict whether the home team will score a goal during the indicated interval.

Away Team to Score a Goal Between X:00-X:59

You have to predict whether the away team will score a goal during the indicated interval.

Home Win From Behind

You have to predict whether the home team will win the match having been in a losing position.

Away Win From Behind

You have to predict whether the away team will win the match having been in a losing position.

Goal in Both Halves

You have to predict whether there will be at least one goal scored in both halves.

Cornerbet

You have to predict which team will take the most corners in the match. The corner must be taken for it to count. Corners awarded but not taken are not considered.

Total Corners (Spread)

You have to predict whether the total amount of corners taken in the match is over or under the indicated spread. The corner must be taken for it to count. Corners awarded but not taken are not considered.

Total Corners (aggregated)

You have to predict the number of corners taken in the match with three outcomes:

• 0-8
• 9-11
• 12+

Total Corners (Bands)

You have to predict the total number of corners that will be awarded in the match. The corner must be taken for it to count. Corners awarded but not taken are not considered.

Corner Handicap

You have to predict which team will take the most corners in the match taking into consideration the handicap offered. The corner must be taken for it to count. Corners awarded but not taken are not considered.

Corners Odd/Even

You have to predict whether the total amount of corners taken in the match is an odd or even number. The corner must be taken for it to count. If no corners are taken in the match it is considered an even number. Corners awarded but not taken are not considered.

Total Corners Hometeam/Awayteam (spread)

You have to predict whether the total amount of corners taken in the match by the home/away team only is over or under the indicated spread.

Corners Hometeam/Awayteam

You have to predict the number of corners taken in the match by the home/away team only with four outcomes:

– 0-2
– 3-4
– 5-6
– 7+

1st Half Cornerbet (1st Half – Corner Matchbet)

You have to predict which team will take the most corners in the 1st half only. The corner must be taken for it to count. Corners awarded but not taken are not considered.

1st Half – Corner Handicap (spread)

You have to predict the team who takes the most corners in the first half period taking into consideration the handicap spread offered.

1st Half – Total Corners (aggregated)

You have to predict the number of corners taken in the first half with three outcomes:

• < 5
• 5-6
• 7+

1st Half Corners Odd/Even

You have to predict whether the total amount of corners taken in the 1st half only is an odd or even number. The corner must be taken for it to count. If no corners are taken in the 1st half it is considered an even number. Corners awarded but not taken are not considered.

1st Half – Corner Handicap

You have to predict the team who takes the most corners in the first half period taking into consideration the handicap spread offered.

1st Half – Corners Hometeam/Awayteam

You have to predict the number of corners taken in the first half by the home/away team only with four outcomes:

• 0-1
• 2
• 3
• 4+

1st Half – Total Corners Hometeam/Awayteam (spread)

You have to predict whether the total amount of corners taken in the first half by the home/away team only is over or under the indicated spread.

Which team wins race to X corners

You have to predict which team will reach the indicated number of corners first, in a race situation. ‘None’ option is offered, then this will be declared the winner if neither team will reach the indicated number of corners.

1st Half – Which team wins race to X corners

You have to predict which team will reach the indicated number of corners in the first half first, in a race situation. ‘None’ option is offered, then this will be declared the winner if neither team will reach the indicated number of corners in the first half.

Who takes most Corners in X minutes interval Y-Z?

You have to predict which team will take the most corners during the indicated interval Y-Z. Possible X outcomes are 5,10 or 15 minutes. A corner taken at Z:00 minute will not be considered to settle the bets. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.

Example: Who takes most Corners in 15 minutes interval 1-15

All corners taken into consideration are those taken from 00:00 to 14:59. A corner taken at 15:00 will not be considered.

Who takes 1st Corner in X minutes interval Y-Z?

You have to predict which team will take the 1st corner during the indicated interval Y-Z. Possible X outcomes are 5,10 or 15 minutes. If the first corner will be taken at Z:00 minute, it will not be considered to settle the bets. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.

Example: Who takes 1st Corner in 15 minutes interval 1-15

All corners taken into consideration are those taken from 00:00 to 14:59. A corner taken at 15:00 will not be considered

Total (spread) corners in X minutes interval Y-Z?

You have to predict if the total of taken corners during the indicated interval Y-Z will be over or under the spread indicated. Possible X outcomes are 5,10 or 15 minutes. A corner taken at Z:00 minute will not be considered to settle the bets. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.

Example: Total 0.5 Corners in 15 minutes interval 1-15

All corners taken into consideration are those taken from 00:00 to 14:59. A corner taken at 15:00 will not be considered

Odd/Even Corners in X minutes interval Y-Z

You have to predict if the number of corners taken during the indicated interval Y-Z will be odd or even. The score line 0-0 is considered even. Possible X outcomes are 5,10 or 15 minutes. A corner taken at Z:00 minute will not be considered to settle the bets. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.

Example: Odd/Even Corners in 15 minutes interval 1-15

All corners taken into consideration are those taken from 00:00 to 14:59. A corner taken at 15:00 will not be considered.

Total (spread) corners home team in X minutes interval Y-Z

You have to predict if the total corners taken by the home team during the indicated interval Y-Z will be over or under the spread indicated. Possible X outcomes are 5,10 or 15 minutes. A corner taken at Z:00 minute will not be considered to settle the bets. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.

Example: Total 0.5 Corners home team in 15 minutes interval 1-15

All corners taken into consideration are those taken from 00:00 to 14:59. A corner taken at 15:00 will not be considered.

Total (spread) corners away team in X minutes interval Y-Z

You have to predict if the total corners taken by the away team during the indicated interval Y-Z will be over or under the spread indicated. Possible X outcomes are 5,10 or 15 minutes. A corner taken at Z:00 minute will not be considered to settle the bets. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.

Example: Total 0.5 Corners away team in 15 minutes interval 1-15

All corners taken into consideration are those taken from 00:00 to 14:59. A corner taken at 15:00 will not be considered.

Away Team Goals (Bands)

You have to predict the total number of goals the away team will score in the match.

Home Team Goals (Bands)

You have to predict the total number of goals the home team will score in the match.

Which Team to Score

You have to predict which team will score.

The following options are available:

Only Home – Only the home team scores.

Only Away – Only the away team scores.

Both – Both teams score at least one goal in the match.

Neither – Neither the home or away team scores in the match.

Result after X Minutes (X Minutes – 1X2)

Any injury time added in the first half will not be considered in the minute count, therefore for example 49:59 will include 4 minutes and 59 seconds that are played in the second half.

Result after 5 Minutes (5 Minutes – 1X2)

You have to predict the outcome of the 5 minutes. There are 3 possible outcomes: 1 X 2.

Example:

You have to predict the outcome of the first 5 minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 04:59 to be classed in the first 05 minutes. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.

Result after 10 Minutes (10 Minutes – 1X2)

You have to predict the outcome of the 10 minutes. There are 3 possible outcomes: 1 X 2.

Example:

You have to predict the outcome of the first 10 minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 09:59 to be classed in the first 09 minutes. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.

Result after 15 Minutes (15 Minutes – 1X2)

You have to predict the outcome of the 15 minutes. There are 3 possible outcomes: 1 X 2.

Example:

You have to predict the outcome of the first 15 minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 14:59 to be classed in the first 15 minutes. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.

Result after 20 Minutes (20 Minutes – 1X2)

You have to predict the outcome of the 20 minutes. There are 3 possible outcomes: 1 X 2.

Example:

You have to predict the outcome of the first 20 minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 19:59 to be classed in the first 20 minutes. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.

Result after 25 Minutes (25 Minutes – 1X2)

You have to predict the outcome of the 25 minutes. There are 3 possible outcomes: 1 X 2.

Example:

You have to predict the outcome of the first 25 minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 24:59 to be classed in the first 25 minutes. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.

Result after 30 Minutes (30 Minutes – 1X2)

You have to predict the outcome of the 30 minutes. There are 3 possible outcomes: 1 X 2.

Example:

You have to predict the outcome of the first 30 minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 29:59 to be classed in the first 30 minutes. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.

Result after 35 Minutes (35 Minutes – 1X2)

You have to predict the outcome of the 35 minutes. There are 3 possible outcomes: 1 X 2.

Example:

You have to predict the outcome of the first 35 minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 34:59 to be classed in the first 35 minutes. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.

Result after 40 Minutes (40 Minutes – 1X2)

You have to predict the outcome of the 40 minutes. There are 3 possible outcomes: 1 X 2.

Example:

You have to predict the outcome of the first 40 minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 39:59 to be classed in the first 40 minutes. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.

Result after 50 Minutes (50 Minutes – 1X2)

You have to predict the outcome of the 50 minutes. There are 3 possible outcomes: 1 X 2.

Example:

You have to predict the outcome of the first 40 minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 49:59 to be classed in the first 50 minutes. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.

Result after 55 Minutes (55 Minutes – 1X2)

You have to predict the outcome of the 55 minutes. There are 3 possible outcomes: 1 X 2.

Example:

You have to predict the outcome of the first 55 minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 54:59 to be classed in the first 55 minutes. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.

Result after 60 Minutes (60 Minutes – 1X2)

You have to predict the outcome of the 60 minutes. There are 3 possible outcomes: 1 X 2.

Example:

You have to predict the outcome of the first 60 minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 59:59 to be classed in the first 60 minutes. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.

Result after 65 Minutes (65 Minutes – 1X2)

You have to predict the outcome of the 65 minutes. There are 3 possible outcomes: 1 X 2.

Example:

You have to predict the outcome of the first 65 minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 64:59 to be classed in the first 65 minutes. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.

Result after 70 Minutes (70 Minutes – 1X2)

You have to predict the outcome of the 70 minutes. There are 3 possible outcomes: 1 X 2.

Example:

You have to predict the outcome of the first 70 minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 69:59 to be classed in the first 70 minutes. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.

Result after 75 Minutes (75 Minutes – 1X2)

You have to predict the outcome of the 75 minutes. There are 3 possible outcomes: 1 X 2.

Example:

You have to predict the outcome of the first 75 minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 74:59 to be classed in the first 75 minutes. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.

Result after 80 Minutes (80 Minutes – 1X2)

You have to predict the outcome of the 80 minutes. There are 3 possible outcomes: 1 X 2.

Example:

You have to predict the outcome of the first 80 minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 79:59 to be classed in the first 80 minutes. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.

Result after 85 Minutes (85 Minutes – 1X2)

You have to predict the outcome of the 85 minutes. There are 3 possible outcomes: 1 X 2.

Example:

You have to predict the outcome of the first 85 minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 84:59 to be classed in the first 85 minutes. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.

Total Over/Under after X Minutes (X Minutes – Over/Under)

Any injury time added in the first half will not be considered in the minute count, therefore for example 49:59 will include 4 minutes and 59 seconds that are played in the second half.

Totals Over/Under after 5 Minutes (5 Minutes – Over/Under)

You have to predict whether the total goals scored in the indicated 5 minute period is over or under the indicated spread.

You have to predict the total goals that will be scored in the first 60 minutes of the match. (0:00 – 04:59) is over or under the indicated spread.

Totals Over/Under after 10 Minutes (10 Minutes – Over/Under)

You have to predict whether the total goals scored in the indicated 10 minute period is over or under the indicated spread.

You have to predict the total goals that will be scored in the first 10 minutes of the match. (0:00 – 09:59) is over or under the indicated spread.

Totals Over/Under after 15 Minutes (15 Minutes – Over/Under)

You have to predict whether the total goals scored in the indicated 15 minute period is over or under the indicated spread.

You have to predict the total goals that will be scored in the first 15 minutes of the match. (0:00 – 14:59) is over or under the indicated spread.

Totals Over/Under after 20 Minutes (20 Minutes – Over/Under)

You have to predict whether the total goals scored in the indicated 20 minute period is over or under the indicated spread.

You have to predict the total goals that will be scored in the first 20 minutes of the match. (0:00 – 19:59) is over or under the indicated spread.

Totals Over/Under after 25 Minutes (25 Minutes – Over/Under)

You have to predict whether the total goals scored in the indicated 25 minute period is over or under the indicated spread.

You have to predict the total goals that will be scored in the first 25 minutes of the match. (0:00 – 24:59) is over or under the indicated spread.

Totals Over/Under after 30 Minutes (30 Minutes – Over/Under)

You have to predict whether the total goals scored in the indicated 30 minute period is over or under the indicated spread.

You have to predict the total goals that will be scored in the first 30 minutes of the match. (0:00 – 29:59) is over or under the indicated spread.

Totals Over/Under after 35 Minutes (35 Minutes – Over/Under)

You have to predict whether the total goals scored in the indicated 35 minute period is over or under the indicated spread.

You have to predict the total goals that will be scored in the first 35 minutes of the match. (0:00 – 34:59) is over or under the indicated spread.

Totals Over/Under after 40 Minutes (40 Minutes – Over/Under)

You have to predict whether the total goals scored in the indicated 40 minute period is over or under the indicated spread.

You have to predict the total goals that will be scored in the first 40 minutes of the match. (0:00 – 39:59) is over or under the indicated spread.

Totals Over/Under after 50 Minutes (50 Minutes – Over/Under)

You have to predict whether the total goals scored in the indicated 50 minute period is over or under the indicated spread.

You have to predict the total goals that will be scored in the first 50 minutes of the match. (0:00 – 49:59) is over or under the indicated spread.

Totals Over/Under after 55 Minutes (55 Minutes – Over/Under)

You have to predict whether the total goals scored in the indicated 55 minute period is over or under the indicated spread.

You have to predict the total goals that will be scored in the first 55 minutes of the match. (0:00 – 54:59) is over or under the indicated spread.

Totals Over/Under after 60 Minutes (60 Minutes – Over/Under)

You have to predict whether the total goals scored in the indicated 60 minute period is over or under the indicated spread.

You have to predict the total goals that will be scored in the first 60 minutes of the match. (0:00 – 59:59) is over or under the indicated spread.

Totals Over/Under after 65 Minutes (65 Minutes – Over/Under)

You have to predict whether the total goals scored in the indicated 65 minute period is over or under the indicated spread.

You have to predict the total goals that will be scored in the first 65 minutes of the match. (0:00 – 64:59) is over or under the indicated spread.

Totals Over/Under after 70 Minutes (70 Minutes – Over/Under)

You have to predict whether the total goals scored in the indicated 70 minute period is over or under the indicated spread.

You have to predict the total goals that will be scored in the first 70 minutes of the match. (0:00 – 69:59) is over or under the indicated spread.

Totals Over/Under after 75 Minutes (75 Minutes – Over/Under)

You have to predict whether the total goals scored in the indicated 75 minute period is over or under the indicated spread.

You have to predict the total goals that will be scored in the first 75 minutes of the match. (0:00 – 74:59) is over or under the indicated spread.

Totals Over/Under after 80 Minutes (80 Minutes – Over/Under)

You have to predict whether the total goals scored in the indicated 80 minute period is over or under the indicated spread.

You have to predict the total goals that will be scored in the first 80 minutes of the match. (0:00 – 79:59) is over or under the indicated spread.

Totals Over/Under after 85 Minutes (85 Minutes – Over/Under)

You have to predict whether the total goals scored in the indicated 85 minute period is over or under the indicated spread.

You have to predict the total goals that will be scored in the first 85 minutes of the match. (0:00 – 84:59) is over or under the indicated spread.

General Booking Markets

Yellow card counts as 1 card and red or yellow-red card as 2. The 2nd yellow for one player which leads to a yellow red card is not considered. As a consequence one player cannot cause more than 3 cards. Cards for non-players (already substituted players, managers, players on bench which are not substituted in) are not considered. Cards shown to players before the kick off, or after the final whistle of regular time, will not be taken into consideration. Settlement will be made according to all available evidence of cards shown during the regular 90 minutes play.

1X2 Bookings

You have to predict which team will be shown the most cards in the match.

Total Bookings (spread)

You have to predict whether the total number of cards shown to the players of both teams will be over or under the indicated spread.

Sending off? (Red Card)

You have to predict if one or more players will be sent off in the match.

A card awarded after the end of the match will be not considered to settle the bets. A card awarded to someone who is not participating to the match (already substituted players, players on bench, managers, staff member) will be not considered to settle the bets.

Bookings Hometeam (spread)

You have to predict whether the total number of bookings awarded to the home team in the match will be over or under the indicated spread.

A card awarded after the end of the match will be not considered to settle the bets. A card awarded to someone who is not participating to the match (already substituted players, players on bench, managers, staff member) will be not considered to settle the bets.

Bookings Awayteam (spread)

You have to predict whether the total number of bookings awarded to the away team in the match will be over or under the indicated spread.

A card awarded after the end of the match will be not considered to settle the bets. A card awarded to someone who is not participating to the match (already substituted players, players on bench, managers, staff member) will be not considered to settle the bets.

Total Bookings (exactly)

You have to predict the exact number of cards shown to the players of both teams selecting one of the offered options (4, 5, 6, 7, 8, 9, 10, 11, 12+).

1st Half – Total Bookings (exactly)

You have to predict the exact number of cards awarded during the first half period only.

A card awarded after the end of the first half will be not considered to settle the bets. A card awarded to someone who is not participating to the match (already substituted players, players on bench, managers, staff member) will be not considered to settle the bets.

1st Half – Bookings Hometeam (spread)

You have to predict whether the total number of bookings awarded to the home team in the first half period only will be over or under the indicated spread.

A card awarded after the end of the first half will be not considered to settle the bets. A card awarded to someone who is not participating to the match (already substituted players, players on bench, managers, staff member) will be not considered to settle the bets.

1st Half – Bookings Awayteam (spread)

You have to predict whether the total number of bookings awarded to the away team in the first half period only will be over or under the indicated spread.

A card awarded after the end of the first half will be not considered to settle the bets. A card awarded to someone who is not participating to the match (already substituted players, players on bench, managers, staff member) will be not considered to settle the bets.

Who receives most bookings in X minutes interval Y-Z?

You have to predict which team will receive the most bookings during the indicated interval Y-Z. Possible X outcomes are 5,10 or 15 minutes. A card received at Z:00 minute will not be considered to settle the bets. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.

Example: Who receives most bookings in 15 minutes interval 1-15

All cards taken into consideration are those awarded from 00:00 to 14:59. A card awarded at 15:00 will not be considered.

A card awarded to someone who is not participating to the match (already substituted players, players on bench, managers, staff member) will be not considered to settle the bets.

Sending off in X minutes interval Y-Z?

You have to predict if one or more players will be sent off during the indicated interval Y-Z. Possible X outcomes are 5,10 or 15 minutes. A red card received at Z:00 minute will not be considered to settle the bets. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.

Example: Sending off in 15 minutes interval 1-15

All red cards taken into consideration are those awarded from 00:00 to 14:59. A red card awarded at 15:00 will not be considered.

A card awarded to someone who is not participating to the match (already substituted players, players on bench, managers, staff member) will be not considered to settle the bets.

Sending off home team in X minutes interval Y-Z?

You have to predict if one or more home team players will be sent off during the indicated Y-Z interval. Possible X outcomes are 5, 10 or 15 minutes. A red card received at Z:00 minute will not be considered to settle the bets. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.

Example: Sending off home team in 15 minutes interval 1-15

All red cards taken into consideration are those awarded from 00:00 to 14:59. A red card awarded at 15:00 will not be considered

A card awarded to someone who is not participating to the match (already substituted players, players on bench, managers, staff member) will be not considered to settle the bets.

Sending off away team in X minutes interval Y-Z?

You have to predict if one or more away team players will be sent off during the indicated Y-Z interval. Possible X outcomes are 5, 10 or 15 minutes. A red card received at Z:00 minute will not be considered to settle the bets. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.

Example: Sending off away team in 15 minutes interval 1-15

All red cards taken into consideration are those awarded from 00:00 to 14:59. A red card awarded at 15:00 will not be considered

A card awarded to someone who is not participating to the match (already substituted players, players on bench, managers, staff member) will be not considered to settle the bets.

Next Goalscorer

You have to predict which player will score the next goal of the match. Own goals do not count towards settlement of this market. If an own-goal is scored, for settlement purposes the bet will apply to the next goal.

To give an example:

If you place a bet when the score is 1-0 on Ronaldo next goalscorer, If the 2nd goal is an own goal but Ronaldo scores the 3rd goal, your bet will be considered a winner.

All players who started the match are considered valid. All players who are currently taking part are listed. If for any reason an unlisted player scores a goal all bets on listed players stand.

Anytime Goalscorer

You have to predict if your selected player will score at anytime during the match. 90mins only. Own goals do not count towards settlement of this market. All bets on players who take part to the match are valid.

If one player does not take part to the match, all bets on that player will be paid as void.

2 or More

You have to predict if your selected player will score at least two goals during the match. 90mins only. Own goals do not count towards settlement of this market. All bets on players who take part to the match are valid.

If one player does not take part to the match, all bets on that player will be paid as void.

3 or More

You have to predict if your selected player will score at least three goals during the match. 90mins only. Own goals do not count towards settlement of this market. All bets on players who take part to the match are valid.

If one player does not take part to the match, all bets on that player will be paid as void.

1X2 Extra Time

You have to predict the outcome of the extra time of the match. There are 3 possible outcomes: 1 (considering only the goals scored during the extra time, the home team wins), X (considering only the goals scored during the extra time, the two teams draw), 2 (considering only the goals scored during the extra time, the away team wins).

Over/Under ET (spread)

You have to predict whether the total goals scored in the Extra Time period only is over or under the indicated spread. Goals scored outside of the extra time period do not count. Extra Time Who Wins the Rest?

You have to predict the outcome of the Extra Time period only not considering possible goals scored in Extra Time before the placement of the bet. The current score when the bet is placed will be indicated in the bet receipt. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins).

Next Goal Extra Time

You have to predict the team that will score the next goal in the Extra Time period. There are three possible outcomes: 1 (the home team scores the next goal), 2 (the away team scores the next goal) and No Next Goal (no more goals are scored during the match).

Extra Time Correct Score

You have to predict the correct score of the Extra Time period only.

1st Half Extra Time 1X2

You have to predict who wins the 1st half of Extra Time. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins).

To Win Penalty Shootout

You have to predict the team that will win the match at the end of the penalty shootout.

Next Goal Penalty Shootout

You have to predict which team will score the next goal in the penalty shootout.

Swimming Live

Article 1

The outcome of the betting on swimming is based on the first official results published. Decisions taken after the awards ceremony which are taken by the relevant sporting bodies and which eventually amend the said results will not be taken into consideration.

Article 2

If a swimming event is officially postponed or suspended, all the best will remain valid if the event is completed before midnight (CET) of the following day from the actual one.

Article 3

Types of Bets

Winner

This means that the swimmer or national team selected will win the race. If there is a draw the Dead heat rule applies (Art. 8 in the General Rules section)

Placing

This means that the swimmer or national team selected will reach the podium (first, second or third position). If there is a draw the Dead heat rule applies (Art. 8 in the General Rules section)

Head to Head

One has to predict which one of the two swimmers or one of the two nations specified in the bet reaches the best placing in the final classification. If one of the swimmers or teams retires or is disqualified, this type of bet will be declared void.

Table Tennis Live

Article 1

Whenever a table tennis match is officially postponed or suspended, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match. If it is not resumed or if it is not completed within the mentioned time frame, all the bet typologies related to that event that where still open at the moment of the interruption will be considered void, while the settled bets will stand valid.

If a player is disqualified during the match, only settled bets and all bets placed on the market “Match Winner”, will be paid. All other bets placed and not yet settled will be considered Void.

Article 2

Unless otherwise stated for specific bet typologies, if a player withdraws during a match all the bets still open at the moment of the withdrawal will be void, while the settled bets will stand valid.

Article 3

Market Types

Which team will win the match? (Match Winner)

You have to predict which player or team win the match

Which team will win the set? (Game X Winner)

You have to predict which player or team win the indicated set/game

Total

You have to predict if the total points scored in the match will be over or under the spread indicated.

Total X Period (Game X Total Points Over/Under)

You have to predict if the total points scored in the named set will be over or under the spread indicated.

Asian Handicap

You have to predict the winner of the match by adding or subtracting the spread offered from the the total point scored by players or teams.

Asian Handicap for X period (Game X Handicap)

You have to predict the winner of the set by adding or subtracting the spread offered from the the total point scored by players or teams in the indicated set.

Race to Points Set X

You have to predict which player or team will reach the indicated number of points first.

Who scores Xth point Y set

You have to predict which player or team will score the indicated point in named set.

Final Result (in sets – best of 7/5) (Correct Match Score)

You have to predict what will be the correct score in terms of sets in the entire match (could be best of 5 or 7 sets).

Exact number of Sets

You have to predict how many sets will be played during the entire match (could be best of 5 or 7 sets).

Odd/Even

You have to predict if the total number of points scored in the entire match will be odd or even.

Odd/Even Set X (Game X Total Points Odd/Even)

You have to predict if the total number of points scored in the indicated set will be odd or even.

How many sets will exceed score limit?

You have to predict how many sets will exceed score limit (could be best of 5 or 7 sets).

Competitor X Total Points Odd or Even

You have to predict if the total number of points scored by the X competitor will be odd or even.

Competitor X Total Point Over / Under

You have to predict if the total points scored in the match by the X competitor will be over or under the spread indicated.

Game X Extra Points

You have to predict if the X Game will be decided by the Extra Points. Going to the Extra Points means that at least one team must score 12 points.

Match Game Handicap

You have to predict the winner of the entire match adding or subtracting the indicated spread to the result of the match in terms of games won by each team.

Total Games Over / Under

You have to predict if the total Games played in the match will be over or under the spread indicated.

Tennis Live

Article 1

Whenever a tennis match is officially postponed or suspended, all the related bets will remain valid if the event is resumed or is completed within 72 hours from the official start time. If it is not resumed or if it is not completed within the mentioned time frame, all the bet typologies related to that event that where still open at the moment of the interruption will be considered void, while the settled bets will stand valid.

If a player is disqualified during the match, only settled bets and all bets placed on the market “Match Winner”, will be paid. All other bets placed and not yet settled will be considered Void. If a player should win a whole game by referee’s decision (f.e. warning for his opponent), all the bets related to that game will be Void.

Article 2

Unless otherwise stated for specific bet typologies, if a player withdraws during a match all the bets still open at the moment of the withdrawal will be void, while the settled bets will stand valid.

Article 3

If the player indicated as serving is not the correct one, all the bets related to the current or next game, current or next score, handicap and next game’s first point will be voided, independently from their outcome.

Article 4

In relation to Electronic Leagues Matches (e.g esports, elec league, liga pro or other) duration, the time could change depending on the specific tournament and the format is not the same as Tennis.

Simulated Reality League: Bets are all virtual, based on real names and real leagues, but the games and results are virtual

Article 5

Market Types

Which player will win the match?

You have to predict the winner of the match. There are 2 possible outcomes: 1 HH (the first player wins), 2 HH (the second player wins).

Which player will win the set? (Set X)

You have to predict the winner of the given set. If the set is not completed the selection will be void. There are 2 possible outcomes: 1 (the first player wins the set), 2 (the second player wins the set).

Final Result [in sets – best of X] (Set Betting)

You have to predict the correct score of the match in terms of sets won by each player. If one player retires during the match the selection will be void

Correct score in set Tennis (Set X)

You have to predict the correct score of the indicated set in terms of games won by each player. If the set is not completed this selection will be void.

Number of sets (best of X)

You have to predict how many sets will be played to completion in the entire match.

Double Result (1st Set / Match)

You have to predict the combined result of who will win the 1st set and the overall match. There are 4 possible options:

1/1 – Player 1 wins the first set in the match and the match overall

1/2 – Player 1 wins the first set in the match and Player 2 wins the match overall

2/1 – Player 2 win the first set in the match and Player 1 wins the match overall

2/2 – Player 2 wins the first set in the match and the match overall

Who Wins Game X of Set Y? (Game Winner Set Y, Game X)

You have to predict the winner of the indicated game played in the indicated set. There are 2 possible outcomes: 1 (the first player wins the game), 2 (the second player wins the game).

Total number of games (spread)

You have to predict whether the number of games played in the entire match will be over or under the indicated spread.

Total number of games in set X (Set Total Games Over/Under [spread] Set X)

You have to predict whether the total number of games played in the indicated set is over or under the indicated spread. A tie break is regarded as one game.

Odd/Even number of games

You have to predict whether the number of games played in the match is an odd or even number.

Score of Game X of Set Y or Break

You have to predict the score of the indicated game. There are 5 possible options:

Player X to 0 – The server wins the game without conceding a point

Player X to 15 – The server wins the game with the receiver scoring 15

Player X to 30 – The server wins the game with the receiver scoring 30

Player X to 40 – The server wins the game after the game went to deuce

Break – The receiver wins the game by breaking serve

Exact Number of Points in Game X of Set Y

You have to predict the exact number of points played in the named game of the specific set.

Who wins X point in game Y of set Z? (Point Winner Set Z, Game Y, Point X)

You have to predict which player will win the named point in the specific game of the set.

Any set will end 6:0 or 0:6

You have to predict whether any set in the match will end with a 6:0 or 0:6 score line.

Correct Score in Tie Break

You have to predict the correct score of the indicated Tie Break.

Total Points in Tie Break (spread)

You have to predict whether the total amount of points scored in the indicated tie break is over or under the indicated spread.

Total Number of Games of Player 1 (spread)

You have to predict whether the number of games won by Player 1 in the entire match will be over or under the indicated spread. A tie break is regarded as one game. If the match is not completed, the bet will be considered void unless already determined.

Total Number of Games of Player 2 (spread)

You have to predict whether the number of games won by Player 2 in the entire match will be over or under the indicated spread. A tie break is regarded as one game. If the match is not completed, the bet will be considered void unless already determined.

Race to [X] points in game [Y] of set [Z]

You have to predict which player will reach the indicated number of points first in named game and set.

Who will win first [X] points of game [Y] of set [Z]

You have to predict which player will win the most points for an indicated number of points in named game and set. The available selections are 1, X or 2.

Race to X games of set Y

You have to predict which player will reach the indicated number of games first in named set.

Player 1 to win a set

You have to predict if the Player 1 will win at least one set

Player 2 to win a set

You have to predict if the Player 2 will win at least one set

Odd/Even number of games in set (Set X)

You have to predict whether the number of games played in the indicated set is an odd or even number.

Odd/Even points in game X of set Y

You have to predict whether the number of points played in the indicated game of the indicated set is an odd or even number.

Tiebreak in match

You have to predict if a tiebreak will be played in the match.

Set Handicap (spread)

You have to predict which player will win the most number of sets taking into account the handicap offered.

Total number of sets (spread)

You have to predict whether the number of set played in the match will be over or under the indicated spread.

Match Handicap Games 2way (spread)

You have to predict which player will win the most number of games taking into account the handicap offered.

Match Handicap Games 3way (spread)

You have to predict which player will win the most number of games taking into account the handicap offered.

Example:

The handicap offered is Player 1 “-2”. If you bet on 1H your bet will be a winner if Player 1 will win three or more games than Player 2. If you bet on XH your bet is a winner if the Player 1 will win exactly two games more than Player 2. If you bet on 2H your bet will be a winner if the Player 2 will win more games than Player 1, if two Players will win the same number of games or if the Player 2 will lose only one game more than Player 1.

Will Set Go To Tie Break? (Set X)

You have to predict whether the indicated set will end on a tiebreak.

Player to win on a Tiebreak (Set X)

You have to predict whether one of players will win the set on Tiebreak or not.

Set X Score After Y Games

You have to predict the score of the indicated set after an indicated number of games.

Set X Total Deuce Games (spread)

You have to predict whether the number of games finished to Deuce in the indicated set will be over or under the indicated spread.

Score of game X of set Y (Game Correct Score Set Y, Game X)

You have to predict the score of the indicated game. There are 8 possible outcomes:

Player 1 wins to 0 – Player 1 wins the game without conceding a point

Player 1 wins to 15 – Player 1 wins the game to 15

Player 1 wins to 30 – Player 1 wins the game to 30

Player 1 wins to 40 – Player 1 wins the game to deuce

Player 2 wins to 0 – Player 2 wins the game without conceding a point

Player 2 wins to 15 – Player 2 wins the game to 15

Player 2 wins to 30 – Player 2 wins the game to 30

Player 2 wins to 40 – Player 2 wins the game to deuce

Set X Game Y Deuce Betting (Will Game Go To Deuce? Set X, Game Y)

You have to predict whether the indicated game will end after at least one Deuce situation (40-40) or not.

Set X Game Y Total Points (Game Total Points Over/Under [spread] Set X, Game Y)

You have to predict whether the number of points scored in the indicated game will be over or under the indicated spread.

Which player will win games X and Y of set Z

You have to predict which player will win both of indicated games. If players will win one game each, the winning outcome will be “Neither”.

Set X Games Y & Z Total Points (spread)

You have to predict whether the number of points scored in indicated games will be over or under the indicated spread.

Player To Win & Both Players to Win a Set

You have to predict the combination of the result of the match and if both players will win at least one set in the match. There are 4 possible outcomes:

1&Yes (Player 1 wins and both players win at least one set)

1&No (Player 1 wins and Player 2 doesn’t win any set)

2&Yes (Player 2 wins and both players win at least one set)

2&No (Player 2 wins and Player 1 doesn’t win any set)

Setcast (set exacta)

You have to predict which player will win the match and the correct outcome of each set.

Example: Player 1 wins the match, but loses the second set (match at best of 3 sets).

The winning outcome will be “Player 1 – WLW”.

Player to Win First Set & Win

You have to predict the combination of the result of the first set plus the result of the match.

There are 4 possible outcomes:

Player 1&1 (Player 1 wins the first set and the match)

Player 1&2 (Player 1 wins the first set and Player 2 wins the match)

Player 2&1 (Player 2 wins the first set and Player 1 wins the match)

Player 2&2 (Player 2 wins the first set and the match)

Player to Win & Total Games (spread)

You have to predict the combination of the result of the match plus whether the total of games played will be over or under the indicated spread. There are 4 possible outcomes:

1 & Over (Player 1 wins and total of games in the match is over the indicated spread)

1 & Under (Player 1 wins and total of games in the match is under the indicated spread)

2 & Over (Player 2 wins and total of games in the match is over the indicated spread)

2 & Under (Player 2 wins and total games in the match is under the indicated spread)

Set X Champions Tiebreak Correct Score

You have to predict the correct score of the Champions Tiebreak of the indicated set.

Set X Champions Tiebreak Total Points (spread)

You have to predict whether the number of points scored during the Champions Tiebreak of the indicated set will be over or under the spread indicated.

Set X Tiebreak Correct Score

You have to predict the correct score of the Tiebreak of the indicated set.

Set X Tiebreak Total Points (spread)

You have to predict whether the number of points scored during the Tiebreak of the indicated set will be over or under the spread indicated.

Set X Game Y Total Points Exact

You have to predict the total number of points scored in the indicated game of the indicated set.

Player to Win Most Games

You have to predict which player will win most games during the entire match.

Set Game Handicap (Set X) (spread)

You have to predict which player will win the most number of games in the indicated set, taking into account the handicap offered.

Set Winner and Total Set Games (spread) (Set X)

You have to predict combination of the result of the indicated set and if the number of games played in the indicated set will be over or under the indicated spread.

Beach Volleyball Live

Article 1

Unless otherwise stated for specific bet typologies the outcome of a bet on volleyball live event is based on the result of the match after the scheduled regular time. For settlement purpose will be considered only the competition’s official websites results.

Article 2

If a volleyball match is officially postponed or suspended, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match. Otherwise all the bet typologies related to that event that were still open at the moment of the suspension will be considered void, while all the settled bets will stand valid.

Article 3

Market Types

Match Winner

You have to predict which team will win the match.

Total Points (spread)

You have to predict whether the total points scored in the match is over or under the indicated spread.

Set Winner

You have to predict which team will win the indicated set.

Asian Handicap

You have to predict the winner of the game by adding or subtracting the spread offered from the final score.

Example:

If the spread offered is Home -6.5:

– Betting on 1H, the bet is won if the home team wins with a margin of at least 7 points.

– Betting on 2H, the bet is won if the away team wins by any margin or loses with a margin lower than 7 points.

Asian Handicap for X period

You have to predict the winner of the indicated set by adding or subtracting the spread offered from the final set score.

If the spread offered is Home -3.5:

– Betting on 1H, the bet is won if the home team wins the set with a margin of at least 4 goals.

– Betting on 2H, the bet is won if the away team wins by any margin or loses the set with a margin lower than 4 goals.

Set X – Which Team Wins Race to Y Points?

You have to predict which team will score the indicated point first in a race situation. If the nominated point is not scored in the indicated set, the selection will be void.

Set X Team to Score Point Y

You have to predict which team will score the indicated point in the set. If the indicated point is not scored, the selection will be made void.

Set X Total Points (spread)

You have to predict whether the total points scored in the set is over or under the indicated spread.

Final Results (in sets – best of 3)

You have to predict the correct score of the match in terms of sets won by each team.

Number of Sets

You have to predict how many sets will be played to completion in the entire match.

Set X Odd/Even

You have to predict if the total number of points scored during the indicated set are going to be odd or even.

How Many Sets Will Exceed Score Limit?

You have to predict how many completed sets in the match will go to a sudden death scenario.

Volleyball Live

Article 1

Unless otherwise stated for specific bet typologies the outcome of a bet on volleyball live event is based on the result of the match after the scheduled regular time. For settlement purpose will be considered only the competition’s official websites results.

Article 2

If a volleyball match is officially postponed or suspended, all the related bets will remain valid if the event is completed within midnight (CET) of the day of the match. Otherwise all the bet typologies related to that event that were still open at the moment of the suspension will be considered void, while all the settled bets will stand valid.

Article 3

In relation to Electronic Leagues Matches (e.g esports, elec league, liga pro or other) duration, the time could change depending on the specific tournament and the format is not the same as Volleyball

Market Types

Which Team will win the Match

You have to predict which team will win the match.

Total Points Over / Under spread

You have to predict whether the total points scored in the match is over or under the indicated spread.

Which Team will win the X set

You have to predict which team will win the indicated set.

Asian Handicap

You have to predict the winner of the game by adding or subtracting the spread offered from the final score.

Example:

If the spread offered is Home -6.5:

– Betting on 1H, the bet is won if the home team wins with a margin of at least 7 points.

– Betting on 2H, the bet is won if the away team wins by any points margin, or loses with a margin lower than 7 points.

Asian Handicap for X period

You have to predict the winner of the indicated set by adding or subtracting the spread offered from the final set score.

If the spread offered is Home -3.5:

– Betting on 1H, the bet is won if the home team wins the set with a margin of at least 4 points.

– Betting on 2H, the bet is won if the away team wins by any margin, or loses the set with a margin lower than 4 points.

Set X – Race to Y Points

You have to predict which team will score the indicated point first in a race situation. If the nominated point is not scored in the indicated set, the selection will be void.

Who scores the Y point in the X Set

You have to predict which team will score the indicated point in the set. If the indicated point is not scored, the selection will be made void.

Total for X Set (spread)

You have to predict whether the total points scored in the set is over or under the indicated spread.

Final Result (in sets – best of 5)

You have to predict the correct score of the match in terms of sets won by each team.

Number of Sets

You have to predict how many sets will be played to completion in the entire match.

Odd / Even for X period

You have to predict if the total number of points scored during the indicated set are going to be odd or even.

How Many Sets Will Exceed Score Limit?

You have to predict how many completed sets in the match will go to an extra points scenario.

Match Set Handicap

You have to predict the winner of the match by adding or subtracting the set spread offered from the final score.

Set X Correct Score

You have to predict the correct score of the indicated set.

Set X Extra Points

You have to predict whether the indicated set will go to an extra points scenario.

Total Points Odd or Even

You have to predict if the total number of points scored during the match are going to be odd or even.

Set X Leader after Y Points

You have to predict wich team will be ahead after Y points during the X set.

Home Team Total Points Over / Under (spread)

You have to predict whether the total points scored in the match scored by the home team is over or under the indicated spread.

Away Team Total Points Over / Under (spread)

You have to predict whether the total points scored in the match scored by the away team is over or under the indicated spread.

Odd / Even Home Team

You have to predict if the total number of points scored by the home team during the match are going to be odd or even.

Odd / Even Away Team

You have to predict if the total number of points scored by the away team during the match are going to be odd or even

Waterpolo Live

Article 1

The outcome of a bet on a live waterpolo event is based on the result obtained at the end of normal time plus eventual extra time and penalties.

For reference purposes, the final results published on the official website will be retained as valid.

Article 2

If an event in waterpolo is officially postponed or suspended, all the bets will remain valid if the event is completed before midnight (CET) of the following day from the actual one.

If the event does not take place or is not completed in the stipulated time, all the bets which are open at the moment of suspension will be declared void while those which have been made before will remain valid.

Article 3

Types of Bets

Winner

The winning bet will be on the selected team which will be the winner

Placing

This means that the selected team will reach the podium (first, second or third position). If there is a draw the Dead heat rule applies (Art. 8 in the General Rules section)

Head to Head

One has to predict which one of the two teams specified in the bet reaches the best placing in the final classification. If one of the teams is eliminated in the same phase this type of bet will be declared void.

Winter Sports Live

Article 1

The outcome of a bet on skiing (alpine skiing, nordic skiing) is based on the first published official results. If a competition is shortened or otherwise affected by weather conditions the bets will be settled according to the results published by the tournament officials.

Article 2

If a competition is officially postponed or suspended, all related bets will remain valid if the event is resumed and finished within 72 hours from the official start time. If the competition is not resumed or if it is not completed within the mentioned time frame, all bet typologies related to that event will be deemed void. Bets which have already been settled (Head to Head) will remain valid.

Article 3

If one or more competitors retire before the beginning of the competition, all bet typologies affected by their performance will be deemed void.

Article 4

Market types

• Winner

You predict that the selected competitor will win the competition. In case of a draw the Dead heat rule will apply (Art. 8 in the General Rules section).

If the selection “Any Other” is offered, it will include all the competitors who are not included in the initial list of competitors. Under no circumstances the selection “Any Other” will include a competitor that has been previously offered as a single option during the live event.

• Winner First Run

You predict that the selected competitor will win the first run.

• Placed

You predict that the selected competitor will reach the podium (first, second or third place). In case of a draw the Dead heat rule will apply (Art. 8 in the General Rules section).

• Head to Head

You have to predict which of the two competitors specified in the bet will achieve the best position in the event. If, during a competition consisting of one run only, one of the two competitors does not reach the finish line or is disqualified, he will be regarded as the loser.

If both competitors do not complete the competition, the bet will be deemed void.

• Head to Head Run

You have to predict which of the two competitors specified in the bet will achieve the best position in the run. If both competitors do not complete the run, the bet will be deemed void. If one of the two competitors does not reach the finish line or is disqualified, he will be regarded as the loser. The results of the previous or following runs will not be considered.

Cinema and Music Live

Article 1

The outcome of a bet on Music and Entertainment is based on the final result of the competition.

Article 2

All the bets will be reported and paid only after the official conclusion of the relevant competition or phase. In no case the payment will be made before this time.

Article 3

Any decision taken by disciplinary or legal entities, before or during the course of the competition / phase will be taken into account in the evaluation of the outcome of the bet (for example, any penalties or disqualification). In the event that such decisions are taken after the official announcement of the winner, they will not be considered.

Article 4

Types of market

Winner

You predict which entrant will win the competition. In case of a draw the Dead heat rule will be applied (Art. 8 in the General Rules section).

Placing

You predict which entrant will reach the podium (first, second or third position). In case of a draw the Dead heat rule will be applied (Art. 8 in the General Rules section).

Head to Head

You predict which one of the two teams specified in the bet reaches the best placing in the classification. If both of the selections were to achieve the same result or be eliminated at the same stage of the competition, this type of bet will be void.

Elections Live

Article 1

The outcome of a bet on Elections will be set according to the official results announced by the relevant Electoral Commission. Any decisions that will affect the result, taken after the official announcement, will not be taken into account.

Article 2

All the bets will be reported and paid only after the official conclusion of the relevant competition or phase. In no case the payment will be made before this time.

Article 3

Types of market

Winner

You predict which political party or politician will win the competition. In case of a draw the Dead heat rule will be applied (Art. 8 in the General Rules section).

Placing

You predict which political party or politician reach the first, second or third place. In case of a draw the Dead heat rule will be applied (Art. 8 in the General Rules section).

Head to Head

You predict which of the two political parties or politicians specified in the bet will get the best placing in the event.

eSports LIVE

General rules.

Article 1

Where an event involves the same two players or teams playing multiple games or maps, for example “best of 3”, and one or more games or maps are not played because the result of the event has already been determined, bets on unplayed games or maps are void and stakes refunded.

Article 2

Dates and start times are shown for information purposes only and may not be accurate. Where an event is cancelled, postponed or interrupted and not completed within 48 hours of the originally scheduled start time, bets on that event are void and stakes refunded. However, games or maps that are completed within 48 hours are settled normally even if additional games or maps that were supposed to be part of the same matchup are cancelled or further postponed.

Article 3

Bets are settled based on the official broadcast of the game by the publisher or event organizer. Where the broadcast shows a counter of rounds won, kills, dragons, towers etc., this will generally be used to settle relevant bets. If the result of a bet is unclear from the broadcast, or if there is no broadcast, then the statistics API for the game will be used where available.

Article 4

In the case of indexed or numbered markets (such as the winner of a specific round in Counter Strike: GO, or the team to score a particular numbered kill in League of Legends or DOTA2), the index determines the objective that counts. Words such as “next” in the market name are not guaranteed to be correct, as broadcasts may be delayed and we may not always advance the index precisely when an objective is scored or a round completed. All bets are therefore settled on the particular numbered round or objective specified, regardless of any other wording in the market name or its timing in relation to when the bet was placed.

Article 5

If the scheduled number of rounds or maps is changed, or if markets are erroneously offered based on a different number of rounds or maps from the actually scheduled number, then bets on the winning margin (including handicap), total rounds / maps, correct scores etc. are void and stakes refunded. Map winner and matchup winner bets stand.

DOTA 2

Where one team surrenders (calls a “GG”), bets stand and are settled as follows. For bets involving the map winner, the winning team is the team that did not surrender. Bets involving Roshans, barracks, kills and towers are settled based on the situation at the time the ancient was destroyed (either by player or after “GG” countdown as concluded and it destroys the ancient

Map X Game Time Over/Under

You have to predict whether the time of the indicated map will be under or over the indicated spread.

Markets are resulted according to ingame clock. Prehorn duration does not count towards total game time (since when players spawn the timer starts at about -01:00 (minus 1 minute) and horn is sounded when the timer reaches 00:00 and the game time starts recording). If the game time is exactly xx:00, as was the market, then those bets are voided and stakes refunded.

Map X Race to Y Kills

You have to predict which team will get firstly up to Y kills during the X map.

Map X Team to Destroy the Next Barracks

You have to predict which team destroy the next Barracks during the X map.

All destroyed barracks count as having been destroyed by the opposing team even if the last hit was from a minion or denied by the player whose tower was destroyed. The ranged and melee barracks in each pair count as separate barracks, so that each team has a total of six barracks.

Map X Team to Score the Most Kills Handicap

You have to predict which team will score the most kills handicap during the X map.

Map X Team to Slay the Next Roshan

You have to predict which team will the next Roshan during the X map.

Map X Total Barracks Destroyed

You have to predict whether the Barracks destroyed total of the indicated map will be under or over the indicated spread during the X map.

Map X Total Roshans Slain Over/Under

You have to predict whether the Roshans slain total of the indicated map will be under or over the indicated spread during the X map.

Team to Score a Rampage

You have to predict if the indicated team will score a Rampage.

Team to Score an Ultra Kill

You have to predict if the indicated team will score an Ultra Kill.

X Map – First Aegis

You have to predict which team will get the Aegis power first.

X Map – First Barracks

You have to predict which team will destroy a Barracks first.

X Map – First Tower

You have to predict which team will will destroy a Tower first.

Match Up Handicap (Asian Map Handicap)

You have to predict the winner of the entire match adding or subtracting the indicated spread to the result of the match in terms of maps won by each team.

Counter-Strike: Global Offensive

Draw No Bet

You have to predict the winner of the match. If the match ends in a tie, the selection is considered void.

Match Up Winner

You have to predict the winner of the match.

Match Up Winner (3 way)

You have to predict the final result of the match.

Match Up Handicap

You have to predict the winner of the entire match adding or subtracting the indicated spread to the result of the match in terms of maps won by each team.

Map X Team to Win the Next Round

You have to predict which team will win the next round of the X map.

Map X Winner

You have to predict which team will win the X map.

Map X Rounds Handicap

You have to predict the winner of the map adding or subtracting the indicated spread to the result of the map in terms of Rounds won by each team.

Map X Total Number of Rounds

You have to predict whether the total number of Rounds of the indicated map will be under or over the indicated spread.

League of Legends

For bets involving the next team to score a particular objective or the team to score the most of a particular objective, where a “neither” or “draw” option is offered and is the winning outcome, bets on either team are losers. Where no such selection is offered and neither team is a winner, all bets on the market are void and stakes refunded.

Where one team surrenders, bets stand and are settled as follows. For bets involving the map winner, the winning team is the team that did not surrender. Bets involving dragons, barons and kills are settled based on the situation at the time the surrender takes place. Bets involving towers and inhibitors are settled as if the winning team had destroyed the minimum number of additional towers and / or inhibitors theoretically required to win the game normally from the position when the surrender occurred. For example, if any inhibitor of the losing team is down at the time of surrender then no additional inhibitor is deemed to have been destroyed. If no inhibitor of the losing team is down then the winning team is deemed to have destroyed one additional inhibitor, with priority given to an inhibitor that has already been destroyed if such an inhibitor exists and has respawned. If the winning team has destroyed all tier 1 towers and one tier 2 tower, then it will be deemed to have destroyed three further towers (seven in total), since it would have needed to destroy at least one tier 3 tower and the two nexus towers to have won the game normally from that position.

For bets involving the next team to score a particular objective or the team to score the most of a particular objective, where a “neither” or “draw” option is offered and is the winning outcome, bets on either team are losers. Where no such selection is offered and neither team is a winner, all bets on the market are void and stakes refunded.

Match Up Winner

You have to predict the winner of the match.

Match Up Winner (3 way)

You have to predict the final result of the match.

Map X Winner

You have to predict which team will win the X map.

Match Up Handicap (Asian Map Handicap)

You have to predict the winner of the entire match adding or subtracting the indicated spread to the result of the match in terms of maps won by each team.

X Map – 3 way

You have to predict the winner of the map. If the map goes to extratime (15-15 tie) the X will be the winner outcome.

X Map – Will there be overtime

You have to predict whether the map will need an extratime to proclaim a winner. An extratime starts when the two teams are tied at 15-15.

Best of 2 Correct Score

You have to predict the final result of the series of maps between the 2 teams indicated. There are 3 possibile outcomes: 2-0, 0-2, 1-1.

Best of 3 Correct Score

You have to predict the final result of the series of maps between the 2 teams indicated.

Best of 5 Correct Score

You have to predict the final result of the series of maps between the 2 teams indicated.

Draw No Bet

You have to predict the winner of the match. If the match ends in a tie, the selection is considered void.

Map X Both Teams to Destroy an Inhibitor

You have to predict whether both teams slay at least one inhibitor each during the X map.

All destroyed inhibitors count as having been destroyed by the opposing team even if the last hit was from a minion.

Map X Both Teams to Slay a Baron

You have to predict whether both teams slay at least one Baron each during the X map.

Map X Both Teams to Slay a Dragon

You have to predict whether both teams slay at least one Dragon each during the X map.

Map X Game Time Over/Under

You have to predict whether the time of the indicated map will be under or over the indicated spread.

For bets on Game Time markets (over/under), markets are resulted according to ingame clock. If the game time is exactly xx:00, as was the market, then those bets are voided and stakes refunded.

Map X Race to Y Kills

You have to predict which team will get firstly up to Y kills during the X map.

Map X Team to Destroy the Next Inhibitor

You have to predict which team will destroy the next inhibitor of the X map.

All destroyed inhibitors count as having been destroyed by the opposing team even if the last hit was from a minion.

Map X Team to Destroy the Next Tower

You have to predict which team will destroy the next tower of the X map.

All destroyed towers count as having been destroyed by the opposing team even if the last hit was from a minion.

Map X Team to Draw First Blood

You have to predict which team will draw blood first during the X map.

Map X Team to Score the Most Kills

You have to predict which team will score most Kills during the X map.

Map X Team to Score the Next Kill

You have to predict which team will score the next kill during the X map.

Map X Total Barons Slain

You have to predict exactly how many Barons will be killed during the X map.

Map X Total Inhibitors Destroyed Over/Under

You have to predict whether the Inhibitors destroyed of the X map will be under or over the indicated spread.

All destroyed inhibitors count as having been destroyed by the opposing team even if the last hit was from a minion.

Map X Total Kills Odd/Even

You have to predict if the number Kills scored during the X map is going to be odd or even.

Map X Total Kills Scored Over/Under

You have to predict whether the total Kills scored of the X map will be under or over the indicated spread.

Map X Total Towers Destroyed

All destroyed towers count as having been destroyed by the opposing team even if the last hit was from a minion.

Map X Total Towers Destroyed Over/Under

You have to predict whether the total Towers destroyed of the X map will be under or over the indicated spread.

All destroyed towers count as having been destroyed by the opposing team even if the last hit was from a minion.

Team to Score a Penta Kill

You have to predict if the indicated team will score a Penta Kill during the match.

Team to Score a Quadra Kill

You have to predict if the indicated team will score a Quadra Kill during the match.

Total Maps Played Over/Under

You have to predict whether the total maps played of the match will be under or over the indicated spread.

FIFA

Article 1

In relation to duration of matches, the time could change depending on the specific tournament.

Article 2

The outcome of a bet on a FIFA live event is based on the scheduled minutes of play plus injury time. Unless otherwise stated for specific bet typologies overtimes and penalty shoot outs will not affect the outcome of the bet.

Article 3

Whenever a FIFA match is officially postponed or suspended, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match. If it does not take place or is not completed within the mentioned time frame, all the bet typologies related to that event that were still open at the moment of the interruption will be considered void, while the settled bets will stand valid.

In case of multiple matches played by two teams in the same day, the number of the game will be specified in the market description.

Article 4

Market Types

Match Up Winner (3 way)

You have to predict the winner of the match. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins).

Total Goals Over/Under (spread)

You have to predict if the total number of goals scored during the entire match will be over or under the spread indicated.

Next Team To Score

You have to predict the team that will score the next goal. There are three possible outcomes: 1 (the home team scores the next goal), 2 (the away team scores the next goal) and neither (no more goals are scored during the match).

The current version of the Terms and Conditions is valid for the latest review of the website.